Let me nitpick this for a bit, because much more than I worry about this not being worthy of the Baldur's Gate title (I don't really much care, honestly), I'm concerned about how much this will eschew 5e rules:
- Initiative is party wide, which invalidates some feats, the dexterity stat and class features (here's looking at you rogues);
- Action economy seems borked, something the contemporary ruleset tried hard to balance (not entirely successfully, mind). But Swen throws a dagger in the same round he shoots his bow, with a bonus action, I think;
- I can be wrong here, because even blocking in Larian's games is flashy and looks like magic, but it seemed to me that Shadowheart casted two spells in one round, something verboten in 5e;
- Jumping breaking engagement? Also, how many hexes did jumping from a standing position covered? Too much I say;
- Finally, the whole I dip my bow in this torch and it's now a fire bow, I don't think I need to say more.
That's what I've noticed from a glance, I'm sure there's more. This is all fixable before release, sure, but I'm not very optimistic. Do any of you D&D scholars of the codex have insight on this?
deuxhero?