- Joined
- Jan 28, 2011
- Messages
- 97,440
And Nick Pechenin, lead system designer:
Mr D:OS 2 armor system still in charge, eh? https://rpgcodex.net/article.php?id=10833
And Nick Pechenin, lead system designer:
https://fextralife.com/baldurs-gate-iii-everything-we-know-so-far-gameplay-mechanics/The Loot of BG 3 will be much more static than DOS II, and players can expect the vast majority to be in the same place every game. There are small exceptions, but if you know where some great Unique Bow is that you want from an earlier play through, you can head there and get it ASAP.
I think it's definitely the case that there will be no XP on the majority of these skill checks. Part of Disco Elysium dev's input ( Volrath ) when Larian asked them to consult, was making sure that a failed check doesn't feel like a penalty that would encourage save scumming. XP rewards for successful rolls would of course encourage save scumming.
Well the good rtwp games are few and far between. The last two good ones were kingmaker and drakensang river of time,which are 8 years apart. Anything that obsidian managed to produce was between mediocre and downright terrible....ahhh tranny.
Interview with Adam Smith, senior writer and former RPS guy. Larian's love for Disco Elysium:
It's a pointless argument at best."No, no, it just wasn't the right kind of RTwP!" - cope
(from what i can see, i have yet to play it).
Exactly.
Are you people seriously nitpicking over dice animations from an alpha version of a game? They've got hundreds of hours of play testing to change the speed and look of it, calm yourselves.
It's a pointless argument at best."No, no, it just wasn't the right kind of RTwP!" - cope
(from what i can see, i have yet to play it).
Exactly.
I don't understand what people get out assuming the worst all the time. Games can have other merits than the one you're looking to be recreated with the exact same vibe, but nooooo that's being a Bioware cuck innit.
Oh, how exciting. The first two times that happens.
It's like those "using the skill" icons in Wasteland 2. So fun, watching little icon filling up with color for 5 seconds FOR FOUR THOUSAND THREE HUNDRED ELEVENTH TIME.
Do these people ever learn?
Are you people seriously nitpicking over dice animations from an alpha version of a game? They've got hundreds of hours of play testing to change the speed and look of it, calm yourselves.
rhollis even then a couple of seconds of ~added suspense~ (and highlighting) for important C&C isn't a bad thing; it worked well for DE and this is no way the final iteration
none of this is a final iteration but people are making judgements about the future of the genre and series based off this minor shit. it's inane.
Disco Elysium had a bunch of people writting and it turned out to be very good. However, they weren't exactly "writting-by-committee". If I recall correctly a bunch of people were writting for set perspectives and one person (Kurvitz?) was making sure it all fit together.Obviously, it would be altogether optimistic to expect good writing from BG3 (writing-by-committee is never a good idea, and Larian has a dozen writers working on BG3 as if this is a good thing), but I trust he'll help mitigate the worst of it.
Insane? No... THIS! IS! CODEX!none of this is a final iteration but people are making judgements about the future of the genre and series based off this minor shit. it's inane.
A Pathfinder game with kingdom management mixed in? Maybe stop pretending that Kindgmaker was the real Baldur's Gate, when it was it's own thing and a lot better game overall at that. But no, having RTwP and tabletop ruleset means it's the same game, because every RTwP game is apparently the same.He's just showing you what you could have had if Larian and wotc had an ounce of integrity.* Dedicated Dark critically missed with his post and it appeared in a completely different thread *Brand new footage of the new Baldur's Gate. Can't wait!
There's way too much bitching about trash mobs in this thread. Do you guys only want to fight bosses and nothing else? Do you just hate combat? I don't get it. Must be a lot of visual novel fans here.
You need help understanding social cues dude. Maybe leave your basement once in a while..A Pathfinder game with kingdom management mixed in? Maybe stop pretending that Kindgmaker was the real Baldur's Gate, when it was it's own thing and a lot better game overall at that. But no, having RTwP and tabletop ruleset means it's the same game, because every RTwP game is apparently the same.
Disco Elysium had a bunch of people writting and it turned out to be very good. However, they weren't exactly "writting-by-committee". If I recall correctly a bunch of people were writting for set perspectives and one person (Kurvitz?) was making sure it all fit together.
Nice comment faggot. Super eye opening. You've given me so much to think on and I see the error of my ways now.Joined: Jan 2, 2020
They're calledI'm starting to get irked about the fact that everyone is calling them Mind Flayers. Even the developers.
They're called Illithid, you uncultured swines. Double L.
Remarkable comeback. Instead of addressing what was said, just attack me personally. Social cue master in action.You need help understanding social cues dude. Maybe leave your basement once in a while..A Pathfinder game with kingdom management mixed in? Maybe stop pretending that Kindgmaker was the real Baldur's Gate, when it was it's own thing and a lot better game overall at that. But no, having RTwP and tabletop ruleset means it's the same game, because every RTwP game is apparently the same.
Remarkable comeback. Instead of addressing what was said, just attack me personally. Social cue master in action.You need help understanding social cues dude. Maybe leave your basement once in a while..A Pathfinder game with kingdom management mixed in? Maybe stop pretending that Kindgmaker was the real Baldur's Gate, when it was it's own thing and a lot better game overall at that. But no, having RTwP and tabletop ruleset means it's the same game, because every RTwP game is apparently the same.
They want the same game re-created indefinitely, using the same engine, same visual style, same core mechanics, etc. Such a boring way to approach games and kills any innovation in the genre.