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KickStarter Wolcen: Lords of Mayhem - open world isometric action-RPG

abija

Prophet
Joined
May 21, 2011
Messages
2,904
There are 3 kind of games in my book:
...

Just have the balls to admit you are an easy impressionable graphics whore because Wolcen delivered nothing but.

It's like they didn't even bother actually playing it. The artists spent a lot of time making the skills, the designers spent time on paper (mixing and matching mechanics from different games they don't understand) yet nobody really played the game. How else would you explain a mechanic like willpower <-> rage and no way to change auto attack (when the first obvious build minigame would be to find a suitable skill replacement) ?
 
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Rh83voq.png

put sykar on suicide watch
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
Can you point to anything in this game that is done right other than graphics? And use some arguments not your "feelings".
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
mechanic like willpower <-> rage
Whoa there. I can complain about this game a lot, but this is actually one of the more entertaining features. While it's arguably only enjoyable to characters that use both attack and spell abilities interchangeably (such possibility being probably the sole reason I still play it), meaning it's one of main game mechanics designed for a rather niche subset of builds, it does serve as a good driving force for players to use varied skills instead of just spamming one with occasional buffs.

As for "pure" builds it is somewhat alleviated for fighter/ranger types by passive that makes rage regenerate, but I agree that the balancing (again) is weird if rage is used by 2 of 3 archetypes, while willpower is used just for magic and is effectively impossible to sustain without at least some basic attacks, making a pure mage quite a pain in the ass to play.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
Can you point to anything in this game that is done right other than graphics? And use some arguments not your "feelings".
Skill variety, and how much they change depending on modifiers is easily one of such things. Even though some skills are noticeably garbage while others are pretty much win buttons, it's more of a balancing issue.

Let's face it - the game is a good looking eurojank. However, that jankiness, usually forgivable in single player cRPG, is really ill-suited for a H&S game, because it heavily infringes at the core values of such games - buildcraft & loot. It might turn out to be a good game should devs pour some effort into it, but given for how long it has been in development, glacial pacing of patches, and the overall incompetence in dealing with the game's issues - it doesn't really seem likely.
 
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abija

Prophet
Joined
May 21, 2011
Messages
2,904
Skill variety, and how much they change depending on modifiers is easily one of such things.
Game has 36 skills (5 out of those being movement skills), a class in d3 has 20smthing. It has more "runes" but few of them are actually significant changes.
And most of them aren't exactly original, not a problem if you deliver a solid/polished game. But if you don't can't really go strutting around the "potential".

Whoa there. I can complain about this game a lot, but this is actually one of the more entertaining features
Seems a good idea, not enough delivery to judge it fully but is at least interesting. However the point was: having that mechanic in the game and not allowing to reassign left click (which is a low dps, resource generator) is especially retarded (considering limited slots, loadout design and all that).
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Can you point to anything in this game that is done right other than graphics? And use some arguments not your "feelings".

It is not like you had an actual argument beyond your feelings of "muh animätunz kanzelz!!111" but the games main strength are that it combines an interesting skill tree ala PoE without the bloat while providing skill modifications ala D3 but much more expanded. Attribute system actually matters unlike in PoE where 99% of builds just go for requirements and the rest 1% are niche builds like Whispering Ice or Baron summoner who are reliant on a specific unique. D3 attributes matter nothing, they are essentially on autopilot. Even paragon points change nothing in that regard it is a brain dead system in D3.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,555
Attribute system actually matters
Nigga, u wot. You literally pump everything in one attribute just so it will stay relevant.
Even fucking Diablo 3 was more advanced. You leveled 2 attributes - your main dps stat and vitality.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
Attribute system actually matters
Except it doesn't. There's some trivial difference if you glass cannon and put everything into single base crits/ailments/speed and it pumps them from 20% to 40%, but that's it. Virtually every build is comparably effective despite what attributes you pick, it's just your own preference that +50% passives work better on 40% stat than they do on 20%, but you could safely dump everything in health and it would just make all fights last longer.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
Can you point to anything in this game that is done right other than graphics? And use some arguments not your "feelings".

It is not like you had an actual argument beyond your feelings of "muh animätunz kanzelz!!111" but the games main strength are that it combines an interesting skill tree ala PoE without the bloat while providing skill modifications ala D3 but much more expanded. Attribute system actually matters unlike in PoE where 99% of builds just go for requirements and the rest 1% are niche builds like Whispering Ice or Baron summoner who are reliant on a specific unique. D3 attributes matter nothing, they are essentially on autopilot. Even paragon points change nothing in that regard it is a brain dead system in D3.

- interesting skill tree unlike bloat in PoE
- much more expanded skill modifications than in D3
- attribute system that matters

Care to provide some arguments for any of those, or is it like when you called one of the clunkiest combats in arpg fluid?

The passives tree has like 60-70% bloat by any definition you want to use, even if they would do what the tooltips say. The fact that the circles rotate is irrelevant when you have so many skill points, another waste of potentially good idea.

"Runes" are more than in d3 but few are drastic changes. Sure wouldn't call that system "expanded" when it doesn't even make up for game having few skills in the first place. And with multiple skill use you barely even have to make hard choices.

As for attributes you can't even argue they matter because the math behind the whole combat and resource system is broken. Sure they might, atm they don't. In fact, disappointingly, "gear requirements" seems to be the high point of attributes in the whole arpg genre.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,555
No, seriously - i actually did this
Just edited save and added 1000 to every stat so i could just run through act 3 in one go and forget about this buggy abomination called "story mode".
and result is not even that good. Increase is survivability is noticeable with few thousands of hp. Increase in clearing speed - not so much. And we are talking about increase in all stats by an order of magnitude.

So please stop this "attributes actually matters" bullshit.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Can you point to anything in this game that is done right other than graphics? And use some arguments not your "feelings".

It is not like you had an actual argument beyond your feelings of "muh animätunz kanzelz!!111" but the games main strength are that it combines an interesting skill tree ala PoE without the bloat while providing skill modifications ala D3 but much more expanded. Attribute system actually matters unlike in PoE where 99% of builds just go for requirements and the rest 1% are niche builds like Whispering Ice or Baron summoner who are reliant on a specific unique. D3 attributes matter nothing, they are essentially on autopilot. Even paragon points change nothing in that regard it is a brain dead system in D3.

- interesting skill tree unlike bloat in PoE
- much more expanded skill modifications than in D3
- attribute system that matters

Care to provide some arguments for any of those, or is it like when you called one of the clunkiest combats in arpg fluid?

The passives tree has like 60-70% bloat by any definition you want to use, even if they would do what the tooltips say. The fact that the circles rotate is irrelevant when you have so many skill points, another waste of potentially good idea.

"Runes" are more than in d3 but few are drastic changes. Sure wouldn't call that system "expanded" when it doesn't even make up for game having few skills in the first place. And with multiple skill use you barely even have to make hard choices.

As for attributes you can't even argue they matter because the math behind the whole combat and resource system is broken. Sure they might, atm they don't. In fact, disappointingly, "gear requirements" seems to be the high point of attributes in the whole arpg genre.

Are you serious? PoE requires you to dump 90% of your passive points into shitty 4%-8% health/ES nodes unless you REALLY like dying a lot. There really are not that many ES/Health nodes in Wolcen's passive tree and the lowest usually hover close to 10%. That alone is a lot less bloat. Also Toughness provides decent survivability if you spent more than 0-1 points per level up in it. Try the same with strength in PoE.
Most runes in D3 just give a different damage type flavor to the skills and you only get to choose one which is entirely predicated on what your set and element bonus has. No real choice in the matter, whatever set you get forces you into certain skills/elements and therefore runes.

When will you by the way bring up an argument that goes beyond dumbfuck "Muh animätunz kancelz derpz"?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,979
I finally finished the campaign and got to endgame but this shit is unplayable due to problems. Expeditions and those other missions keep crashing or freezing. Not all but in 5 attempts 2 froze/crashed the game.
And as said by others, game overall feels unfinished. Story part is short and kind of uninteresting. Endgame has some potential but not with so many technical problems.
Hopefully they keep working on the game and fix it in next 6-12 months.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
Are you serious? PoE requires you to dump 90% of your passive points into shitty 4%-8% health/ES nodes unless you REALLY like dying a lot. There really are not that many ES/Health nodes in Wolcen's passive tree and the lowest usually hover close to 10%. That alone is a lot less bloat. Also Toughness provides decent survivability if you spent more than 0-1 points per level up in it. Try the same with strength in PoE. When will you by the way bring up an argument that goes beyond dumbfuck "Muh animätunz kancelz derpz"?

You just have issues with the meaning of words. Bloat in the passive tree is useless nodes. What you say about PoE passives is the opposite of bloat, unlike most small nodes in Wolcen (all except the ones linked to a major/medium node that sometimes have some value).

And seriously, complaining about the power/forced amount of health% nodes and then saying str is useless? Are you for real?
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Most runes in D3 just give a different damage type flavor to the skills and you only get to choose one which is entirely predicated on what your set and element bonus has.

Actually they all have effects in addition to occasionally changing the elements and nobody picks frozen orb or star pact because of their element, idiot. Stop talking about games you don't know anything about.
 

Turuko

Learned
Joined
Jun 12, 2019
Messages
352
Location
Verbobonc
got 2 char at around lvl70, i'm gonna probably put it aside for now.
game is obviously not complete, has glaring issues but in the end it's still better than Diablo 3 at launch.
Game sold a fucking lot imho (like 3M+), let's see if they run with the money now or they keep working on it.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
So how is the game patching going?
Lousily.
There are trivialities like objects with textures missing since launch, but they're already tweaking values in aspect forms. Analogically the game was in beta for years, yet they patched infinite money a week after 1.0, and in such a sloppy manner at that, it now lags at every stash interaction.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,563
Location
Denmark
amazingly I have ran into little to no bugs or otherwirse unpleasentries in my 80 hour playthrough. Guess I'm just lucky.

Been enjoying myself alot with mage and warrior in the endgame stuff
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,555
Wait, so all unique items with unique modifiers are just low level trash? Looks like there is literally no higher level versions of them so they are viable only to lvl 40 or so characters. With lvl cap 90, iirc.
 

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