I almost finished this guys. I've just entered Tomb of VARN, and after I finish that, I think I only have to get the laser weapons and kill the Reactor and Demon Queen at the Nexus. But since I can easily kill a Blue dragon or a Supreme Titan, I don't think anything else will make this few hours difficult.
Oh, about Supreme Titans. These are the most annoying enemies in the game, with their Instant Death spell. It's bullshit. This is the reason why I didn't clear out Paradise Valley 100%. The whole map is crawling with Supreme Titans, but it doesn't have any dungeons or interesting places. So it just boils down to: attack titans, hack up a few of them, then retreat because they start to One Hit kill my characters. Go to temple, ressurect, go back to titans. Rinse and repeat. It's terrible. So I decided to skip that map, I don't think I have to get stronger to finish the game.
By the way, this game is a prime example of not using level scaling in the right way. It's great that there are places which are too difficult for your party, so you can choose to ignore it until you get stronger, or you can sweat blood, crawling yourself through it, finding great loot and speeding up your levelling.
And even if you run away from a difficult dungeon, when you get back to it after leveling up, oh man it feels great to just tear through the enemies which gave you a hard time before. I complained about Castle Darkmoor previously. I had a hard time with it, so I went and did other places first. Then I got back to it, a bit overlevelled. Jesus, it was a massacre. Even with the Eye monsters dispelling my buffs, it was a bloodbath. It was funny, I made up a little story in my mind as I cleared one room after another, that the monsters were fleeing in terror, because 4 murder machines are destroying their quiet little life. It felt so great.
So yeah, fuck level scaling in other games, this is how RPGs should be done.