DraQ
Arcane
I actually expected this meme, but do add "Turn Based" to middle panel for full effect.
I actually expected this meme, but do add "Turn Based" to middle panel for full effect.
based belgians delivering turn-based incline
Obshitian had their chance on making bg3 and they fucked up so badly that even their hardcore fans and IE nostalgiafags did not buy the sequel.
Is that really all it takes for you people to call something incline? Can one of the people calling this shit incline give a single good reason other than "it's turn based and I like turn based "
Its not rtwp and rtwp is almost universally shit?
Like 80% of time you spent fighting trash mob where all you do is select all your team and auto-attack. The high points of IE games were encounters with mages/high level magic monsters and it was not due to rtwp but faithful adaptation of AD&D magic system. So far BG3 seems to follow 5ed rules quite faithfully. There is hope that Larian will go with more handcrafted encounters cause i sure as fuck cant imagine fighting through xvarts village from bg1 in turn based game.
UP YOURS ASSHOLE!As usual the codex is going to fixate on irrelevant shite like UI, inventory, party size, "itemization" etc ignoring real problems like mechanical depth, writing and setting. Buncha chumps you are. No wonder games are utterly shite.
That's because traditional PC gaming was neutered by "accessible" game design.Not my fault "traditional PC gaming" can only muster one half-decent turn-based RPG per decade. Also, why so butthurt?Go back and play trails of sky on easy for the story and world building and keep your degeneracy away from traditional PC gaming.
It's not only because it's turn-based, that's a massive strawman.So that's a no then. I thought this was a site full of monocled patricians with scrutinizing tastes. Not a bunch of hype machine retards who get super excited just because something is turn based. Even if I was super into turn based games everything else about this seems like shit.
It's not only because it's turn-based, that's a massive strawman.So that's a no then. I thought this was a site full of monocled patricians with scrutinizing tastes. Not a bunch of hype machine retards who get super excited just because something is turn based. Even if I was super into turn based games everything else about this seems like shit.
I unironically would like to play that. Believe it or not, that's how original D&D (up to AD&D 2nd Edition) was supposed to be played. People who believe Old Skool D&D is turn-based as seen in videogames are wrong. D&D comes from wargaming, where the players announce what the units will do, then the referee decides the order and how things will play out. Videogame turns were an inversion of a rule system that yet (almost) nobody has adapted to a videogame: actions are declared first, then initiative is resolved but actions are supposed to be happening all at the same time; character don't take turns waiting for each other, that's just silly and makes no sense. But the videogame style has become so popular, that now nobody uses the original one. Back then, some initiative systems were simple (roll 1d6 for team initiative and a fixed order for different types of actions: ranged weapons > melee > movement > spells) but some were quite complex, like AD&D 2nd edition which, with individual initiative and all optional rules (weapon and spell speeds) could feel like BG with spell interruptions and two archers simultaneously killing one another. What it means is that you knew what your character wanted to do, but you were never 100% sure in what order things would happen.
For example, the things you said are problems with RTwP:
Your party will fire spells into your line, use AOEs incorrectly, waste healing using it too early or too late, they won't react to flanking or being flat-footed correctly etc.
Were all features of the original p&p D&D to simulate the uncertainty and chaos of combat. I recently watched a video by one of the original D&D creators (Tim Kask) and what you say about AOEs happened in one of the first playtesting sessions: the warriors declared they were going to charge into the room and the mage said he would cast a fireball, not realizing those things would happen in the same round. So, movement (which is faster) was resolved first, then the mage cast the fireball (a slower action resolved at the end of the round) when the players were already inside, and one of them died.
It's not only because it's turn-based, that's a massive strawman.So that's a no then. I thought this was a site full of monocled patricians with scrutinizing tastes. Not a bunch of hype machine retards who get super excited just because something is turn based. Even if I was super into turn based games everything else about this seems like shit.
I actually expected this meme, but do add "Turn Based" to middle panel for full effect.
I am impressed with him showing off how challenging the game is by failing the first combat and then losing a party member on the second one, and to a critical hit no less (I might be misremembering, but I think she was at full health or very high on health when she got one-hit killed).Oh, Swen definitely has balls of steel to go TB, not only because of the RTwP expectation but also due to AAA expectations. I can't stress enough how cringe the chat during the stream was. I kinda felt a bit of uncertainty in Swen's voice, as if he wasn't sure how the audience would react to the TB announcement. Maybe he was the one who leaked the game before that to minimize the blow, lolool.
He's just talking shit. The whole complaining about turn-based versus real-time with pause without going into details of any particular system is utterly pointless.It's not only because it's turn-based, that's a massive strawman.
I dont know why they dont let you start as an Ilithid already, you know, that origin story of the gay, elf, vampire spawn, three very good reasons why a full Ilithid transformation would solve all his problems.As far as this goes, there is the 1% fabulously optimistic option that you simply don't find a cure, and you transform into an Illithid.Ah, another RPG plot where time is of the essence but there will be no time limit.
Frankly, curses seem like an overused plot hook in fantasy RPGs. :\
You're probably right. That would be too cool, and definitely ahead of its time, so - yeah - curse hook. *sigh*
No.. it's also because it's... AAA?
No, really, what else does this have going for it?
If it's about it being a D&D game, both Solasta and Realms Beyond seem like much better options and on top of that even look closer to what I'd expect from a D&D game.
Wait so you're telling me people actually like 5e, the shitty dialogue, and the ugly ui? I'm asking what else is good about this other than tb and the only answer I got was someone bitching about how awful rtwp is
Also skill checks and physical feats during exploration, skill checks in dialogue, hopefully non-linear maps, no retarded random itemization, positioning before combat, etc.
TB fanatics are just like sjws,a small vocal minority that tries to force everyone else in to their degenerate religion. It will be fun if the game flops.
Oh yes, it was so much fun in the Firewine dungeon.one of the side effects of real-time is that your party is almost never perfectly positioned. Therefore you have to rely on your wits to adjust movement and positioning on the fly as the enemy is doing his thing
We also haven't seen what the maps are going to be like, I expect them to be big and ripe for exploration. And yes, people like 5E, it's the most popular edition. It's not the best in terms of mechanics, but it's better than most homebrew systems we get in RPGs lately.
By the way according to another interview I watched, when in multiplayer, turns can be done simultaneously.Yeah that's the only thing that really bugged me. I don't get why they went for team initiative. I don't even get how could that be better even for multiplayer. Who plays first from the team? Is there an internal initiative roll if you are in multiplayer?Actually why does Initiative works in different manner? Isn't every creature having different Initiative the whole point? They messed up it in DOS2 now again?
Sure thing mate,delude yourself that. But to be honest here,both of those are pretty irrelevant compared to popularity of third person and first person rpgs.I don't know what rock you've been living under, but TB is way more popular than RTwP. And what is not popular is not necessarily better.
TB fanatics are just like sjws,a small vocal minority that tries to force everyone else in to their degenerate religion.
Lilura you forget that grogs are old people,and with old people they die out and get replaced by a new generation of grogs. The grogs that snobbed over crpgs are long gone and forgotten
No, 5E is a good enough base. It doesn't suck.
TB fanatics are just like sjws,a small vocal minority that tries to force everyone else in to their degenerate religion. It will be fun if the game flops.
Lilura you forget that grogs are old people,and with old people they die out and get replaced by a new generation of grogs. The grogs that snobbed over crpgs are long gone and forgotten
No, 5E is a good enough base. It doesn't suck.
But since they're gone, who are the elite, the annointed ones now?
But since they're gone, who are the elite, the annointed ones now?
Disco Elysium-tards, of course.