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Obsidian General Discussion Thread

Nano

Arcane
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Grab the Codex by the pussy Strap Yourselves In
The Sawyer meme is apparently one of the top results on Google:

HXpuLRP.jpg
 

DalekFlay

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Everyone here put dozens of hours into Skyrim, try harder.

I hope you guys who think every sentence of writing in a large work needs to be focused on and well written never actually write anything of substance in your lives. You'll be committed to an insane asylum or unemployed within a year.
 

LESS T_T

Arcane
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Messages
13,582
Codex 2014
And even more. 2D animator job posting for a Unity engine game was just posted as well.

This is pretty interesting: https://www.obsidian.net/jobs/open-positions/art/2d-animator

"exaggerated limited 2D animation for stylized characters", "animation software Spine".

I guess they're finally making Adventure Time the RPG!

Or snatched the idea of Archer Protocol from MCA :cool:

2D Animator
Obsidian Entertainment is looking for a talented, self-motivated 2D Animator to join our growing team of RPG developers!

Do you have experience animating and bringing characters to life? Do you possess a deep understanding of the principles of animation? Are you creative, work well within a fast-paced production environment, and enjoy working with designers,artists, and programmers to make amazing character animations? If so, our Animator role may be the perfect fit for you.

Responsibilities
  • Create exaggerated limited 2D animation for stylized characters
  • Create and edit characters in Unity and in the animation software Spine
  • Debug animation issues in engine
  • Work with other developers to create a pipeline that delivers quality animation into the game
Requirements
  • 2+ years industry experience
  • High level of technical knowledge for animation pipelines and processes involved from conceptual phase to implementation
  • Must be able to quickly rig and animate stylized 2D characters
  • Familiar with painting and illustrating in Adobe Photoshop
  • Self-motivated, organized, collaborative, and ability to work within a small team
Pluses
  • Has shipped one or more games on PC and console
  • Familiarity with animation software such as Spine
  • Strong foundation in traditional arts
Portfolio Requirements
  • An online animation reel the demonstrates quality animation skills and in-game examples
  • A shot breakdown document detailing your work contribution
Portfolio Pluses
  • 2D and/or 3D character animation examples demonstrating knowledge of body mechanics
  • Animation projects that demonstrates attention to acting, emotion, and storytelling
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Well if this is something like JRPG-like or some casual take on RPGs, ironically it's more likely to be turn-based than "serious" RPGs from them.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
35,656
This is further evidence Sawyer Elysium is

The other game I've wanted to make for a long time is one in which you play a player-defined St. George in the 3rd century Near East who enters a land terrorized by the Dragon. All conversation is abstracted into incomprehensible foreign language and the entire game looks like it is a moving Greek Orthodox icon painted on wood and plaster. As George suffers in the world, the icon fades, cracks, and chips away over time. I'd want it to be more about mood, atmosphere, and subtle body language/character interaction than a scripted narrative and fierce gameplay.
 
Joined
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Messages
50,754
Codex Year of the Donut
And even more. 2D animator job posting for a Unity engine game was just posted as well.

This is pretty interesting: https://www.obsidian.net/jobs/open-positions/art/2d-animator

"exaggerated limited 2D animation for stylized characters", "animation software Spine".

I guess they're finally making Adventure Time the RPG!

Or snatched the idea of Archer Protocol from MCA :cool:

2D Animator
Obsidian Entertainment is looking for a talented, self-motivated 2D Animator to join our growing team of RPG developers!

Do you have experience animating and bringing characters to life? Do you possess a deep understanding of the principles of animation? Are you creative, work well within a fast-paced production environment, and enjoy working with designers,artists, and programmers to make amazing character animations? If so, our Animator role may be the perfect fit for you.

Responsibilities
  • Create exaggerated limited 2D animation for stylized characters
  • Create and edit characters in Unity and in the animation software Spine
  • Debug animation issues in engine
  • Work with other developers to create a pipeline that delivers quality animation into the game
Requirements
  • 2+ years industry experience
  • High level of technical knowledge for animation pipelines and processes involved from conceptual phase to implementation
  • Must be able to quickly rig and animate stylized 2D characters
  • Familiar with painting and illustrating in Adobe Photoshop
  • Self-motivated, organized, collaborative, and ability to work within a small team
Pluses
  • Has shipped one or more games on PC and console
  • Familiarity with animation software such as Spine
  • Strong foundation in traditional arts
Portfolio Requirements
  • An online animation reel the demonstrates quality animation skills and in-game examples
  • A shot breakdown document detailing your work contribution
Portfolio Pluses
  • 2D and/or 3D character animation examples demonstrating knowledge of body mechanics
  • Animation projects that demonstrates attention to acting, emotion, and storytelling
are you sure they aren't just making a new south park game?
 

Nano

Arcane
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Joined
Mar 6, 2016
Messages
4,648
Grab the Codex by the pussy Strap Yourselves In
Since they foolishly decided to throw the Onyx engine away, they'd probably have to license Ubisoft's engine for a South Park game. (not that they're actually doing it lol, South Park is Ubisoft's terf, aka Microsoft's competition)

One thought I had is that if Obsidian kept the Onyx engine alive long enough (and Ubisoft wasn't cheap), they might've been able to license it to Ubisoft for The Fractured But Whole.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,648
Grab the Codex by the pussy Strap Yourselves In
In interviews they said Onyx was a huge pain in the ass to work with on South Park.
Really? I thought the things they struggled with were keeping the engine updated as well as the third-party tools they integrated into it. I guess it makes sense, with how Onyx was designed for third-person console RPGs, but I thought it was supposed to be a versatile engine or something.
 

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