warpig
Incel Resistance Leader
It's inferior to the original Doom from 1993. Whoa such improvement.
I thought it was very much a Doom game. Lots of well hidden secrets to find, lots of enemies, a mix of outside and inside brawling, verticality without getting obnoxious. Dunno what there is to be upset about. Within the context of all the advancements we've made in tech and gameplay, it's a solid hit on ball from id Software.
It's a DOOM game. It should at the very least recreate the gameplay style from older games with better visuals. At best improve on it. What we got is some watered down boring game that kind of resembles Doom.It wasn't intended to recreate the older Doom titles. It's its own game.
It's a DOOM game. It should at the very least recreate the gameplay style from older games with better visuals. At best improve on it. What we got is some watered down boring game that kind of resembles Doom.It wasn't intended to recreate the older Doom titles. It's its own game.
The gunplay is a thousand times better than the older titles.
First doom didn't have great shooting and had auto aim. What is wrong with what he said?The gunplay is a thousand times better than the older titles.
Now i know you are just retarded.
The gunplay is a thousand times better than the older titles.
Now i know you are just retarded.
Because of the above, the "arcade" facade of the game works AGAINST the game rather than for it, for you cannot really immerse yourself in the environments because of all the times the game wants to remind you this is an arcade and not actually an escapist fantasy.
It's a DOOM game. It should at the very least recreate the gameplay style from older games with better visuals. At best improve on it. What we got is some watered down boring game that kind of resembles Doom.It wasn't intended to recreate the older Doom titles. It's its own game.
Fair enough, I got carried away talking about the game as a whole, but in the end this is what matters in regards to why the original is great. Its ‘gunplay’ in the strict sense is quite excellent regardless—in how it feels, how the weapons work, how they match the kinds of encounters you're up against—but sure, there's no denying that many games did more elaborate and interesting things in this area that were not even possible on that engine. I did not say the new Dooms are bad.That isn't great gunplay. You'll notice how no one has refuted the point as expected.
What's wrong with that?
This isn't an RPG or a metroivania. It's a pure action game. You're suposed to be immersed in the mechanics, not the game world.
Also when does the game break the 4th? I have no recollections of that.
Just making a game in the vein of original Doom with modern graphics would be enough since there arent any relatively modern games like this. And you could imporve on the original, the old Doom engine had certain limitations that you don't have to worry about now. NuDoom didn't really intruduce anything more interesting, they watered down the whole exploration aspect and reduced the game to just shooting baddies. Original had this tension to it when you would explore a level not knowing what is waiting for you, there was curiosity to it and a kind of "sense of wonder", what's going to happen next, what will the next level be like etc. Finding you way through the maps, the scarcity of items etc. was a challenge in itself and another layer of game, NuDoom doesn't have this. You just walk into a big area and you know whats in store.You can't improve on something that pretty much has no room for improvement, and trying to make the same game experience has the classic titles would be a bad idea as even if sucessful it would simply be a rethread, and such superflous and ultimately less valuable.
This might also be why I have a certain fondness for Doom 3. It's definitely very flawed and not as good of an entry as the current franchise but I see it as an expression of OG Doom's scarier moments, such as the blue keycard area in E1M3.