Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,267
0.5 on metacritic.
That's crap, modern games with open worlds and shit have absurdly more art assests than WC3. On top of that you have a guide (the original work) on what the result should look like so there should be a lot less wasted time re-designing things till they look just right or whenever someone decides that they want a different unit in a faction.
The real reason is that Blizzard never wanted to give the game an AAA budget to begin with, not even an AA budget. The outsourced it to some no-name studio that was probably competent enough at redoing Starcraft because they were mobile devs or something and experienced in 2D art but wholly incapable of doing even decent 3D let alone highly stylized 3D like WC3 had.
The biggest problem in WC2 was that both navies were completely identical and had very little depth. EVERY GOD DAMNED MAP past a certain point forced you to build battleship to get across water at some point. Everyone only built battleships because destroyers sucked and subs sucked as soon as you detected them. Finally battleships were so powerful compared to land forces that they basically annihilated half the enemy bases just shooting from the water. At the same time naval did make expanding and defending those expansions a bit more interesting since you could be attacked in a lot more places rather than fortifying one single place. Its just that when you amassed 9 battleships you kind of annihilated everything.
In general I don't really see WC1/2 and Diablo 1 as being popular enough for Blizzard to care remastering.
Like I said before, I suspected they wouldn't have been able to manage because WC3 has quite a lot of different models and assets that need to be changed, while contemporary AAA 3D graphics is the thing which takes the most time in game development. I doubt WC3 is a game which can be made as an AAA company today. How long did they work on this remaster? 3 years? And it's not done, they probably needed another 6 months, or even a year, to bring it up to snuff only on the graphics front, let alone remake all the in-game cutscenes. They could've probably made a new game (like WC4) in that time that will sell better. SC: Remaster and this can't be compared at all, it's much easier and faster to make 2D sprites. Whoever decided to remaster WC3 because of the SC remaster didn't know how games are made probably. If I were them, I'd have remastered WC1 or 2. More like 1 because 2 suffers from the naval combat too much.After Starcraft: Remastered I didn't expect Activision-Blizzard to fail at remastering Warcraft 3. How a rich company can do that - and fuck it up so meticulously - is beyond me.
That's crap, modern games with open worlds and shit have absurdly more art assests than WC3. On top of that you have a guide (the original work) on what the result should look like so there should be a lot less wasted time re-designing things till they look just right or whenever someone decides that they want a different unit in a faction.
The real reason is that Blizzard never wanted to give the game an AAA budget to begin with, not even an AA budget. The outsourced it to some no-name studio that was probably competent enough at redoing Starcraft because they were mobile devs or something and experienced in 2D art but wholly incapable of doing even decent 3D let alone highly stylized 3D like WC3 had.
It added tedious building of transport ships and nothing else basically. It needlessly slows down the game, there's a reason they removed it in WC3 (it's still technically there, but outside of a few instances in the campaigns only like 1 pvp map nobody plays on uses it and the AI gets borked there). I've talked to a lot of people about this and they all basically agree the naval combat is not only extraneous, but actively detrimental.Naval combat made land-sea maps more interesting than pure land-locked scenarios.
The biggest problem in WC2 was that both navies were completely identical and had very little depth. EVERY GOD DAMNED MAP past a certain point forced you to build battleship to get across water at some point. Everyone only built battleships because destroyers sucked and subs sucked as soon as you detected them. Finally battleships were so powerful compared to land forces that they basically annihilated half the enemy bases just shooting from the water. At the same time naval did make expanding and defending those expansions a bit more interesting since you could be attacked in a lot more places rather than fortifying one single place. Its just that when you amassed 9 battleships you kind of annihilated everything.
In general I don't really see WC1/2 and Diablo 1 as being popular enough for Blizzard to care remastering.