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Ultima What makes an "Ultima" game to you?

What makes an "Ultima" game to you? (Choose 3)

  • A naive representative of of the British(tm) family is in the game

    Votes: 2 5.3%
  • A morality system that (pre)-defines your character's position in the world

    Votes: 9 23.7%
  • Night and day cycles and detailed activity schedules for NPCs

    Votes: 13 34.2%
  • Lots and lots of books that can be read and tell you about the world

    Votes: 5 13.2%
  • A somewhat convoluted magic system with reagents, runes and a spellbook

    Votes: 15 39.5%
  • Moongates that allow you to travel, boats and a magic carpet

    Votes: 8 21.1%
  • Top down view with incorrectly angled walls

    Votes: 6 15.8%
  • An armageddon spell that kills most NPCs and breaks the game

    Votes: 4 10.5%
  • You can bake bread

    Votes: 15 39.5%
  • Shepherds and Tinkers are classes

    Votes: 6 15.8%
  • The main bad guy is external to the world

    Votes: 1 2.6%
  • Other

    Votes: 4 10.5%

  • Total voters
    38

Ysaye

Arbiter
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A much more interesting, pertinent version of a question of the one already up about Baldur's Gate. What would make you accept a new game out as an "Ultima"?
 

DalekFlay

Arcane
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New Vegas
I've barely played Ultima games, so an outsiders perspective... the thing I most know the series for is the Avatar's pure moral code.
 

Grauken

Gourd vibes only
Patron
Joined
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Messages
12,802
A much more interesting, pertinent version of a question of the one already up about Baldur's Gate. What would make you accept a new game out as an "Ultima"?

If it replaced Ultima 9 and was a good resolution to the Guardian saga
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,878
"Top down view with incorrectly angled walls"

Dungeons in Ultima have 1st-person view in the style of Wizardry:

848526-akalabeth-world-of-doom-windows-screenshot-i-m-attacked-by.png

310105-ultima-atari-8-bit-screenshot-the-obligatory-giant-rat-in.png

182118-ultima-ii-the-revenge-of-the-enchantress-dos-screenshot-example.png

925101-exodus-ultima-iii-commodore-64-screenshot-dungeon-view.png
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
470
Interactivity and world simulation.

That's mostly 5-7 though (UO does a pretty good job at it as well - The only thing missing are day cycles for NPCs. Other than that it's probably the one with the most interactive environment)
Ultima 9 is a mixed bag when it comes to interactivity and world simulation. Some stuff works fine, other stuff doesn't. The game has other problems (lots of them).

My main gripe with Ultima 8 was the lack of a proper open world, so that probably is also a thing that makes an Ultima game to me.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
My favorite things about Ultima are:
- interactivity and simulation;
- emergent gameplay;
- continuity between lore and gameplay (e.g. magic system);
- open-endedness and lack of hand-holding.


My least favorite things about Ultima are
- self-inserts;
- naive "moral philosophy";
- repetitive geography (most of the games being set on the same continent, with the same cities and dungeons);
- too few numbers.

Now if someone made a game that would have the former but not the latter, I'd be very happy...

If it carried the name "Ultima" and was made by Larian Studios.

In some ways, I think Larian are better suited (relatively) to creating an Ultima than a Baldur's Gate.
The original DivDiv was supposed to be their Ultima with a hint of Fallout. No, thanks, next.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
A game World that feels both enormous and yet handcrafted. This is what U7 did differently than most open worlds. Every character in the game had their place in the world and interacted with each others accordingly.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
771
Location
Australia
My favorite things about Ultima are:

If it carried the name "Ultima" and was made by Larian Studios.

In some ways, I think Larian are better suited (relatively) to creating an Ultima than a Baldur's Gate.
The original DivDiv was supposed to be their Ultima with a hint of Fallout. No, thanks, next.

Just to clarify, I didn't say Larian would make a good Ultima, just their Ultima would be better than their Baldur's Gate....
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
The original DivDiv was supposed to be their Ultima with a hint of Fallout. No, thanks, next.

Didn't know that but it worked for me, ultima was my least favorite franchise from the stone age, along with Bard Tales and Divinity was really good, in spite of its diablo gameplay.
 
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SausageInYourFace

Angelic Reinforcement
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Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
One thing people don't talk about a lot is that Ultima & DivinityOS are actually pretty tonally similar. Particularly Ultima 7 has a generally serious story but also a lot of really whacky moments. You can talk to a speaking horse one moment but then come across a druid sacrificing a baby on an altar in the woods. Same in Divinity where you have some whacky shit one moment and then find a huge pile of dead bodies and a river of blood somehwere the next. Personally, I love these contrasts and tonal shifts as they keep things fresh and interesting but I guess it breaks the immersion of storyfags or something.

Another thing Divinity is really similar to Ultima is the environmental interaction and the way it allows you to just play around in the gameworld. I think its pretty evident Larian took some inspiration from U7 in that department, its Svens favorite RPG afterall.
 
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V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
The original DivDiv was supposed to be their Ultima with a hint of Fallout. No, thanks, next.

Didn't know that but it worked for me, ultima was almost my least favorite franchise from the stone age, along with Bard Tales, Divinity was really good, in spite of its diablo gameplay.
Not in a literal sense (in a literal sense it reuses the engine and assets from their attempt at making a Diablo-like TDE game), but in terms of most oft-cited source of inspiration. Though it turned out Larian understood Ultima as "whimsical writing and moving stuff around" which misses the point by about half a universe.
Just to clarify, I didn't say Larian would make a good Ultima, just their Ultima would be better than their Baldur's Gate....
I don't know about that. Larian's problem is that they don't understand how to design RPG mechanics beyond the Diablo-style loot and leveling treadmills. Having to work with DnD rules may rectify that. Ultima, on the other hand, has always been very mechanics-light, so Larian's Ultima would be just another Divinity game with Ultima TM slapped on it. And Divinity games don't make good Ultimas because Ultima is all about worldbuilding, both through narrative and level design, and Larian never got it right either.
 

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