Then what we are arguing about is not combat systems in themselves, but the general trend of faulty TB implementation.
That's the thing. There is no such thing as an inherently good combat system. It depends on the implementation.
Both classic BG, IWD, and PfK, for example, is infinitely more playable than modern TB cRPG except Underrails (which is a good TB implementation).
Arguing which system is inherently superior will always leads to "No True Scottsman" like "oh but but all of these TB games are newfags games. they doesn't count" bullshit.
EDIT: and the problem you pointed out in RtwP allegedly depends on the implementation as well, not ineherent problem with RtwP