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Quake Champions - multiplayer hero shooter from id Software

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,765
Location
dm6

Video of Rapha playing classic duel with the time limit.

Most pros already gave up or moved onto other games. Saw Cypher and Clawz sing up for NaVi to play Apex Legends. The dev team still updates the game and there's been small rise of the playerbase for the past few months but honestly I just can't see any future for QC. I bet they're gonna release it from early access soon and abandon it right after.
 
Last edited:
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Most pros who have jumped to another ship have failed badly. In Quake you are a big fish in a small pond. I can't recall many pros who have done well after they jumped to another game.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
1,967
Location
DU's mom
Haven't played an arena shooter since UT2K4, curiosity got the better of me since this shit is free so I left it to download over night and tried it the other day. Played the tutorial to get back into business then the game crashed after the 5 minutes round with bots while it was loading something else (another map? the main menu?) which left me to promptly uninstall the game as I was thoroughly unimpressed with the load times for this shit too.

For something that has been in development for so long, it doesn't leave off good first impressions to say the least. This may be free to play but my time is worth more.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
There's nothing solid about the gameplay. It's also confirmed dead.
very informative, now I understand everything
you retarded cocksucker

it's confirmed dead I guess, but the gameplay is Q3 minus the good visuals
last I checked you can get a match easily and have fun, yeah the game is on life support and no new content is probably coming
It's still Early Access I think so there is a chance they will somehow finalize it before pulling the plug, at which point I think the game is perfectly playable unless you're into the really PRO stuff.

I like that the gameplay is fast, simple and precise.
The technical side of the game is fucked up. When I compare it ot R6S the lack of reconnects and filling in the match with players and the overall polish is horrible.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,765
Location
dm6
QuakeCon pro duel tournament

They ditched the retarded round system and now they're playing classic time limit duels.

Schedule:
Thursday, July 25 - Round Robin Group Stage, Rounds 1 to 7 - 17:00 CEST to 01:00 CEST
Friday, July 26 - Round Robin Group Stage, Rounds 8 to 13 - 17:00 CEST to 01:00 CEST
Saturday, July 27 - Round Robin Group Stage, Rounds 14 to 19 - 17:00 CEST to 00:00 CEST
Sunday, July 28 - Playoffs and Grand Final - 15:00 CEST to 22:30 CEST

Streams: https://quakecon.tv/quakepl
 

abija

Prophet
Joined
May 21, 2011
Messages
2,892
it's confirmed dead I guess, but the gameplay is Q3 minus the good visuals
last I checked you can get a match easily and have fun, yeah the game is on life support and no new content is probably coming
It's still Early Access I think so there is a chance they will somehow finalize it before pulling the plug, at which point I think the game is perfectly playable unless you're into the really PRO stuff.

I like that the gameplay is fast, simple and precise.
The technical side of the game is fucked up. When I compare it ot R6S the lack of reconnects and filling in the match with players and the overall polish is horrible.

Gameplay is Q3 with shitty movement, shitty netcode, shitty abilities, shitty pasives, shitty hitboxes, beyond shitty sound, most retarded duel format, few maps (YOU GET MOTHERFUCKING 8 PLAYERS FFA DEATHMATCH ON A SMALL 1v1 MAP) on an engine that craps out when there are 6+ players in a small area.
You probably still didn't get past the "omg mayhem, rockets, gibs, FUUUUUUUUN" part, and QC shits the bed immediately after. There's a long way from there to the "PRO stuff" you mention.

Normal duel format already brought fun rounds like in cooller vs rapha and raisy vs avek.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,892
Yeah let's get some thousands players in and have them quit when they queue matchmaking duel and get the hero based abomination :p
 

abija

Prophet
Joined
May 21, 2011
Messages
2,892
Wish demos weren't a lost tech. His actual pov would be a lot more impressive than the xray commentator one.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,765
Location
dm6
Game is as dead as a doornail.

According to Steamcharts the playerbase has been slowly but steadily rising since November and the new update with Clan Arena is going to drop soon.

CyoMPws.png
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,765
Location
dm6
New update is live.


BUILD HIGHLIGHTS


NEW GAME MODE: CLAN ARENA


    • 4v4 team-play found in Practice, Quick Play, and Custom Game
    • Eliminate the other team to win the round, win 10 rounds to win the match
    • Players spawn with all weapons and full ammo, no items spawn on the map!
    • Players do not drop items on death (shards, health, stroyent, weapon)
    • Players spawn at full stack for their Champion:
      • Heavies: 175 HP / 200 AP
      • Lights: 175 HP /150 AP
      • Mediums: 175 HP / 175 AP
    • Active abilities are disabled
NEW RANKED MODE: CLAN ARENA 2v2



    • Same rules as 4v4, except there are half as many players and no breakable pots
    • Can multi-queue alongside TDM 2v2
CUSTOM GAME: CLAN ARENA 1v1



    • Ranger only
    • 200/200 Stack
    • Active abilities disabled
NEW ARCADE MODE: RIP AND TEAR



    • DOOM Slayer-only FFA Mode
    • Spawn 120 HP / 0 AP
    • Spawn with Super Shotgun and infinite shells
    • Spawn with Berserk ability ready, with an insta-glory-kill punch
NEW SEASON 6 REWARDS
1 New Outfit, 4 New Weapons, 5 returning Weapons, 3 New Spring Vanities, 13 returning Spring Vanities, and more!

Level 1 Premium - MONSOON Quake 4 Rocket Launcher



Level 2 Free - MARAUDER DOOM Eternal Super Shotgun



Level 45 Premium - SHAFT Quake 3 Lightning Gun



Level 70 Premium - ERASER Quake 3 Railgun



Level 100 Premium - MECHA SORG Sorlag Outfit



NEW STORE ITEMS
Show your support for the Quake Pro League with this new Outfit & Weapon shaders bundle!






    • Themed in the colors of the Quake Pro League!
    • 16 new outfits with included attachments
    • 11 new weapon shaders
    • All proceeds support the Quake Pro League!
IMPROVED SERVICES INFRASTRUCTURE
Bethesda.net BDK integration updated




    • Now on the most current integration of the Bethesda.net services
    • Resolves many issues which may cause some players to not be able to connect or maintain a connection (Error 1501 for example)
OPTIMIZATIONS & PERFORMANCE UPDATES



    • Significantly reduced the texture memory load on all quality settings
PROFILE STATS



    • Time Played and Avg Lifetime stats fixed
    • Battle Report and Post-match statistics screens will now no longer be skipped due to these stats overflowing
CHAMPIONS



    • Light Champions
      • +25 Staring Armor Points (in all modes excluding Duel)
    • Heavy Champions
      • -25 Starting Armor Points (in all modes excluding Duel)
    • Anarki
      • Decreased the volume of the Anarki first person jump and move hoverboard sounds
    • Death Knight
      • Fixed fireballs so they now properly apply the DOT on impact
      • Lowered the fireball damage from 25 to 20 each
      • Changed DK firetrails so that they no longer give a DOT, but instead give damage when standing on the trail. Trail damage is 10 pts every 1 sec standing on the trail. Standing on more than one trail will result in 10 damage per trail.
    • Slash
      • Increased the volume of the third person crouch sliding sound effects
    • Sorlag
      • Max speed cap reduced from 640 to 600 ups
      • Removed the hitbox cylinders from Sorlag's tail, to prevent unexpected or odd knockback
    • Strogg
      • Increased the volume of the third person crouch sliding sound effects
MAP UPDATES



    • Awoken
      • Extended an anti-totem domain to include an exterior wall outside of the map
    • Blood Covenant
      • Removed some spawns from Duel, one near Lightning Gun and one near Super Nailgun.
    • Tempest Shrine
      • Added Duel support using the smaller TDM/DM version, but with the Rocket Launcher and Super Nailgun locations swapped.
    • The Molten Falls
      • Added an anti-totem domain below the hallway between Railgun and the nearby Teleporter
      • Added anti-totem domain between Rocket Launcher and Mega Health on the outside route
    • Vale of Pnath
      • Fixed an out of bounds exploit at the secret Teleporter where players could stand/hide on some rocks
NEW CLIENT OPTIONS



    • Show Damage Offscreen - Display damage done off-screen at the edge or bottom of your screen.
    • Damage Number Scale - Scale up the font size of the damage numbers.
GAME UPDATES



    • Fixed the End of Match Delay that would either cause the match to quickly cut away before you could see the final frag, or allow someone to get a frag just after the timelimit or fraglimit were reached. Both now fixed.
    • Fixed the Main Menu texture quality of all items added to the game since November 2018, they appear in highest quality regardless of Texture Quality settings (textures are streamed in as called)
    • Increased the size of the nail projectile model for improved visibility (their red glow is now more noticeable). (This does not affect it's hitsphere or likelihood to hit.)
    • Fixed the round timer getting out of sync with the round start in round based modes.
    • Round VO for Rounds 4-19+ added for game modes with an extended number of rounds.
    • Attack & Defend was reverted back in both name and game rules to the original Slipgate. Because A&D was too close to Clan Arena, we felt it best to have these modes be unique and stand apart. If you liked the old Slipgate, rejoice. If you preferred A&D, please give Clan Arena a try.
    • Pulsar Railgun FX fixed in third person (now green instead of blue)
    • Fixed “sound size” of the Mega Health to match the Heavy Armor (some noticed MH was harder to hear than HA despite having the same radius and volume)
    • Reduced the volume of the Q4 CONSTRUCTOR SNG first person hum
    • Removed death sound effect from elimination based modes
    • Glow effect on new attachments when they are first equipped in the customization menu
    • Fixed Custom Game game mode defaults for score and timelimit, so that you no longer have to remember to set their values
    • Added support to play vs bots in Custom Game in Time Limit Duel, TDM 2v2, Clan Arena 1v1, and Clan Arena 2v2.
      • In the 1v1 modes, bots must be set to Random.
      • In the 2v2 modes, bots may be set to Custom or Random.
    • Updated all game mode icons to unify their design language
KNOWN ISSUES



    • Players launching Quake Champions from the Bethesda.net Launcher are currently unable to purchase additional Platinum from the in-game Store. Players are still able to purchase items using existing Platinum on their accounts. We are currently working to release a hotfix for this issue ASAP. In the meantime, players using the Bethesda.net Launcher can purchase additional Platinum through the online Digital Store: https://store.bethesda.net/sto...
 

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