Abhay Saini
Novice
- Joined
- Feb 19, 2020
- Messages
- 9
I played this game after playing Icewind Dale I&2, Baldur's Gate 1&2, Dragon Age Origins.
And to my surprise, i found this game, despite its clunkiness and bad camera, to be full of a rich, lively atmosphere, brilliant High fantasy setting interspersed by demonic lore of D&D and having the awesme D&D 3rd Edition ruleset.
The Omnious King of the Shadows, the Great War, the references to gith and devourers make for an interesting backstory. The uneasiness amongst the wild animals, nature and the goblinoid tribes also point to a general agitation.
The Beginning of the Game, the quaint town of West Harbor, with its brilliant colors, simple and cool friends, interesting NPC villagers and the fair with its games could possibly be one of the best introductions to an unexplored word. The dialogues are very natural, the sports are fun and the environment is also pretty colorful. +1
The Githyanki attack seems a bit out of the way because Dark Dwarves and Gith are supposed to be tough motherfuckers and not pathetic underlings meant to be disposed off by meager peasants, a deer hunter and a parlor trickster. -1
The path to Neverwinter is one of the best "anticipatory beginnings of a great journey". The omnious warnings to stick to the road, the quaint, lonely inn at the edge of the swamp, the mysterious crypts and caves in the jungles and swamp, the haunting art of the crypts all make for a great buildup.
Fort Locke, was like an American frontier settlement in the Wild West, meant to uphold the law of the land. Small but compact.
The city itself is a mammoth, of which we can initially explore only the fringes. The city is massive, detailed and has many quaint incidents like the finding of the wolf, the great arrival of the Luskan ships and the gradual ascent in altitude.
Later on, Ammon Jerro's Haven was a great introduction to the Demoni lore, with scintillating beasts leering at the puny humans.
Old Owl Well has a very omnious and quaint name with memories of apocalyptic zombie hordes, and the desert terrain really lives up to its name. Tracking the beasts in their rocky hideouts, is a grand game, with trolls and bugbears to spice up the fights.
The Keep was well done as well as we have to spend our money judciciously and on the proper things else, things might go awry. (scouting the roads to keep travellers safe, protecting merchants, improving infrastructure and in general playing the good guy, is very satisfying)
And comparing all this to the shabby Athkatla, dreary landscape of BG1, "trying to be God cliched villain" Irenicus, people abuse NWN2 so much. I feel like smashing their nerdy faces to bits.
And to my surprise, i found this game, despite its clunkiness and bad camera, to be full of a rich, lively atmosphere, brilliant High fantasy setting interspersed by demonic lore of D&D and having the awesme D&D 3rd Edition ruleset.
The Omnious King of the Shadows, the Great War, the references to gith and devourers make for an interesting backstory. The uneasiness amongst the wild animals, nature and the goblinoid tribes also point to a general agitation.
The Beginning of the Game, the quaint town of West Harbor, with its brilliant colors, simple and cool friends, interesting NPC villagers and the fair with its games could possibly be one of the best introductions to an unexplored word. The dialogues are very natural, the sports are fun and the environment is also pretty colorful. +1
The Githyanki attack seems a bit out of the way because Dark Dwarves and Gith are supposed to be tough motherfuckers and not pathetic underlings meant to be disposed off by meager peasants, a deer hunter and a parlor trickster. -1
The path to Neverwinter is one of the best "anticipatory beginnings of a great journey". The omnious warnings to stick to the road, the quaint, lonely inn at the edge of the swamp, the mysterious crypts and caves in the jungles and swamp, the haunting art of the crypts all make for a great buildup.
Fort Locke, was like an American frontier settlement in the Wild West, meant to uphold the law of the land. Small but compact.
The city itself is a mammoth, of which we can initially explore only the fringes. The city is massive, detailed and has many quaint incidents like the finding of the wolf, the great arrival of the Luskan ships and the gradual ascent in altitude.
Later on, Ammon Jerro's Haven was a great introduction to the Demoni lore, with scintillating beasts leering at the puny humans.
Old Owl Well has a very omnious and quaint name with memories of apocalyptic zombie hordes, and the desert terrain really lives up to its name. Tracking the beasts in their rocky hideouts, is a grand game, with trolls and bugbears to spice up the fights.
The Keep was well done as well as we have to spend our money judciciously and on the proper things else, things might go awry. (scouting the roads to keep travellers safe, protecting merchants, improving infrastructure and in general playing the good guy, is very satisfying)
And comparing all this to the shabby Athkatla, dreary landscape of BG1, "trying to be God cliched villain" Irenicus, people abuse NWN2 so much. I feel like smashing their nerdy faces to bits.