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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Lawntoilet

Prophet
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Joined
Oct 5, 2018
Messages
1,840
Galfrey will improve this game more than Skald or swarm that walks ever could.

I think we will get mod support for sure. Kick starter backers is a sure thing. It's going to get a large bump at the end
Pretty sure she is in the game either way.
Just no romance path unless they hit the social goal target.
 
Joined
Feb 28, 2011
Messages
4,120
Location
Chicago, IL, Kwa
Some of these stretch goals are bullshit.

"New class - Warpriest", "New class - Skald". What the fuck, these two things require almost no effort, you don't need to develop anything new, since you already have Fighter, Cleric, Bard and Barbarian. At best you have to work on a couple new models that are going to be some simple variation of an existing one. Every class feature and every spell already exist.


That’s as it should be. Mounted Combat is enough feature bloat for one Kickstarter.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
"
>absurdly overpowered characters
>challenging combat/encounters

Pick one. They literally contradict each other."
BG2 mages are absurdly overpowered characters. So according to you SCS/Ascension is not challenging, because you can have only one. So which one is it?

It's not challenging when you have 6 mage/fighters in the party. There are people who would argue it's not challenging even as a solo mage (perhaps it's even easier than keeping 6 characters alive).
And I disagree. I haven't met that many players who'd claim that SCS/Ascension on the highest setting is easy, except for the few on the LoB/SCS/Ascension challenge (which had maybe 20 posters in total back in the days). I doubt that if you'd take a new player and have them play BG2/SCS/Ascension on the highest setting with a party of six fighter/mages, they'd have an easy time on their first playthrough. In fact, I think they'd have a much tougher time than with a party of six shorty berserkers.

I've been playing BG2 on and off since it came out and the thing is, people claimed all the challenges were impossible. Noreloading (the unmodded) BG2 was considered impossible, until Weimer did it. SCS/Ascension noreload solo was considered impossible, until someone did it. The LoB/SCS/Ascension solo was considered impossible, until someone did it - and with a bounty hunter, not a mage. Does it make the bounty hunter easier to play than f/m?

A small percentage of skilled players doesn't make a rule for the majority. So yes, SCS/Ascension provides the challenge, while mages remain absurdly overpowered.
 

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
Anon who allegedly died from a heart attack, did send the email to sseth:
29OPhgr.png
 
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Jezal_k23

Guest
Some of these stretch goals are bullshit.

"New class - Warpriest", "New class - Skald". What the fuck, these two things require almost no effort, you don't need to develop anything new, since you already have Fighter, Cleric, Bard and Barbarian. At best you have to work on a couple new models that are going to be some simple variation of an existing one. Every class feature and every spell already exist.

Having said that, I can't wait for this game and I am going to break the single most important rule that I have always upheld in my life: I am going to give money to this kickstarter. I feel dirty.

Yeah, new classes are pretty easy, just look at all the fully functional new classes modders have added to the first game (including the Warpriest).

Also modders have added a lot of the feats Owlcat missed like Furious Focus (amongst others).

Not every stretch goal should be something amazing. Stretch goals can and will rapidly lead to feature creep in most cases. I'm glad they are being smart about it instead of promising a new city every stretch goal or something.

Besides, we've already got a bunch of really impressive ones. Like come on, mounted combat? What the fuck? That will either suck or else take a fuckload of work to implement.

That said, I hope we get some other major ones later on.
 

NJClaw

OoOoOoOoOoh
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Messages
7,513
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
That’s as it should be. Mounted Combat is enough feature bloat for one Kickstarter.
I think you are right. My disappointment simply stems from the fact that they could add a lot of classes/archetypes whit almost no effort. But I would sacrifice every non core class for a polished interface with cool unique spells icons.

Besides, we've already got a bunch of really impressive ones. Like come on, mounted combat? What the fuck? That will either suck or else take a fuckload of work to implement.
Mounted combat is gonna be a bountiful source of bugs.
 
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santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,684
My team has the sexiest and deadliest waifus you can recruit.
Looks like the rough totals still needed for each social media goal are:

2300 more instagram followers
700 more retweets
4000 more twitch followers
3000 more twitter followers
1600 more discord followers
6500 more KS backers
??? more YouTube followers (we'll see what the new goal is)
And this is how fans become social media shills.

All dignity has been traded for sucking le cock of an anticipated game. The furries are just the icing on the cock.
If you think there was any true dignity involved in being a gamer in the first place, you might need to prepare yourself for some shocking news. :P
 

Tacgnol

Shitlord
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Messages
1,871,750
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Besides, we've already got a bunch of really impressive ones. Like come on, mounted combat? What the fuck? That will either suck or else take a fuckload of work to implement.

If they implement it 1:1 with the tabletop rules it will be pretty underwhelming.

Most of the time it revolves around charging with a lance to get a lance damage multiplier then avoiding attacks to retreat and repeat. That is if some high initiative enemy doesn't just rock up to your mount and smash it in the face (You can do a ride check to try to avoid attacks directed at your mount, but the DC is the attack roll, so it's pretty easy to fail).

Also most people play halfing cavaliers if they are optimising, as halfings can actually fit mounted into most dungeons, unlike a medium cavalier on a warhorse.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,050
Besides, we've already got a bunch of really impressive ones. Like come on, mounted combat? What the fuck? That will either suck or else take a fuckload of work to implement.

If they implement it 1:1 with the tabletop rules it will be pretty underwhelming.

Most of the time it revolves around charging with a lance to get a lance damage multiplier then avoiding attacks to retreat and repeat. That is if some high initiative enemy doesn't just rock up to your mount and smash it in the face (You can do a ride check to try to avoid attacks directed at your mount, but the DC is the attack roll, so it's pretty easy to fail).

Also most people play halfing cavaliers if they are optimising, as halfings can actually fit mounted into most dungeons, unlike a medium cavalier on a warhorse.
Or you move to melee range and do full attacks and then your mount does full attacks while both of you take same space on battlefield.
 

Tacgnol

Shitlord
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Joined
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Messages
1,871,750
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Besides, we've already got a bunch of really impressive ones. Like come on, mounted combat? What the fuck? That will either suck or else take a fuckload of work to implement.

If they implement it 1:1 with the tabletop rules it will be pretty underwhelming.

Most of the time it revolves around charging with a lance to get a lance damage multiplier then avoiding attacks to retreat and repeat. That is if some high initiative enemy doesn't just rock up to your mount and smash it in the face (You can do a ride check to try to avoid attacks directed at your mount, but the DC is the attack roll, so it's pretty easy to fail).

Also most people play halfing cavaliers if they are optimising, as halfings can actually fit mounted into most dungeons, unlike a medium cavalier on a warhorse.
Or you move to melee range and do full attacks and then your mount does full attacks while both of you take same space on battlefield.

You can do that, but it tends to be most efficient to go for lance multipliers from a pure damage perspective.

A friend of mine did a pretty effective "attack mount" build with the beast rider archetype, iirc he used a dire boar mount.
 

LannTheStupid

Товарищ
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Joined
Nov 14, 2016
Messages
3,195
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Soviet Union
Pathfinder: Wrath
Could someone of prestigious gentlefoxes explain me what's so special about "Symphonic Orchestra"? How the OST for Kingmaker was made? Was it all made on synthesizers?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,015
Pathfinder: Wrath
Could someone of prestigious gentlefoxes explain me what's so special about "Symphonic Orchestra"? How the OST for Kingmaker was made? Was it all made on synthesizers?
Most music in games is made with samples (sometimes from actual orchestras) in programs like Sibelius or Cubase. If the samples are good enough, it's pretty hard for a layman to tell the difference either way, especially with how simple this kind of music usually is, so I'd say it's just a marketing trick. It depends on the orchestration, really, if it's masterful it's more difficult to mask samples in Cubase.
 
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