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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,088
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
More entertainment for locked-up people: How about an old-school graphical text adventure?

The Curse of Rabenstein

"We should try to find a place to stay for the night. The horses need a rest." Those were the coachman's last words before he disappeared without a trace. Lost deep in the Black Forest, you soon find out that some things should remain buried forever.

ABOUT THIS GAME

The Curse of Rabenstein is the new graphic-/textadventure from Stefan Vogt, the author of the acclaimed Hibernated interactive fiction series. It is the first release from Puddle Soft, a collective formed by members of Pond and with the mission of creating new games for the classic 8-bit and 16-bit home computers of the 80s. The Curse of Rabenstein is following the paths of the legendary adventures from Level 9, but it tries to meet modern gaming expectations, so that the most sophisticated genre back from the day transforms into a contemporary homage.

What does that mean?

Rabenstein is available for the Commodore 64/Plus/4 machines, the Amstrad CPC, the ZX Spectrum (+3, ESXDOS, Next), the Amiga, the Atari ST, MS-DOS systems and modern PCs.

C-64 version:

U9QbSn.png


Commodore Plus/4:

zG4fQu.png


ZX Spectrum:

Jr91Q%2B.png


Amstrad CPC:

cQIhLF.png


The 16-bit platforms (can't tell them apart):

IkqZ2W.png

qky6dF.png

xRWfnL.png


More info (and download links) here.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
11,922
CGA color palette...
:prosper:

Akshually it's EGA, four times the colors of CGA. [/Nerd]
But they are all from the awful CGA palette (or at least it seems so from first glance), the only difference is that EGA can show all of them at once instead of just 4.
Also, for some reason the images embedded here appear to have compression/scaling artifacts. The ones on the site are proper pngs, and the most colors one has is 17 in the graveyard one, which seems to be the Amiga version (based on the default mouse pointer), which could have 24 colors at the very least (actually way more since it's a single static image), and wouldn't be limited to the crayon palette.
:rpgcodex:

E:
BStWS8r.png

:prosper:
 
Last edited:

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,088
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
CGA color palette...
:prosper:

Akshually it's EGA, four times the colors of CGA. [/Nerd]
But they are all from the awful CGA palette (or at least it seems so from first glance).
Also, for some reason the images embedded here appear to have compression/scaling artifacts. The ones on the site are proper pngs, and the most colors one has is 17 in the graveyard one, which seems to be the Amiga version (based on the default mouse pointer), which could have 24 colors at the very least (actually way more since it's a single static image), and wouldn't be limited to the crayon palette.

E:
BStWS8r.png

Interesting. That screenshot looks like a Mode 1-screenshot from the Amstrad CPC (which can do 16 colors but at a poor resolution)... but I checked and this is how it looks on the MS-DOS version. (The screenshot is clearly from a 16-bit version of the game though, because the Amstrad can't do that good a font, even if the screen is split between Mode 1 and Mode 0-resolution. The screenshot I marked as being from the Amstrad CPC has about the best-looking font you can get on that machine.)

I get the feeling he's mix-matching images from various versions here... but why? To save time?
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
11,922
CGA color palette...
:prosper:

Akshually it's EGA, four times the colors of CGA. [/Nerd]
But they are all from the awful CGA palette (or at least it seems so from first glance).
Also, for some reason the images embedded here appear to have compression/scaling artifacts. The ones on the site are proper pngs, and the most colors one has is 17 in the graveyard one, which seems to be the Amiga version (based on the default mouse pointer), which could have 24 colors at the very least (actually way more since it's a single static image), and wouldn't be limited to the crayon palette.

E:
BStWS8r.png

Interesting. That screenshot looks like a Mode 1-screenshot from the Amstrad CPC (which can do 16 colors but at a poor resolution)... but I checked and this is how it looks on the MS-DOS version. (The screenshot is clearly from a 16-bit version of the game though, because the Amstrad can't do that good a font, even if the screen is split between Mode 1 and Mode 0-resolution. The screenshot I marked as being from the Amstrad CPC has about the best-looking font you can get on that machine.)

I get the feeling he's mix-matching images from various versions here... but why? To save time?
I think it was probably made in that 16 color mode in the first place and only platforms that cannot support that many colors got different versions.

It's pretty funny looking at the size differences between different platforms as well.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052


In Russia there's a much funnier polit-MK. Too incomprehensible for the foreigners even if it was translated, though.

Russian Wheel of Fortune expy-themed, there are subs but they totally miss the point on most of the jokes:



Ru Elections 2018 themed:

 

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