The general stupidity of the world's population is evidence enough of thatHonestly I doubt there that many of a retards who actually would pull out.
Initial positioning is one thing, but in TB you also can't reposition on the fly to react to what's going on, when it's not your turn you can't shuffle character positioning or move from the aoe of a friendly spell that another character is casting. In RTwP you can move any and all of your party at all times even if their "turn" is on cooldown, so there are some attacks and spells that are possible to avoid in RTwP and not in TB, but yeah, in general TB is so much more manageable that it's bound to be easier unless you pause RTwP after every action.Round based buffs and debuffs are much more useful in TB and are easier to manage due to how the duration only get reduced on each actor turn. It also makes trip/grease/CC spells incredibly strong. Charge will become de facto way to move around the battle. Scrolls and Wands also becomes easier to use because you are no longer micro manage. Enemies in general are way way easier because there is no micro involved so you can cheese everything.
The only harder thing I can thought of is pathfunding and positioning your tank due to initiatives roll.
If you play ttrpg with miniature and a battlemap is exactly the same.Our friend from Bulgaria has opened my third eye, and now I am in full harmony with my nickname.Come on dude despite your name I refuse to believe you're really this dumb.
I insist that the act of saying or typing the phrase "My mage throws fireball to the group of goblins" is vastly different from the act of pressing spell hotkey, then carefully positioning with the mouse the red circle on HD rendered battlefiled on the screen. They are vastly different on that level of abstraction that tabletoppers are so fond of. So whatever experience they have at the desks is completely different kind of games than CRPG's. And so one can emulate the other, but only that much.
Yes, concentration checks still apply. Melee users will attempt to use AoO and interrupt the spell before it's successful cast.There were not any enemies that could cast spells though. So I couldn't test to see if you can interrupt enemy spells. I think they will still have to do concentration checks when engaged.
You can buy communal resist and protection from fire scrolls from Jhod. Tartuccio will still wipe out a significant amount of kobolds even if he casts fireball before you can move.first fight against tartuk is enough. he will almost always win initiative and fireball you. in RTwP you move party back to entrance and let him kill his own kobolds, in TB party dies right after dialogue begins.
Honestly I doubt there that many of a retards who actually would pull out. Or people that would actually pledge due to TB.
If rumors are true dark Aerie is kinda... underage.I will fully accept TB mod if Avellone would write dark Aerie romance though.
Japanese monk.I don't like playing monks because I like using interesting weapons instead of fists the whole game. But if they add waveblades, or some other cool monk weapons, I would love to play one. Kingmaker had lackluster monk weapons.
You mean they made worse games on worse engines?This is now going to sound negative but probably best thing for this upcoming Owlcat game would be if it was their last Pathfinder game.. I imagine BG2 would not get all the SCS and other mods if Bioware kept pushing out new BG games every 2-3 years.
I'm not really seeing your point. Bioware put out NWN or an expansion (and KotOR, which used the same wretched combat system) to it every year after ToB for four years. Three years after that they released DAO (Same wreteched combat system, marketed as spiritual successor), then they released ME2 a couple of months after that and never produced anything worth anything but laughing at since
hey look, pink is posting monks pictures.If rumors are true dark Aerie is kinda... underage.I will fully accept TB mod if Avellone would write dark Aerie romance though.
What higher difficulties ? 2 scrolls is enough to kill him on hard, which seems like a good result to me. And unfair is unfair, especially in the first chapter.that doesn't help much on high difficulties.
Yes, yes, TB "breaks" encounters, because the developers didn't account for that, how horrible. It still is better than managing a mess that RTwP is.neither you understand the point I'm making.
I pledged because I support Owlcat, and I support them making dnd games. I don't really care much about anything else, except for monk content.everyone should have (and did) pledged because it's one of the few solid old school 3.5 likes on the market, tb or not furries or not.
Still have 25 more days to go too.