I both enjoyed and was annoyed by Doom 2016. Wasn't very good but still a lot better than most modern shooters. Hopefully I can enjoy sequel more.
Indeed. If you're not expecting a Doom 2016 sequel to be a Doom 2016 sequel then I don't know what to tell ya.
A gameplay video made by someone who doesn't actually suck, using a controller no less:
Fucking IGN lmao.
I'll concede this does look an improvement from Doom 2016 but it's basically the same game. No level design for us boomers.
Summoner in the last game was basically supposed to the Archvile, this time around on top of summoning enemies the Archvile can dash around, use a short-range hitscan attack, and spam big AoE firewalls if the Battle Mode footage is any indication.
Carcass (the shield-spamming fuck) is supposed to be a hard counter to the rocket launcher, though you can still use your RL if you're nimble enough
Whiplashes are fast evasive enemies that slither across the ground, forcing you to divert your attention between the ground and enemies high-up
Marauder is like a psuedo-boss that has a small army supporting it. Repeated encounters, has plasma axe + SSG
Polygon seems to have avoided complete embarrassment this time around... but now we have this guy. It's so infuriating to watch. He just can't wrap his head around one of the platforming sessions. I'm assuming we'll have some people raging about them, and this guy would probably be one of them based on the miserable experience he had in that video. It's miserable to watch and no doubt miserable for him to play. But god it seems so insane to me that he just can't figure it out at all. I keep waiting for him to have a breakthrough like "oh so THIS is what I had to do, which I should have easily figured out looking at the automap" but he just doesn't.
Polygon seems to have avoided complete embarrassment this time around... but now we have this guy. It's so infuriating to watch. He just can't wrap his head around one of the platforming sessions. I'm assuming we'll have some people raging about them, and this guy would probably be one of them based on the miserable experience he had in that video. It's miserable to watch and no doubt miserable for him to play. But god it seems so insane to me that he just can't figure it out at all. I keep waiting for him to have a breakthrough like "oh so THIS is what I had to do, which I should have easily figured out looking at the automap" but he just doesn't.
I gotta say Dean Takahashi REALLY puts that "the game won't let you play the wrong way" thing to the test...
I like the game but you've got a point. Still he's probably playing on ITYTD.
Play like an absolute moron, get downed to 5 HP by a single enemy, kill said enemy, get back up to 90 HP from just killing that one enemy. What a great game you have there, id soft, you absolute bunch of useless wankers.
Play like an absolute moron, get downed to 5 HP by a single enemy, kill said enemy, get back up to 90 HP from just killing that one enemy. What a great game you have there, id soft, you absolute bunch of useless wankers.
Play like an absolute moron, get downed to 5 HP by a single enemy, kill said enemy, get back up to 90 HP from just killing that one enemy. What a great game you have there, id soft, you absolute bunch of useless wankers.
Dean Takahashi of GamesBeat plays a couple of the platforming levels of Doom Eternal. This part shows there are a lot of platform puzzles to solve in the game.
Unfortunately for Dean the "he's just not good at platforming" excuse doesn't work either since there were permanent onscreen instructions during the Cuphead tutorial that he simply ignored.
-
hoes mad
hoes mad (x15)
edit: actually it's a pretty bad and annoying video, I regret linking it while I was halfway through it.