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Fallout Fallout 1.5: Resurrection - fanmade Fallout game by Czechs

taxalot

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Did anyone have much success running the game on Linux ?

It is surprising. After editing a few .CFG files to point to the right locations, the game returns an error about missing cities. It turned out this was actually a ddraw problem with a thing called "sfall" (?). I configured wine to override the default ddraw and use the ones provided in the FoRES archive. Technically, it works, the game runs, but it feels like running the original DOS version on a 386. It is incredibly sluggish and basically unplayable.

The hell ?

In the meantime, I'm enjoying the game on Windows, but it would be nice to be able to play such an old game without rebooting into a different OS.
 

Jigby

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Did anyone have much success running the game on Linux ?

It is surprising. After editing a few .CFG files to point to the right locations, the game returns an error about missing cities. It turned out this was actually a ddraw problem with a thing called "sfall" (?). I configured wine to override the default ddraw and use the ones provided in the FoRES archive. Technically, it works, the game runs, but it feels like running the original DOS version on a 386. It is incredibly sluggish and basically unplayable.

The hell ?

In the meantime, I'm enjoying the game on Windows, but it would be nice to be able to play such an old game without rebooting into a different OS.
Don't know about Resurrection, but in the original playing around with the SingleCore setting in ddraw.ini used to resolve lagging issues under Wine.

Edit: Tried it with Resurrection, setting SingleCore to 0. Game works just fine, silky smooth.
 
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taxalot

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Okay, this game is harder than I thought and definitely harder than I remember FO1&2 were. I am playing on Normal.

I have been unable to find decent armours on dead bodies, which was always my main source of, uh, stuff in the Fallout series in which I hardly bought anything. In fact, the only one I found is the Cathedral guy I was sent to kill in Sedit. It's better than nothing but still. And in the stores the armor I found felt too expansive when I came across it.

I made a speech/science guy, but I still have 4 in Strength and 6 in perception, and I have raised my weapon stats fairly. I'm at level 7 or 8. I have recruited Keri and the other girl from Cathedral City. They help, but they are not enough to get me matched with opponents when those are fairly numerous. Dialogs and speech do not get me out of every situation and there are still parts where I must resort to combat, which is now turning difficult.

It would not be much of a problem if the game had a bigger scope, but I have visited all the major town hubs and I am running out of things my character can actually do besides caravan escort missions, which I guess could be a way to grind and save up for the armor and weaponry.

The next logical step for me seem to join the hunters but I am getting gang raped by ghouls in fucking power armor so I am not getting those talismans :(
 

Azalin

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Yeah it generally a quite difficult game,not only the combat part but there are some skills checks here are there that are very difficult as far as I remember.
It shows this was a fan made project and not made by professionals that could polish the difficulty curve and balance of the game.
 

taxalot

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Okay, so me sucking is not the only plausible explanation.

Instead of grinding, I am tempted to switch the difficulty to easy, now. I just hope that it doesn't turn everything into a cakewalk.
 

Darth Canoli

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Grinding ghouls is the only way i know besides a high gambling score.

I got another "robe" armor but i can't remember where and
there is a combat armor in the super mutant base (former hunter research facility).

There is a good recruit inside the imperial city with the upgraded metal armor and she's skilled in energy weapons, which is nice.
With her and full party control, you can make it but i'm fairly sure a non combatant main character can't beat Resurrection (or maybe you can run from random encounters ?) Never made a useless Avatar in combat in any Fallout playthrough.
 

Alphons

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Before gambling speak with Albuquerque shaman for Luck bonus (only Good Karma).

If you are more into bad stuff Dr Falber offers quite lucrative jobs in their trauma team. Chuck from the gun store also offers a nice discount if you help him terminate "vermin" in his basement.

Alternatively head back to Rat Hole and exterminate the gang you've helped (or just pickpocket- Julian's men are filled with ammo, while Leo's with drugs).



By the way, I can't stress it enough- Resurrection has the best retard lines (and a special companion).


Edit: There're 3 robes in Resurrection
2 from former Children of Cathedral and one hidden near the entrance to Rebirth base

For easy talismans
You start with 1, 3 from scripted ghoul ambush after leaving Rat Hole, 1 from dying ghoul in Sedit, 1 can be bought from Salem and 1 you can get from grave in Corath (Lystra's brother).
 

Jigby

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The fact that the game is difficult is what makes it distinct from other Fallouts (1, 2, Nevada). It would be a mistake to make it easier. For what it's worth, on repeated playthroughs with meta knowledge the difficulty curve becomes much more smooth and the game is easily Ironman-able.
As far as armor goes, the best source of defense against normal weapons is a dosage of psycho and breaking line of sight. No real armor comes close to that.
 

.Pixote.

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Okay, so me sucking is not the only plausible explanation.

Instead of grinding, I am tempted to switch the difficulty to easy, now. I just hope that it doesn't turn everything into a cakewalk.
One thing that will help make survival easier is taking control of your NPCs during combat. The AI can be rather stupid and often your guys fail to target the enemy effectively. You can control your members and gang up on the most dangerous foes first...but it's slightly bugged. Your skills will be added to your party members, which will give them a healthy boost and make them more lethal.

Look for the ddraw.ini file and search for the lines below.
  1. ;Allows you to directly control other critters in combat
    ;Set to 0 to disable
    ;Set to 1 to control all critters in combat
    ;Set to 2 to control all party members
    ;If you want to control only specific critters, uncomment the ControlCombatPIDList line and set a comma delimited list of PIDs
    ControlCombat=2
    ;ControlCombatPIDList=513,563,595,596,598,
 

Darth Canoli

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One thing that will help make survival easier is taking control of your NPCs during combat. The AI can be rather stupid and often your guys fail to target the enemy effectively. You can control your members and gang up on the most dangerous foes first...but it's slightly bugged. Your skills will be added to your party members, which will give them a healthy boost and make them more lethal.

Look for the ddraw.ini file and search for the lines below.
  1. ;Allows you to directly control other critters in combat
    ;Set to 0 to disable
    ;Set to 1 to control all critters in combat
    ;Set to 2 to control all party members
    ;If you want to control only specific critters, uncomment the ControlCombatPIDList line and set a comma delimited list of PIDs
    ControlCombat=2
    ;ControlCombatPIDList=513,563,595,596,598,

It doesn't work that way with Resurrection, you have to go to the resurrection folder and edit the sfall-mods.ini

[CombatControl]
;Allows you to directly control other critters in combat
;Set to 0 to disable
;Set to 1 to control all critters in combat
;Set to 2 to control all party members
;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
Mode=2
;PIDList=62,89,97,107,160,161
 
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Insert Title Here Strap Yourselves In
Just started playing this, really fun. First try, I maxed out bartering and used it to buy the SMG really early, which I used when siding with the south side in the Rat Hole gang war.
That battle turned out pretty interesting, because Alexa would prioritise shooting me from across the screen, taking 70% of my health, but I'd previously given her gang ammo, so it was up to me to take out the two SMG wielders with my own SMG bursts, otherwise they'd demolish my allies. Doing that without getting picked off was a tough puzzle requiring a lot of reloads.

Then I gradually realised I was screwed because I only had small guns skill, and eventually SMG bursts don't cut it against armoured enemies. Plus it's very ammo intensive. I ended up running out of ammo during the bust-up in the Imperial place, and pathetically trying to fight with a 40% energy weapons skill. So I restarted, with a promise to myself to tag energy or big weapons for the 4th tag.

Second time around, I couldn't for the life of me figure out how I bought the SMG early, so instead I figured the murder mystery in Rat Hole and contributed to the gang fight by not giving the north side mmo and by drawing aggro then running around in circles while my allies killed everyone. Not as heroic, but it worked. Also kinda funny that solving the mystery involves going up to the murderer while they're surrounded by their men, thumbing your nose, and running the fuck away. Lolwut
 

Ol' Willy

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Cool. Just finished this yesterday. I usually quite sceptical about fanmade projects, but 1.5 really impressed me in some ways.

After my experience with AoD, I decided to start a tradition and make first runs totally blind, without googling anything at all. Because I didn't know if sadistic or not Czechs are in game design I started on normal/normal difficulty. Because I didn't know how scarce ammo will be I started with unarmed/melee build, with additional stealth.
This worked quite well, but while playing I remembered why I don't like melee builds. Damage output is great, but running up to people and constantly taking damage is quite annoying. Also, points spent in melee were just wasted for I used unarmed for 99% of time. My weapon progression was knuckles - spiked knuckles - power fist - mega power fist. I killed maybe five or six people with melee, no more. Killed one guy with a shotgun: bastard ran away into exit grid, I picked shotgun lying around and bursted him. Felt like Obi Van killing Grievous from prequels with blaster.

I like quest design in 1.5. There are so much forks for you usually presented with two mutually exclusive sides to work with and you should choose which one. Almost every major quest could be find inside such fork. Once inside, there's plenty of ways to finish the quest, even option to buy you way out if you lack needed skills. Anonym quest in Albuquerque is the highlight of the game. And paedophiles quest is some sick shit.

There were some challenging fights, but overall, game is not that hard. I usually play solo and I didn't find any serious obstacles during my run. Aran vs Elisa fight was annoying because Aran kept dying in first two turns: I disabled robots and hooked him on Psycho, but to no avail. Only several loads later RNG relented, he survived and Elisa died to power fist in the face.
Mutant Outpost was annoying too. With 5 speech there was no option but combat. Suicide, no less. But: if you start combat while sneaking, kill your opponent in one turn and end combat, no one aggroes on you - a proper stealth kill. I cleaned base outside this way (to kill mutie in two hits takes 4-5 reloads), rest were lured to the side and killed more conventional.
As soon as I got Slayer perk all challenge ended.
Rebirth base was a slog, but I cleared every floor.

I have issue with balance in 1.5, though. They nerfed armor! This doesn't make fights any harder, it makes them longer for you are forced to use stims every couple of turns and get high on psycho every fight. Psycho works magic on usual damage resistance, but useless against energy weapons.
And thing is, stims are hard to get buy. I had zero problems with loot: by late game I had several stashes with tens of thousands worth of loot around, but to sell it requires ultimate grind: sell what you can, wait for trader to restock, repeat. Very tedious. I was forced to leave Rebirth base two times to restock on stims. Some fix on traders would have been welcome.

Overall, good stuff. I really liked this heavily forked quest design and some moments were truly hilarious. Gotta play it again, this time with more pleasant ranged build.
 

Ol' Willy

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Crom laughs at you from his mountain.
As I said, damage output is great, but running up to bastards while they shoot me at their leisure sucks. Also, dumped perception - low sequence - and I have to face not one, but two rounds of retaliation at the start.

Seriously wounded and blind enemies run away from me in terror. No survivors shall remain - and that means Benny Hill routine to deliver coup de' grace. Imagine running after blinded deathclaw to finish the sucker off.
 

Ol' Willy

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That's why you should break their legs. Gets easier after you get haymaker.
Shortly after I hit lvl 9 and got haymaker, I bought myself power fist, and power fist delivers. Hit crotch for KO, hit eyes for juicy crits. Hitting legs is problematic when you receive 20-30 dmg per turn and had to finish everyone off ASAP.
Thankfully, stealth allows to creep five or six hexes close to survivor and enough AP for one attack remains.
 

RoBoBOBR

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had to finish everyone off ASAP
Blinded foe is effectively finished off. Leg breaking is more for convenience during clean-up. Also don't forget about bonus move perks, i find those really helpful for melee characters.
 

Alphons

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I really liked this heavily forked quest design .

I didn't like how it was handled by the game in Sedit.

The game introduces you to it in Rat Hole with two rival gangs. Completing first quest (getting supplies) doesn't lock you out of the second path, unless you choose to act hostile (attacking their men, getting caught stealing).
Second quest locks you into a path (shaking down bar in North Side or murdering doctor in South Side).

Compare it to Sedit's ghouls vs Mexicans.
You can complete the very first quest for Mexicans (getting rid of the drunkard, even if you burn him alive), without getting locked out of ghoul quests. But the moment you step into their basement to guard their meeting with deputy, ghouls somehow learn about it and don't want your help.
Similarly, Mexicans immediately know that you've stolen sheriff's gold, even if you left no traces.


Great Fallout nonetheless.
I can't recommend playing retard enough- probably best retard playthrough in the series
extra companion is definitely one of the highlights, along with Mutt being "Hungery Doggo", Adam's brother explaining how day and night work and getting drugged for suicide missions by Alexa
 

Ol' Willy

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Second quest locks you into a path (shaking down bar in North Side or murdering doctor in South Side).
You know, now I'm on the second run and it works even one more different way. I finished first fetch-quest for ammo-dealing gang, then went to investigate girl's murder. I gathered enough evidence to find the real killer, and now Julian doesn't even need second quest - he's going to wipe out Alexa right away.
But the moment you step into their basement to guard their meeting with deputy, ghouls somehow learn about it and don't want your help.
Similarly, Mexicans immediately know that you've stolen sheriff's gold, even if you left no traces.
True, but seems that this is the part of their design philosophy. Myself, I like to play sides against each other and fucking both in the end (A Fistful of Dollars scenario), but it is rarely possible in any game.
 

Fenix

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Hit crotch for KO

Hit head for KO, groin is worse for this.This is how I did on oil platfor in F2 when playedit first time - in barracks there are pretty tough guys, you can't just kill them with punch in eyes, so what I did - KO 2 with punch in the head, 1-2 punch to finish off those in KO from previous turn, and healing with stimpacks every other turn, only that tactic allowed my to see Horrigan.
Also I coudn't deal to him even 1 point of damage, probably because of Finess lol, but broke all his legs and arms...
 
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