Most good roguelikes will take months if not years to get to the 'ending' without outside help. I got to the 'ending' of StS in an afternoon.i dont get how you compare StS to this game?
do you hate roguelikes too because you never replay/reroll your character? go to ending once and thats it?
Hard to say. Our focus is on the mechanics, content, and in-game art (icons, portraits, props, etc). The current GUI won't win any awards but it's functional. If we get an opportunity to improve it, we will, but it's not high on the priority list.Oh right, duh . Will it get a facelift before release or is this pretty much it? Love me some in-style sheets a la FO/Arcanum/AoDSee the fourth screen in the first post.
Thanks, means a lot.... but I'm letting you know that you're doing something right with your Colony Ship game. I honestly didn't think you could pull it off and create something as fun as AoD (at least when it comes to combat) for the second time. Especially with that strange new "gain skills by using them" system (I;m still not a fan of it but it works here excellently).
buy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
buy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
mail them to codex staff and they'll hand them out, I'd imaginebuy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
Could do that, honestly. But who to give them to? Just post massive keys on some site? :D
Who cares. The important thing is to help them, right?Could do that, honestly. But who to give them to? Just post massive keys on some site? :D
mail them to codex staff and they'll hand them out, I'd imaginebuy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
Could do that, honestly. But who to give them to? Just post massive keys on some site? :D
Thank you for the thought, means a lot, really, but it's unnecessary. Your feedback and moral support are all the help we need.buy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
Could do that, honestly. But who to give them to? Just post massive keys on some site? :D
Stupid question, just destroy them/never reveal them. Why give them away so that IT would lose potential customers? Also, giving them to people who haven't bought this gem already is just asking for massive negative reviews, you can bet that most of them will say "combat is too hard/unfair", "I can't do shit", etc.buy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
Could do that, honestly. But who to give them to? Just post massive keys on some site? :D
Thank you for the thought, means a lot, really, but it's unnecessary. Your feedback and moral support are all the help we need.buy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
Could do that, honestly. But who to give them to? Just post massive keys on some site? :D
IIRC codex has distributed keys before only to people who have been a member for a while. I'm sure there's some poor third worlders who have to choose between eating for the year, buying alcohol, and playing video games like fantadomatStupid question, just destroy them/never reveal them. Why give them away so that IT would lose potential customers? Also, giving them to people who haven't bought this gem already is just asking for massive negative reviews, you can bet that most of them will say "combat is too hard/unfair", "I can't do shit", etc.buy $500 worth of AoD keys and give them outWish you guys would do a figstarter or some shit, Vince. Hire more talent to shape up the game. I would gladly donate 500 euro or more to your game man. You've come a long way, and the demo is shaping up great.
Could do that, honestly. But who to give them to? Just post massive keys on some site? :D
Recently I've bought Slay the Spire that Eyestabber recommended and I'm sorry to say but I've wasted my money somewhat. It took me like 2 hours to finish the game and that was basically it. Yes, later some new challenges were unlocked but they were basically the same, only slightly harder (or much harder in a custom game, although at lvl 20 - maximum - I've reached second boss and got bored to try again because too much relied on lucky draws, if I got decent cards and relics and the right order reaching even final boss wouldn't be that hard but usually I got shit and could as well reload because going further than 2nd boss was impossible).
Does the learn by use system make it harder to fuck up a character build? Seems like it would as long as the starting stats are reasonable while at the same time doing nothing to help pro players who rage quit after the first fight.
reminder that the totally legit and definitely not manipulated rpg codex goty poll ranked this as the #2 2019 RPG
Plus the game looks better and despite it obviously being mechanically heavier, it can pass as nu xcom lookalike and there are obvious market for it (mutant year zero, Phoenix point, etc).
It's overall easier sell than aod
Now they will complain about having to grind in order to progress.I guess the main benefit of the new system is that a functional human won't complain about having to hoard skill points and savescum in order to progress.
Yes, I've tried all of them.Did you actually try the other 3 characters...?
I was talking about lvl 20 fights, since after beating the game in 4 hours (I thought it was 2 hours but it was actually 4) any other challenge was meaningless. And yes, at that level unless you'll get right relics and right cards in the right order you can as well restart. I've played this game for 10 hours, maybe even more but I still don't recommend it.As for relying on "lucky draws" and relic RNG, that's the exact same argument raised against AoD back in 2015, and it's just as false
That's (sorta) the first thing that came to my mind when I saw the new system. I remember one of the brain dead journos who wrote a Spanish AoD review claiming some really ludicrous things (as in, things that weren't in the game at all, like boots). His char-sheet "proudly" showed a spread between two weapons and both dodge and block. I mean...I know I wrote guides and stuff, but COME ON, AOD ISN'T FUCKING ROCKET SCIENCE!!!11 How does something as simple as "put points into your favorite weapon + pick either block or dodge as your defense" goes completely over his head? How the fuck are these individuals even alive? In Nature that..."person" would've been eaten by predators a long time ago. /rant
Pretty much. Creativity and capacity for abstract thinking goes against our basic instincts of group thinking. In other words, rationality is a suicidal enterprise in its very essence, because you always have incentives to succumb to social mores and the vices of the group. In a sense, their strategy is the most optimal because they are the majority that dictates the rules we all live in.The fact that normies are a majority of people is a proof that their surviving strategy may sadly be the most optimal. You may not like it, I don't like it too, but it's sadly the reality we life in.
I honestly didn't think you could pull it off and create something as fun as AoD (at least when it comes to combat) for the second time. Especially with that strange new "gain skills by using them" system (I;m still not a fan of it but it works here excellently).
It works excellently in the demo, giving us the option to manually add points where we want wouldn't change much, either we would specialize in one weapon (that's what the system is doing automatically) or we would lose by spreading our skills too thin. How it will work in a full game I have no idea, like I said, I'm not a fan of that system. Instead they could have gone with the VTMB solution and give the option to either autodistribute points or to do it manually but it's probably wishful thinking at this point.I honestly didn't think you could pull it off and create something as fun as AoD (at least when it comes to combat) for the second time. Especially with that strange new "gain skills by using them" system (I;m still not a fan of it but it works here excellently).
I am very excited about Colony Ship, but the learn-by-doing thingy is the one thing that worries me. I have a hard time imagining how planning a character will be fun with it. Why do you think "it works excellently here"?
I am very excited about Colony Ship, but the learn-by-doing thingy is the one thing that worries me. I have a hard time imagining how planning a character will be fun with it.