Gregz
Arcane
I just want Turn Based people to leave us alone. They get their Turn Based gameplay, and we get our RTWP gameplay.
I hope Owlcat is at least giving you your games for free, you are tireless.
I just want Turn Based people to leave us alone. They get their Turn Based gameplay, and we get our RTWP gameplay.
I just want Turn Based people to leave us alone. They get their Turn Based gameplay, and we get our RTWP gameplay.
Even if they add TB in at some point (which I very much doubt, they'll probably just let the modders handle it since they did a good job on Kingmaker and the audience seems happy with the mod), they've made it clear that RTWP is their priority.I just want Turn Based people to leave us alone. They get their Turn Based gameplay, and we get our RTWP gameplay.
The TB mod is exactly how it works on tabletop. From what I've heard at least, I never bothered to try the mod.May be it's improper place to ask, but how do you play at your table top?
Specifically, how do DM's handle simultaneous nature of fights in real world? Are the actions broader (like, "I am firing fireball at the group of goblins" -- "The goblins moved out, you missed")? Is there any interrupt system (like, "one especially stinky goblin on a giant rat shoots your mage who is trying to cast fireball. Roll concentration check")? Or does it work like that stupid TB mod of yours ("Your fireball hits perfectly, covers all of goblins, half of goblins saved for half damage, the other half are dead")?
Now I fully understand the source and the amount of mental retardation of die-hard tabletoppers. Thank you, kind stranger.DnD and Pathfinder are not among them.
First time I heard it I found it underwhelming, but it grew quickly on me. I find it very fitting to a Crusade now.I'm in love with the main theme. It's miles better than Kingmaker main theme.
I don't understand how someone can say it's underwhelming or too epic - it's just right!!!
Obsidian could do it too.I genuinely have no idea why this is going so well for Owlcat Games, Larian is probably already in contact with Paizo for Pathfinder 3
May be it's improper place to ask, but how do you play at your table top?
Specifically, how do DM's handle simultaneous nature of fights in real world? Are the actions broader (like, "I am firing fireball at the group of goblins" -- "The goblins moved out, you missed")? Is there any interrupt system (like, "one especially stinky goblin on a giant rat shoots your mage who is trying to cast fireball. Roll concentration check")? Or does it work like that stupid TB mod of yours ("Your fireball hits perfectly, covers all of goblins, half of goblins saved for half damage, the other half are dead")?
James Jacobs (Main PF designer) has always had a fairly strong dislike for what he felt was the overabundance of multi-classing and PRCs in 3.5.
Not to say there aren't some effective PRCs and multi-classing options in Pathfinder, but they tend to be very niche.
When using the combat layer, the initiative system dictates that spells such as Fireball happen instantly (Some spells take longer to cast but they are the exception). The concept of enemies dodging the Fireball is accounted for by the reflex save.May be it's improper place to ask, but how do you play at your table top?
Specifically, how do DM's handle simultaneous nature of fights in real world? Are the actions broader (like, "I am firing fireball at the group of goblins" -- "The goblins moved out, you missed")? Is there any interrupt system (like, "one especially stinky goblin on a giant rat shoots your mage who is trying to cast fireball. Roll concentration check")? Or does it work like that stupid TB mod of yours ("Your fireball hits perfectly, covers all of goblins, half of goblins saved for half damage, the other half are dead")?
Just like RTwP combat.Furry content tends to attract a special kind of degeneracy.
I guess then at least the people are like the gameplay; actually interesting.Just like RTwP combat.Furry content tends to attract a special kind of degeneracy.
fucking hate furries. People on the kickstarter thread were going on and on about how many tails a gay fox could get during their life and what it meant. At first I was going to slaughter them whenever I found them in the game, but now I think I will have my character cut their tails off and use them as toilet paper on my adventures and leave kitsune tails smeared with shit along my adventure path as I go.Why does it always have to be furries?
When using the combat layer, the initiative system dictates that spells such as Fireball happen instantly (Some spells take longer to cast but they are the exception). The concept of enemies dodging the Fireball is accounted for by the reflex save.May be it's improper place to ask, but how do you play at your table top?
Specifically, how do DM's handle simultaneous nature of fights in real world? Are the actions broader (like, "I am firing fireball at the group of goblins" -- "The goblins moved out, you missed")? Is there any interrupt system (like, "one especially stinky goblin on a giant rat shoots your mage who is trying to cast fireball. Roll concentration check")? Or does it work like that stupid TB mod of yours ("Your fireball hits perfectly, covers all of goblins, half of goblins saved for half damage, the other half are dead")?
(snip...)
I mean you can explain this away in various ways. For example you could say the individual in question dived behind some cover, or used a nearby opponent (or friendly!) as a meat shield. When that's not applicable, maybe they used a magical cape to cleverly shield themselves from most of the blast, or something similar, such as they dived to the ground and shielded their face from the blast, compared with the big dumb fighter who just stood there going 'GRAGH?'When using the combat layer, the initiative system dictates that spells such as Fireball happen instantly (Some spells take longer to cast but they are the exception). The concept of enemies dodging the Fireball is accounted for by the reflex save.May be it's improper place to ask, but how do you play at your table top?
Specifically, how do DM's handle simultaneous nature of fights in real world? Are the actions broader (like, "I am firing fireball at the group of goblins" -- "The goblins moved out, you missed")? Is there any interrupt system (like, "one especially stinky goblin on a giant rat shoots your mage who is trying to cast fireball. Roll concentration check")? Or does it work like that stupid TB mod of yours ("Your fireball hits perfectly, covers all of goblins, half of goblins saved for half damage, the other half are dead")?
(snip...)
Which, by the way, frequently makes no sense at all. Older D&D editions had the excuse of having abstract combat and not having attributes affect saves for the most part. In D&D 3e you instead have people dodging a fireball that covered more than the whole area they could escape to while inside a dungeon with no covers.