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WotC: "seven or eight" D&D video games are coming over the next few years

hexer

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Let's hope they use other settings, not just Forgotten Realms, for these new games.

Also, I'm afraid probably half a dozen of these games will be made for mobile market.
 

Volourn

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"The problem here is that WotC doesn't hire experienced RPG developers, but studios that haven't really done RPGs before. Obsidian, Larian, or even Bioware or inXile could make a decent D&D RPG but they're not making them."

FUKK OFF.

You don't need 'experienced' RPG developers. You need talent and desire to make it.

BIO was created by some doctors whose company had made one action game before BG. HOLY FUKK SAKES.

You just have to want to make a DnD style game something that guys like Sawyer don't.
 

deuxhero

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WotC VP responsible for business of digital games: https://www.linkedin.com/posts/eugeneevans_the-game-awards-activity-6608425666297901056-xWxr

Game Awards in Los Angeles is a week away. I'll be there. This is going to be fun.




So that brings us to the following set for release after the ten titles mentioned in the OP.
1: Warriors of Waterdeep (Mobileshit)
2: NWNEE (Maybe they're counting the newly released premium modules among the 10?)
3: This
4: BG3
 

LESS T_T

Arcane
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Codex 2014
WotC supposedly has at least two more unannounced digital games where it acts as a publisher (not just a licensor, in the case of BG3). It could be Magic or D&D. This is not counting whatever new IP James Ohlen is working on.
 

LESS T_T

Arcane
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Codex 2014
Interview with Cocks. Now the number is "seven or eight": https://www.gamesindustry.biz/artic...s-and-dragons-video-games-in-the-coming-years

Few things:
  • "And we're going to do it in a variety of genres... And in future games we will explore different areas, whether it's grand strategy and combat at army level scale, to really intimate character portrayal."
  • "We will have single player games; we think they're important. There will be single player modes in all of our games, but we always think that our co-operative perspective, that forming a party with your friends and doing great things together -- the party is bigger than individual components -- will always be an important part of our secret sauce."

Expect "seven or eight" Dungeons & Dragons games in the near future
Wizards of the Coast president Chris Cocks reveals that D&D is returning to video games in a big way

Last night at the Video Game Awards, Dungeons & Dragons publisher Wizards of the Coast revealed its latest video game project: Dark Alliance.

After having been largely absent from the games industry over the last ten years, Dungeons & Dragons (D&D) is returning to stake its claim. Earlier this year, it was revealed that Larian Studios is developing Baldur's Gate 3, a decision which Wizards of the Coast president Chris Cocks tells GamesIndustry.biz was "one of the easiest first decisions."

Developed by Tuque Games, which was acquired by Wizards of the Coast in October this year, Dark Alliance sits in the mid-sized project category. One of the "seven or eight" games Wizards has lined up over the next few years, Cocks is reluctant to brand the game as AA or AAA, saying its "all in the eye of the beholder."

Cocks started playing pen and paper games in the '80s, before being introduced to the Gold Box games for Dungeons & Dragons. For Cocks, like millions of others, D&D was a gateway into fantasy.

Dungeons & Dragons has come a long way since it first arrived in 1974. Back in those days, female characters automatically had a penalty to their strength stat, and the art had a distinctive "hastily drawn on a wet napkin" vibe.

Despite being an obtuse system, which pitched dungeon masters against the players in a gruelling slog through instant-death dungeons, the first edition of D&D was a hit. These days Dungeons & Dragons is a more inclusive, co-operative affair, that sees dungeon masters facilitating players rather than trying to beat them. At its heart, Dungeons & Dragons is a collaborative storytelling experience, with chunky combat and lots of opportunities to be very, very silly.

Much of the appeal of games like Dungeons & Dragons is the freedom. If you can dream it, you can do it. Well, you can at least try; and if the dice gods are generous (and your plan follows some basic logic) you might even succeed. Compared to Dungeons & Dragons, modern video games are notably rigid. Even open-world experiences that promise freedom and choice cannot compare to the boundless capacity of a dungeon master.

Dungeons & Dragons began life as more of a war game than an RPG, and those origins can still be seen today in the latest edition (5e), which is built upon a rigorously designed combat system that manages to be both tactically deep and accessible. Through a combination of strange monsters and an extensive range of character capabilities, combat in Dungeons & Dragons is brutal, horrifying and hilarious in equal measures. This is where Wizards of the Coast and Tuque Games have focused their attention with the new Dark Alliance project.

Given the impossibility of truly replicating a tabletop RPG in a video game, Cocks says the options of limited when it comes to a feasible approach.

"We want each game to have a point of view, and to really keep on just a couple of things and do it really, really well," he tells us. "What you don't want to do is have every game in the franchise try to do the same thing, and try to do everything all at once."

Cocks compares Wizards' licensing approach to how a good dungeon master runs the game; it's all about facilitating.

"We really don't limit people," he says. "The D&D team's job is to say 'yes' when people want to play something... The best dungeon masters tend to want to figure out how to say 'yes', and have the players do what they want to do... We want to open it up, open up the narrative possibilities, the character development, open up the level of problem solving and combat opportunities and thrills that players can be able to experience.

"And we're going to do it in a variety of genres... And in future games we will explore different areas, whether it's grand strategy and combat at army level scale, to really intimate character portrayal."

Dungeons & Dragons has enjoyed a renaissance in recent years. Following on from the much maligned fourth edition (4e) -- which returned to the franchise's wargaming-heavy roots -- 5e arrived in 2014 as video livestreaming was enjoying a meteoric rise. While this is an important factor in the game's resurgence, Cocks suggests there is more to it.

"It's not just a game that you experience yourself, it's a game that you form friendships with, around the table -- or today around the screen," he says. "I think people had a longing for that experience, and because we made such a nice, open-ended experience with [5e], you couple that with the rise of sharing platforms that are inherently cooperative and inherently social, and you have this nice synergy where the two fed upon each other.

"As we develop our video games, we're trying to leverage that as well. We will have single player games; we think they're important. There will be single player modes in all of our games, but we always think that our co-operative perspective, that forming a party with your friends and doing great things together -- the party is bigger than individual components -- will always be an important part of our secret sauce."

Although considered the original role-playing game, Dungeons & Dragons has been notably absent from the video game space over the past decade. The franchise enjoyed considerable success with titles like Icewind Dale, Neverwinter Nights, and Baldur's Gate in the late '90s and early '00s. But Wizards' only offering in recent years has been the Neverwinter MMO, which continues to fly largely under the radar, despite the staggering popularity of the Dungeons & Dragons brand.

With this considered, it raises the question of what Dungeons & Dragons can really bring to the video game sector, that isn't already catered for elsewhere. The fantasy genre is well-populated with titles like The Witcher, Divinity: Original Sin, Pillars of Eternity, and The Elder Scrolls. Additionally, considering the impossibility of translating the D&D experience wholesale into a video game, has the industry simply moved on?

According to Cocks, beyond the simple power of brand recognition, Dungeons & Dragons has extensive lore it can mine, much of which has come from best-selling books. This is evidenced by the company's decision to lead off its re-entry to the video game scene with a third installment of the popular Baldur's Gate series.

Dark Alliance meanwhile will be leaning on the popularity of Drizzt and the Companions, from the 25-book series by R. A. Salvatore, which Cocks describes as "the Avengers of D&D."

"We have a tonne of lore," says Cocks. "I would argue there are very few, if any fantasy properties with the amount of lore to mine, like we have with Dungeons & Dragons... Literally thousands of books, hundreds of which are bestsellers... So there is a lot you have to build upon. And then I think you have one of the best character and adventure engines in the business, with 5e, which really I think really opens the aperture on character developments... I think it opens up creative possibilities for creators."
 

LESS T_T

Arcane
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Codex 2014
He goes little bit more specific about his grand strategy game idea, Dragonlance: https://www.forbes.com/sites/davide...he-new-dd-video-game-starring-drizzt-dourden/

“Our plan with the franchise moving forward is that there'll be a new D&D-based video game about every year,” says Chris Cocks, president of Wizards of the Coast. “Each one of those we want to really kind of go in depth on a different aspect of [D&D], whether that's the world or lore or characters or an aspect of the game. So you'll see games that are more traditional RPGs. You'll see games that are more action adventure. You'll see games that might even go a little further afield, like grand strategy in a world like Dragonlance, for instance.”
 

Bara

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Well if they’re doing a different genre for each game here’s to hoping at least one of them is a classic styled isometric rpg.

Though if we do get a grand strategy game would love to see someone try to make another Birthright Gorgon Alliance .
 

Serus

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The problem here is that WotC doesn't hire experienced RPG developers, but studios that haven't really done RPGs before. Obsidian, Larian, or even Bioware or inXile could make a decent D&D RPG but they're not making them.

Did the Sword Coast Legends team have any previous RPG credits? I don't remember any.

I an sure that Larian will make s SCL clone...

a certain guy mindset said:
"missing who exsts since Pool of radiance in 1988 obvious not work in video games"
"spell slots are not intuitive"
"leveling is too slow"

We don't have a good D&D adaptation since NWN2(2008). All we have is BS mmo and mmo like SP experiences(SCL)
Knights of the Chalice was very good if a bit simplistic. If i'm not mistaken it's 2009. Sorry for nitpicking but kotc should get more love on the Dex.
 

Mortmal

Arcane
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Jun 15, 2009
Messages
9,182
I will never understand wotc's obsession with making games about everything except actual D&D-based RPGs. Who is the genius making this decision?
"Cocks started playing pen and paper games in the '80s, before being introduced to the Gold Box games for Dungeons & Dragons." He was so disgusted than he solemnly vowed nothing like that would ever happen in his life time.
Action rpgs, now that will happen ! Shitty ones, not AAA ,read the interview, he knows how shitty the upcoming games will be , he dont even dare to call them that .
 

Bara

Arcane
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Apr 2, 2018
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Some tidbits from the Hasbro Earnings report written out in the EN World's summary

Apparently we're getting more digital reveals on the 21st before the BG3 thing on the 27th.

  • D&D grew again for the sixth year in a row.
  • Streaming D&D content was up nearly 50% on last year.
  • Substantial new (digital) gaming plans for D&D will be revealed on February 21st at Hasbro's Analyst Day
  • Total games category grew by 6%, as D&D, MtG, and Monopoly bolstered declines elsewhere.
  • Profit declined due to digital D&D and M:tG digital games investment.
"Well, good morning, and we did see very strong growth for Magic: The Gathering and increased growth for Dungeons & Dragons. "

"Magic: The Gathering revenues increased more than 30% in the year, behind double-digit growth in tabletop play and a strong first year for Magic: The Gathering Arena. Dungeons & Dragons revenues grew for the sixth straight year, and we are meaningfully investing in both brands to drive engaging storytelling, while developing new digital games with high margin profitable growth longer term. We look forward to sharing our 2020 new gaming plans for Magic and D&D on February 21. MONOPOLY had double-digit revenue growth and grew in each region with new themes and relevant entertainment tie-ins. We advanced our consumer products licensing business growing revenues double digits and expanding operating profit margin. We've broadened our licensed brand portfolio and expanded our reach with original live events that drive consumer engagement."

"In addition, for D&D, we did see our sixth straight year of growth. We are seeing about 150 million hours of content viewed on Twitch and YouTube, which is up nearly 50% year-on-year. In the first half of 2020, we are seeing a lot of new initiatives coming for the brand, but again I'm going to let Chris walk us through at at our Analyst Day, our plans for digital gaming, which are again substantial for D&D that begins in 2020."

"You'll also see great digital game development for D&D. And we will see you on February 21 to outline that."

"Our total games category grew 6% for the year, fueled by growth in Magic: The Gathering and MONOPOLY. Higher revenues from Dungeons & Dragons and several classic games titles did not offset declines in our Hasbro Gaming portfolio"

"Adjusted operating profit and profit margin declined as we invest in digital gaming initiatives including Magic: The Gathering Arena and future Magic and Dungeons & Dragons digital games."
 

Bara

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Not much from the presentation on the 21st but two interesting tid-bits

Somehow misheard those two only interesting bits but fixed now.

  • Seven games confirmed, not including BG3 and Dark Alliance but not the new MTG Digital game
  • MTG Releasing a new digital CCG called and most likely based on the Spellslinger set

Oh and they showed Baldur's Gate 3 game play footage in the presentation only for those in physical attendance. So maybe we're lucky and some one will leak details.
 
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LESS T_T

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Codex 2014
Not much from the presentation on the 21st but two interesting tid-bits

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Bara

Arcane
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Apr 2, 2018
Messages
1,320
Well google said BG3 would be out this year for stadia but Swen said that was wrong so I doubt that.

I'd love to know what the details of that unaware 35% are without that cant really comment on those percentages.

Like are they purely into digital gaming cause it does seem hard to be unaware of DnD as a rpg fan.
 

vonAchdorf

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The investor day presentation caused the stock to drop almost 10%.

They are targeting cat ladies (PANKs - professional aunt no kids) now as "family gift givers".
 
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Voids

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https://thenextweb.com/distract/202...-7-new-dd-games-starting-with-baldurs-gate-3/

One is gonna be BG3. There's a Dark Alliance remake too but this is overall pretty old news. What do you think Hasbro has planned for the other 5? I think BG3 part 2 is probably on deck already, at least. A D&D/Magic card battle game? Planescape 2: Xbox and iPhone edition? Baldur's Gate 4?
 

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