So what DLC will push us into gunpowder age? Seeing another field full of ancient armored legionaries has me dreaming of a holy hand grenade or two.
Skeletons don't understand spatial awareness. This should be exploitable.
They quit their day jobs to make BB full time at some point and it took them about 3 years (from 2014 to 2017):Three years would be enough for a proper sequel, but correct me if I'm wrong, Overhype's a three man team of hobbyists. They probably have to wagecuck Mon-Sat.
SourceThe game has also been a financial success for us. As you may be aware, Battle Brothers was developed by a core team of just 3 people over the course of nearly 2 years in their spare time while also working day jobs. The recent success now allows us to quit our day jobs and start working fulltime on Battle Brothers. That’s right, we’re about to have a lot more time we can put into the game and should be able to make progress much faster than before!
SourceWe’re also making good progress on our new game, and will continue to work on it in parallel
Source34:03 susuwatarii: How is your new game going?
36:10 OverhypeStudios: @susuwatarii Slowed down during the DLC development of course but we already have a prototype. Can't really talk about it yet
Stupid fuckwit tranny, the sales from BB and dlc probably aren't enough to live on w/o supplemental income.yeah bro people who sell multiple DLCs of a widely popular niche game made by a small team are all wagecucking hobbyist
But what about jinn?starting stat rolls:
avg resolve:
80(no ghost or witch can stand against the purity of the call of lailahaillallah)
First clear evidence of that kind of plate+mail armour is from half of 15th century Persian sources, plus other much earlier references (although no 100% sure). It's not something distinctively Ottoman (apart from Middle East, it had quite some success also in the Indo-Persian area). And quite a lot of the armour already in the game is of the15th century type, so it's perfectly in line with the rest.
The arms, armours and clothing here looks like 16th century Ottoman type. Why didn't they use medieval Arab armour and clothing?
I actually thought this being one game that uses period appropriate and influenced arms and armour for an European fantasy, they might have been one game to actually use proper medieval middle-eastern arms and armour as well, not be like every other game and setting that uses 16th century Ottoman ones. I hope they'll at least display the actual diversity of arms and armour of medieval middle-east, instead of giving everyone scimitars which in itself wasn't something common in medieval middle-east.
First clear evidence of that kind of plate+mail armour is from half of 15th century Persian sources, plus other much earlier references (although no 100% sure). It's not something distinctively Ottoman (apart from Middle East, it had quite some success also in the Indo-Persian area). And quite a lot of the armour already in the game is of the15th century type, so it's perfectly in line with the rest.
There is a reason for that:European 15th century armour would be full plate armour which I didn't see in this game.
SourceCoffe wrote:
Would you guys ever consider adding in a late medieval DLC featuring full plate armor, more lethal weaponry, and maybe even horses? (Goblins got them wolfriders )
Never say never, but I don’t think so. We are expanding the Battle Brothers universe in different directions, but we try stay within certain boundaries. One boundary is the (very rough) visual time frame and the restriction to infantry combat.
The reason against too much late medieval period gear is to maintain a consistent look throughout the game. The reason against horses is actually only gameplay related. We explained on several occasions how horses would break the basic way the tactical combat works. Wolfriders are an exception as they move very differently to horses and are more of a “fantasy style enemy” compared to the more realistic human fighters.
Cheers!