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No, I meant MotB. Although both KotORs have this problem too, but I didn't find their voice-overs that good to begin with.You mean KoTOR?
No, I meant MotB. Although both KotORs have this problem too, but I didn't find their voice-overs that good to begin with.You mean KoTOR?
May I inquire as to why you're even interested in the game? If I recall correctly, you absolutely hated AoD and Dungeon Rats. While I'm overjoyed to see such rare open-mindedness about Colony Ship, I'm afraid you will end up being disappointed again.[/QUOTE]Vault Dweller - I would like to apply for the beta, if possible at this point. I'm probably the oldest shithead on this forum (70), same age as that piece of ass Joyce DeWitt in fact, God Bless her tail. I'd be the ideal candidate to take an objective look at Colony Ship.
Vault Dweller - I would like to apply for the beta, if possible at this point. I'm probably the oldest shithead on this forum (70), same age as that piece of ass Joyce DeWitt in fact, God Bless her tail. I'd be the ideal candidate to take an objective look at Colony Ship.
What's your story, mr. Oldfag, sir? Do you remember Woodstock?
Well, it's definitly doable. Goral and I went with 2 different builds as melee fighter & lone wolf, and we did it.Can you Stick as melee late game. Also if you choose mixed since this time Is more Morrowind style (more you use a skill more It will improve) rather than aod style (you can use daggers only but for no reason hoard your points for weapons you will never use) will you get good melee early game but later only ranged because better better ranged weapons and skills make you avoid melee?
The game is fun.
VD, it's still very early in me trying the game, but I have two questions (both in case of playing single character):
1)Weapon exp gain is weapon damage dealt after graze/hit/ critical before damage reduction + 33% rounded down?
2)There is a limit how much you can get defensive (evasion/amour) experience from each opponent during combat? My counting says it's 100 per enemy combatant I am right?
If 1) is true then the system is somehow exploitable.:
-You always gain more by doing criticals, finishing opponents on low HP with critical is recommended if you are able to afford it as it gives extra weapon exp.
- Damage reduction is more exploitable. If you want to do a hybrid fighter you should target people having projectile damage reduction with projectiles and those with melee damage reduction with melee weapons. For best results take both weapons with bonus to critical.
- Another tip for hybrid is to use the weapon that deals more damage to finish up dying enemies:
- Which also means that weapons that deal more damages should level up faster the same applies to weapons with bonus to critical.
- System penalizes using poison grenades as poison chips away enemy HP without giving player skill points.
If 2) is true then a lot of silly things ought to happen during playthroughs. Dalton brothers know something about it. I managed to get higher evasion just before getting Billy (5 level and 68 exp) than in first playthrogh that ended up on Naughty Family (4 level and 80 exp). Stats were the same, with the difference of a single extra point in evasion in the second build. (low skill levels improve quickly, so the extra point doesn't explain this)
However, gaming the system may be fun and my idea would make it less so.
You lost me here, DR is not taken into account. If you make 10 damage to a guy with 0 DR and 10 damage to a guy with 10 DR, you always get 10 points.
That's not really a given. Damage ranges are all pretty close inside the same category, and most overlap. So maybe the difference is 1 or 2 points at best.
This gaming of the system kinda possible with low level enemies. But as you can see on the reports, you won't have much leeway to game the system. You will be getting a bit more LP with better weapons and criticals, but not something that will matter very much in the long run. We made the LP levels "small" for the demo, so you can reach a high level after 12 fights, but in the game it will level up much more slowly (especially after level 3-4). The real difference will be made by tags, INT and also extra training.
(until they get unlucky and get an axe on the head.)
Yes, I suppose theoretically you can sit there calculating which enemy has the right amount of DR versus your particular attack with the right amount of damage to keep him alive and torture him for a bit of extra XP. Doing that, though, it seems to me that you're intent on playing in a miserably boring and pointless way, and there's only so far a game can go to stop you.
If you do 10 damage to a guy with 10 DR, you do 0 effective damage, but get 10 skill exp points. If you can allows yourself to keep the guy with high DR alive long enough you can theoretically grind him as long as you are able to evade/reduce his damage. If there is a low level enemy with some DR reduction somewhere in the actual game, you can wait until the middle game when you have good defense stats and grind him with the worst weapon you have. Going for grazes could help in keeping the victim alive.
However how feasible it would be depends on how cheap ammo is, you would effectively trade a bullet for 2-3 skill points, which may be a bad deal. Sword with critical bonus wouldn't work either, but maybe hammers
Playing more I see you are right. Was the choice to make all weapons do similar damage, a measure against munchkins or do you just wanted players to consider weapons based on abilities/ other advantages they posses rather than boring raw damages? Would bet on the second option.
Been trying to force my level gaining abuses on more difficult encounters, but enemies don't let me bully them. It even somehow backfired because I was taking only defensive perks just to sustain my monkey lifestyle
I enjoy demo greatly. Fights are challenging and I have a few competing ideas on how to build a character.
Working on a few more feats as well.
...you can't stack debuffs???Working on a few more feats as well.
Do a feat that will let you stack debuffs.
Distortion field?I've tried everything I could think of, from using smoke 'nades, gas 'nades, flashbangs (both low-grade and mid-grade variant), even selling everything I got for that high quality axe. I can't get both mid-grade flashbang and axe, so it's one or the other. I tried rushing , I tried backing of and luring them in, nothing can carry me to victory.
Players wanted shotguns to be more powerful, unwisely forgetting that it would make enemies' shotguns more powerful too.Also, it seems shotguns are going to be really OP, or at least the one Big Jim is using that is (Desperado). Seemingly low AP cost, coupled with not only high graze chance but ALSO decent graze damage, it's the bane of every melee char.
Email us your save game first, we'd like to take a look at your blademaster. info@irontowerstudio.comI probably gonna try making the char in VD's screenshot (berserker blunt melee) and see how it goes.
Did you bring along a meat shild? Which game rng mod did you chose?Can't seem to find a reliable way to defeat Big Jim and the gang as a Lone Wolf bladed-evasion char with 8/8/8/6(7 with implant)/6/4.
Had that too. I even upgraded its power cell to make it last 1 turn longer. I also tried turning it on at the start and try turning it later.Distortion field?I've tried everything I could think of, from using smoke 'nades, gas 'nades, flashbangs (both low-grade and mid-grade variant), even selling everything I got for that high quality axe. I can't get both mid-grade flashbang and axe, so it's one or the other. I tried rushing , I tried backing of and luring them in, nothing can carry me to victory.
It's okay. I'm not complaining about Desperado or even shotguns in general. Just saying that it seems Big Jim's quite a lucky guy to possess such powerful stuff.Players wanted shotguns to be more powerful, unwisely forgetting that it would make enemies' shotguns more powerful too.
Aight, wait.Email us your save game first, we'd like to take a look at your blademaster. info@irontowerstudio.com
A meat shield would render my Lone Wolf useless. Though I did try bringing one since I noticed upon their death, Lone Wolf would re-activate.Did you bring along a meat shild? Which game rng mod did you chose?Can't seem to find a reliable way to defeat Big Jim and the gang as a Lone Wolf bladed-evasion char with 8/8/8/6(7 with implant)/6/4.
Exactly. I haven't tried current patch yet but in previous one I wasn't able to beat Gim and Muta w/o it as a lone wolf. Also sometimes I did relax rng settings at least to mid one and after establishing tactics, well, just reload 2-3 times for positive outcome. I consider this appropriate enough for lone wolf case.I noticed upon their death, Lone Wolf would re-activate.