ChildInTime
Learned
- Joined
- Jun 13, 2019
- Messages
- 619
Wow, would you look at that - the legs on the armor are no longer the size of a mountain compared to the rest of the body - progress!
Yes but they are not separable from "good writing" as I said. You can have a story with interesting characters but with shitty dialogue and flaccid prose and while it may be worthwhile to read because you like those characters it is not "good writing."So is there "a right way and a wrong way to write a movie" or is "good writing subjective," because that was your original statement, which had nothing to do with story structure, dialogue, or characters (and I wasn't separating them when I talked about "good writing," you just assumed for no reason that I did so).
Your argument about time limits is still a bad analogy. Many RPGs try to evoke a sense of urgency in their story but very few (Fallout, MotB, and Kingmaker among them) actually provide any narrative reinforcement for that urgency.
"Mechanics reinforce the writing" is a good thing in games.
I think it's possible to separate elements of writing into mechanics and style.
A story needs to follow certain formats and those formats are not so arbitrary--as these 'beat sheets' show. When you watch a film that's missing a final confrontation with the villain, or the 'dark night of the soul,' or the act 2 downturn, you may not realize it, but your brain does.
This is what I meant by "ticks the boxes in different ways" so I agree here. Titanic, Toy Story, Die Hard, Dumb and Dumber, Alien - all these movies tick the boxes in different ways.However, two movies can both follow the 'beat sheet' while one can be well written while the other is poorly written. Compare Christopher Nolan's batman movies to any other Batman movie. Similar beats, much different quality of writing.
I think there is a similar 'beat sheet' for successful video games and again, it's not so arbitrary. Pointing to the history of the RPG genre is not a metaphor, it's just reality. Time limits are rare. They are not part of the RPG 'beat sheet,' and the fact that RPG players howl in protest about them again and again shows us why.
I said the mechanics reinforce the narrative, not the other way around. And in the context of narrative urgency backed up by a time limit I stand by that statement completely.I don't think Kingmaker's narrative reinforces its mechanics as well as you think it does,
If you die you reload, that's not any more "unwinnable" than if you somehow ignore the warnings about time limits for dozens of hours and run out of time then have to reload.and often creates unintuitive and contrived scenarios (such as winning all the troll invasion events and still losing because you "didn't fight the trolls"). I do like the idea of mechanics being driven by story. However, I also think RPGs are games about giving players options, and always allowing for player input to resolve a situation, and that means no completely unwinnable state.
Games are full of unrealistic mechanics purely to make things easier for the player. Do you save and reload? ... When I play D&D games I try to stretch my resources as far as possible, because that's how I like to play. But there might be some people who like to rest spam, who am I to tell them to play any different?
I know it's tempting to simply declare everyone else is playing games wrong and should get behind your personal, preferred play style, but developers do not have that luxury.
Yes they are making products for a market, and have been very successful in the CRPG niche. I bet the time limit mechanic lost them approximately zero sales.They are making products for a market, and that means giving the market what it wants. A hard time limit reduces market appeal, for what? So you can impress the Codex? Do you think developers would rather have Codex brofists, or Steam dollars? Come on.
Pathfinder is a pretty hardcore game in many respects, and made a lot of fans happy. The lack of a time limit is a very small course correction to keep the series in line with genre conventions, not a deep, 'Spoony betrayal' of everything the genre stands for.
It's a brazillion dollars stretch goal together with Portuguese localization.Gave them certain. . . brazilian charm
Yes they are making products for a market, and have been very successful in the CRPG niche. I bet the time limit mechanic lost them approximately zero sales.
On the contrary, I think that Dragon Age: Origins and Mass Effect 2 were the last great Bioware RPG's. When Bioware went down (which they first thought as success) the decline of the genre was preserved only by CD Projekt Red, and then the Kickstarter / nostalgia renaissance happened.
You are entitled to your vision of history for sure.
Hey you stole my joke from several pages back broIt's a brazillion dollars stretch goal together with Portuguese localization.Gave them certain. . . brazilian charm
No man what I said was everyone who liked the time limit thought they added to the game, not that they were necessary. Getting rid of them would be decline but wouldn't make it a bad game. Also yes ignoring mechanics does mean you're playing the game wrong cause the mechanics ARE the game. It's got nothing to do with status, like if you think Pathfinder is too hard or not your kind of game then I don't think you're a bad person or anything, but if (like you) you come in saying "Pathfinder is too hard SO MAKE IT EASIER FOR ME" or "It's not my kind of game SO GET RID OF THE MECHANIC FOR ME" then yeah I think you're a pretty big fag. These are the people who are actually concerned with the "status" of being able to beat the game because they feel inadequate and little-dicked because they can't click to win, like game journos.You had to fisk an entire post and write a whole lot of blather to say "herp derp you are bad at teh games durr durr durr"? Re: my post about deriving status from a videogame.
Yes they are making products for a market, and have been very successful in the CRPG niche. I bet the time limit mechanic lost them approximately zero sales.
This statement alone is incorrect, as Gregz's posted reviews alone show many people complaining over the time limits, and every one of them has comments replying 'time limit? pass.' Again, developers wouldn't be getting rid of things if they thought it improved sales and the quality of the game. Why are you arguing with me and not Owlcat?
Proof by assertion in the face of facts is a lazy argument. Why are you getting so emotional over this? It's just a videogame man.
Yeah. I don't think they will be able to avoid it though. At least in Kingmaker the power shenanigans don't start till around mid game.One thing that worries me about this game is that the early game progression will be too abrupt and that mythic path shenagigans will start at low levels. Hope that is not the case.
Again, developers wouldn't be getting rid of things if they thought it improved sales and the quality of the game. Why are you arguing with me and not Owlcat?
Kingmaker had time limits because the ap had it.
Ah, OK. Your point of view is moot, then. Thanks.I didn't include witcher or mass effect because they aren't RPGs.
Haha holy shit you really are a Last Jedi fan, "it's a movie for kids about space Wizards "It's just a videogame man.
Kingmaker had time limits because the ap had it.
It didn't though. No tabletop game has time limits like that. Who's ignoring what? I've been told over and over by PF fanboys referencing the PnP game is off limits. I guess that's only true when it supports my point.
No tabletop game has time limits like that. Who's ignoring what? I've been told over and over by PF fanboys referencing the PnP game is off limits.
This guy thinks witcher series is an rpg. "But I'm playing the role of Geralt"Ah, OK. Your point of view is moot, then. Thanks.I didn't include witcher or mass effect because they aren't RPGs.
My friend who plays table top, told me that the Kingmaker AP does have time limits. The DM was responsible for setting them up. Also, events would get worse and worse the longer players ignored them. For example, DMs will be told to,"let players develop their kingdom for a year or two in-game then introduce the next chapter stuff".Kingmaker had time limits because the ap had it.
It didn't though. No tabletop game has time limits like that. Who's ignoring what? I've been told over and over by PF fanboys referencing the PnP game is off limits. I guess that's only true when it supports my point.
I am using torrents, too. :blush:Hey you stole my joke from several pages back bro
No man what I said was everyone who liked the time limit thought they added to the game, not that they were necessary. Getting rid of them would be decline but wouldn't make it a bad game. Also yes ignoring mechanics does mean you're playing the game wrong cause the mechanics ARE the game. It's got nothing to do with status, like if you think Pathfinder is too hard or not your kind of game then I don't think you're a bad person or anything, but if (like you) you come in saying "Pathfinder is too hard SO MAKE IT EASIER FOR ME" or "It's not my kind of game SO GET RID OF THE MECHANIC FOR ME" then yeah I think you're a pretty big fag. These are the people who are actually concerned with the "status" of being able to beat the game because they feel inadequate and little-dicked because they can't click to win, like game journos.
Owlcat also just posted that they're not getting rid of time limits so whatever. Like I said they were nice to have but not a dealbreaker, that would be a stupid position to take.
Also quit projecting that people who enjoyed the time limit are "emotional" about it, like I laid out a structured and logical argument that you ignored just cause I called you a retard once or twice, give your fucking balls a tug.
We don't have to argue about time limits. We can always talk about builds, or flurry of blows, or how awesome monks are. Or we can talk about Kingmaker.No man what I said was everyone who liked the time limit thought they added to the game, not that they were necessary. Getting rid of them would be decline but wouldn't make it a bad game. Also yes ignoring mechanics does mean you're playing the game wrong cause the mechanics ARE the game. It's got nothing to do with status, like if you think Pathfinder is too hard or not your kind of game then I don't think you're a bad person or anything, but if (like you) you come in saying "Pathfinder is too hard SO MAKE IT EASIER FOR ME" or "It's not my kind of game SO GET RID OF THE MECHANIC FOR ME" then yeah I think you're a pretty big fag. These are the people who are actually concerned with the "status" of being able to beat the game because they feel inadequate and little-dicked because they can't click to win, like game journos.
Owlcat also just posted that they're not getting rid of time limits so whatever. Like I said they were nice to have but not a dealbreaker, that would be a stupid position to take.
Also quit projecting that people who enjoyed the time limit are "emotional" about it, like I laid out a structured and logical argument that you ignored just cause I called you a retard once or twice, give your fucking balls a tug.
Dude, your nose is so far up my ass you can tell what I had for breakfast.
All I did was point out few RPGs have time limits and out come the arm-flapping autists screeching about decline. Which is odd because it's hardly a feature anyone seemed to care about before.
My one and only complaint about Kingmaker was that it's too far off from the PnP game it's based on, a topic I was shouted at for even bringing up. Now your side is justifying your arguments by pointing to tabletop. Hypocrisy much?
Well Owlcat is or isn't getting rid of it, I guess we don't know anymore. Fair enough, sorry, I'll stop making that point.
My friend who plays table top, told me that the Kingmaker AP does have time limits. The DM was responsible for setting them up. Also, events would get worse and worse the longer players ignored them. For example, DMs will be told to,"let players develop their kingdom for a year or two in-game then introduce the next chapter stuff".