Here is the question, bros. Were choices and consequences a thing in pre-1990s RPGs?
At the turn of the 80s and 90s I got an 8-bit Atari, but I didn't have a floppy drive and most RPG for the system required one. I did however play some Ultima (I think it was Ultima IV) on my friends computer and Rogue on mine. Much later, I played Ultima I, a few M&Ms and a couple of other RPGs but I don't recall any C&C in them. Obviously, my memory may be letting me down and there are quite a number of 80s games I didn't play at all. Hence the question.
I hear Ultima V had some C&C, but what about other RPGs from the era. Do you remmeber any, that had plenty. If yes, could you please name examples of C&C in them?
At the turn of the 80s and 90s I got an 8-bit Atari, but I didn't have a floppy drive and most RPG for the system required one. I did however play some Ultima (I think it was Ultima IV) on my friends computer and Rogue on mine. Much later, I played Ultima I, a few M&Ms and a couple of other RPGs but I don't recall any C&C in them. Obviously, my memory may be letting me down and there are quite a number of 80s games I didn't play at all. Hence the question.
I hear Ultima V had some C&C, but what about other RPGs from the era. Do you remmeber any, that had plenty. If yes, could you please name examples of C&C in them?
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