Xamenos
Magister
- Joined
- Feb 4, 2020
- Messages
- 1,256
15 votes. Why the fuck would you even post that here?Well. /v/ has been ousted as a bunch of furries.
15 votes. Why the fuck would you even post that here?Well. /v/ has been ousted as a bunch of furries.
Why? Because I find it interesting.15 votes. Why the fuck would you even post that here?Well. /v/ has been ousted as a bunch of furries.
It's just 15 votes. Not nearly enough to be interesting.Why? Because I find it interesting.15 votes. Why the fuck would you even post that here?Well. /v/ has been ousted as a bunch of furries.
Hope the next goal contains something more than just Skald, else decline is coming. Bard-hybrids are even worse than monks.
Instead of being sorc bard rdd paladin you just take the musical paladin-witch of dragons classHope the next goal contains something more than just Skald, else decline is coming. Bard-hybrids are even worse than monks.
jesus some classes in this ruleset give me a headache, arent bards already super hybrid?
Ah ok I see your criticism, however I use both systems in pathfinder and I'm aware that advantage gives roughly +3 to the roll. So I can grade up and down if a lesser/greater bonus is needed. I just use advantage most of the time because it can be swingy and I think it's exciting for players when they get a big swingI really don't see the problem with advantage and disadvantage.Yeah I don't see the disadvantage of an advantage and disadvantage system either.
The main problem I have is this:
5e SRD said:If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
The issue here is that the system has no gradation; you either have the advantage or not. Now a whole lot of other systems, including Fighting Fantasy (which is so simple characters in that only have 3 attributes) saw no problem in allowing gradation on how different situations were treated. A minor problems might just be a -1 to your roll, while a greate difficulty could be a much larger number (depending on what kind of dice your system uses, -10 is a whole lot if you roll 2d6 for skill checks, but it isn't such a big problem if you are rolling a d100).
The reason this is important is that frequently, how good a plan the PCs have to solve something will translate directly into some kind of advantage or disadvantage. For example, if you are fighting a troll, you might get him on slippery ground, create distractions with sound illusions around him and get him into a specially narrow section of the dungeon so he has little room for manoeuvring. But if all this does is give him a disadvantage while fighting, and you could get the exact same effect by, say, casting curse on it, there is no point to these plans. The system no longer represents reality, and is just a game you play instead; and living and dying is no longer a question of being creative but of mastering a formal math system.
What happens if all the high tiers are gone before the end of the kickstarter?Goddammit, the monument ($1500) and familiar ($2000) tiers are gone. I hope our fundraiser is able to raise more money than that.
>absurdly overpowered charactersThe only balance needed in a single-player game is to have more than one ways to make your characters absurdly overpowered. Pathfinder has that. All Owlcat needs to do is make more enemies provide some actual challenge in higher difficulties, like they promised.
What happens if all the high tiers are gone before the end of the kickstarter?Goddammit, the monument ($1500) and familiar ($2000) tiers are gone. I hope our fundraiser is able to raise more money than that.
The word "unnecessary" is there for a reason, although perhaps it wasn't the best choice either. Of course you will always have abstractions, but the original abstraction of a saving throw didn't do a very good of representing a lot of situations that come up in dungeon crawling. They furthermore aren't interactive on the defender's part, and cancel magical effects without any explanation of what is going on. Hit points are an abstractions as well, but you at least have an idea that when someone has taken damage, that they are in some way hurt. If they took damage from a fireball, they should be somewhat burnt. If it was a sword, they are cut up. Saving throws just stop the gaming fiction on its tracks and don't mesh well with any kind of player idea of counter-action (you can, of course, allow the players to do all the things I mentioned above in a Pathfinder game if you want. But the saving throw system is not helping you do it).
Edit: As for this slowing down the game, I don't think this is significantly more complex than the stuff that Shadowrun 3e did. The GM should be ready to make a ruling on anything too crazy the PCs come up with, and the system can help with more common situations (for instance, how far can you throw yourself from your current position away from a fireball blast, given speed and whatever other abilities that might affect this).
Literally everything you said was "roll a dexterity check." Dexterity as in, idk, REFLEXES. The only other thing you mentioned was counterspelling, which is also an option in 3.x games.
Players are free to imagine what reflexes mean to them. If it meant diving for cover, fine. If someone is hampered by rough terrain or spells (entangle) then that affects their reflex save and prevents evasion. Thus these rules provide the exact outcomes you desire with the required level of simulation. You are arguing over flavor text.
I've played with groups like this where the DM expects to adjust or overrule basic mechanics like saves and skill checks on a per-roll basis and it always, ALWAYS devolves into fighting with the DM. No exceptions.
Saving throws are fine. Everyone knows how they work and what they do. There's nothing to argue about there.
They don't like us enough to have a dev here talking with us. They didn't leave a single post on Codex.What happens if all the high tiers are gone before the end of the kickstarter?Goddammit, the monument ($1500) and familiar ($2000) tiers are gone. I hope our fundraiser is able to raise more money than that.
You mean with our fundraiser? I don't know, Owlcat seem to like the Codex so maybe they'll do us a favor and add an extra thing in the game for us anyway.
They make new, custom made tier with blackjack, dragon whiskey & fox hookers just for CodexWhat happens if all the high tiers are gone before the end of the kickstarter?
They do post on /v/ though:They don't like us enough to have a dev here talking with us. They didn't leave a single post on Codex.What happens if all the high tiers are gone before the end of the kickstarter?Goddammit, the monument ($1500) and familiar ($2000) tiers are gone. I hope our fundraiser is able to raise more money than that.
You mean with our fundraiser? I don't know, Owlcat seem to like the Codex so maybe they'll do us a favor and add an extra thing in the game for us anyway.
They do post on /v/ though:
They don't like us enough to have a dev here talking with us. They didn't leave a single post on Codex.What happens if all the high tiers are gone before the end of the kickstarter?Goddammit, the monument ($1500) and familiar ($2000) tiers are gone. I hope our fundraiser is able to raise more money than that.
You mean with our fundraiser? I don't know, Owlcat seem to like the Codex so maybe they'll do us a favor and add an extra thing in the game for us anyway.
Ah ok I see your criticism, however I use both systems in pathfinder and I'm aware that advantage gives roughly +3 to the roll. So I can grade up and down if a lesser/greater bonus is needed. I just use advantage most of the time because it can be swingy and I think it's exciting for players when they get a big swingI really don't see the problem with advantage and disadvantage.Yeah I don't see the disadvantage of an advantage and disadvantage system either.
The main problem I have is this:
5e SRD said:If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
The issue here is that the system has no gradation; you either have the advantage or not. Now a whole lot of other systems, including Fighting Fantasy (which is so simple characters in that only have 3 attributes) saw no problem in allowing gradation on how different situations were treated. A minor problems might just be a -1 to your roll, while a greate difficulty could be a much larger number (depending on what kind of dice your system uses, -10 is a whole lot if you roll 2d6 for skill checks, but it isn't such a big problem if you are rolling a d100).
The reason this is important is that frequently, how good a plan the PCs have to solve something will translate directly into some kind of advantage or disadvantage. For example, if you are fighting a troll, you might get him on slippery ground, create distractions with sound illusions around him and get him into a specially narrow section of the dungeon so he has little room for manoeuvring. But if all this does is give him a disadvantage while fighting, and you could get the exact same effect by, say, casting curse on it, there is no point to these plans. The system no longer represents reality, and is just a game you play instead; and living and dying is no longer a question of being creative but of mastering a formal math system.
Only if you're an idiot. Everything available to the players can also be used against them. The rules are the same, and you can even "cheat" with OP monster abilities. Old games used to have murderous optional encounters hidden in the forgotten corners of the world. It's not rocket science.>absurdly overpowered charactersThe only balance needed in a single-player game is to have more than one ways to make your characters absurdly overpowered. Pathfinder has that. All Owlcat needs to do is make more enemies provide some actual challenge in higher difficulties, like they promised.
>challenging combat/encounters
Pick one. They literally contradict each other.
Not when the opponent plays by the same rules it don't.>absurdly overpowered characters
>challenging combat/encounters
Pick one. They literally contradict each other.
Infinitron regarding the KS, there is a fee cut when I go to the page. Do I need to include the fee in my pledge (28 USD + whatever small percentage) or is 28 USD enough?
Infinitron regarding the KS, there is a fee cut when I go to the page. Do I need to include the fee in my pledge (28 USD + whatever small percentage) or is 28 USD enough?
They do post on /v/ though:
Man Codex being less popular for gamedevs than chan. We are that infamous arent we