Delterius
Arcane
roleplaying is having an inventory, the more inventory you have the more roleplaying it is
At this point I don't expect the fundamentals, that we have seen already, to be dramatically changed. They are most likely focusing on hunting bugs and making sure the game doesn't break when running.ut anyway we're all going on very old information with this game. The gameplay footage in the OP is now almost a year old. Who knows how this game will look like by the time they're ready to show it again.
There is like 9 months till release,that is a lot of time for bug hunting.At this point I don't expect the fundamentals, that we have seen already, to be dramatically changed. They are most likely focusing on hunting bugs and making sure the game doesn't break when running.ut anyway we're all going on very old information with this game. The gameplay footage in the OP is now almost a year old. Who knows how this game will look like by the time they're ready to show it again.
There is like 9 months till release,that is a lot of time for bug hunting.At this point I don't expect the fundamentals, that we have seen already, to be dramatically changed. They are most likely focusing on hunting bugs and making sure the game doesn't break when running.ut anyway we're all going on very old information with this game. The gameplay footage in the OP is now almost a year old. Who knows how this game will look like by the time they're ready to show it again.
Summer in USA starts on the 1st of June and ends on 31th of August, so it sounds about right.In the last development update back in January, they said the plan was to be content-complete by summer. So yeah, I don't think they're just polishing and fixing bugs yet.
They probably wanted to avoid releasing the game at the same window of time as Cyberpunk 2077 too. I'd even go as far as to say that avoiding CP77 was their primary goal and "content quality assurance" is a convenient pretext for doing just that.There is like 9 months till release,that is a lot of time for bug hunting.
But the release date is set for December 31.There is like 9 months till release,that is a lot of time for bug hunting.At this point I don't expect the fundamentals, that we have seen already, to be dramatically changed. They are most likely focusing on hunting bugs and making sure the game doesn't break when running.ut anyway we're all going on very old information with this game. The gameplay footage in the OP is now almost a year old. Who knows how this game will look like by the time they're ready to show it again.
In the last development update back in January, they said the plan was to be content-complete by summer. So yeah, I don't think they're just polishing and fixing bugs yet.
It's March now. Going by their plan they have three more months to keep building the game, and it's likely that there will be further delays due to coronavirus etc.
The fact that there hasn't been a development update since January IMO suggests that the game is in a major transition and might look a bit different when they're done.
Nice catch, but I am pretty sure it's a placeholder. Everywhere else the release date is unspecified "2020", so "December 31, 2020" falls right into that. It'll most likely change when they officially give us a concrete info about when the game releases.
Nigga learn to read...
Most likely,still it is an official statement. So i will give it more validity than some blind predictions.Nice catch, but I am pretty sure it's a placeholder. Everywhere else the release date is unspecificed "2020", so "December 31, 2020" falls right into that. It'll most likely change when they officially give us a concrete info about when the game releases.
Nigga learn to read...
Nosferatu might be added post-launch. Not sure what you're referring to about level design.
Which makes me wonder if this is something about the third person
Which makes me wonder if this is something about the third person
They already said that third person will not be in the game.
Ahhh no they can't lol. It is a flu type of virus that needs warm body to inhabit,it is not a fucking blood disease. It just shows how stupid modern writers are and how they lack the most basic life experience and knowledge.Covid is ruining the unlife too
we want to give the Malkavians' representation of mental illness the respect and dignity it deserves in Bloodlines 2
Dev Diary #10: These past months were about side-quests and traversal said:Hello everyone!
February and March have been intense, for many reasons. Like many others in the US and around the world, the COVID-19 outbreak has changed how we work in the last few weeks. To help mitigate this unprecedented illness, our developers are all working from home. We have provided infrastructure and hardware support for that to happen, as well as provided more tools and procedures to help facilitate communication. The biggest challenge to us has been the separation. We shockingly like each other in this studio and have found it a little difficult not to be able to hang out during the week. But we also want to keep our developers and their families safe, so this is a small price to pay. The new working from home paradigm seems to be agreeing with people, and development is proceeding from the comfort of our own homes.
Speaking of which, we are seeing more and more of the game come together. On the road to “content complete” many features are getting locked including side quests, systems, and animations. We're getting to the point where the game you'll get to play at release is clearly recognizable through the construction dust.
Side quests are where you really get to meet the World of Darkness in Bloodlines 2, just like the first game. They're also one of the main rewards for stepping off the beaten path and exploring our version of Seattle. Most of our side-quests are written, scripted, and locked down in the game, and we are very excited to share them with you. The narrative design department has been hard at work making sure these side quests feel every bit as integral to the fabric of the game as the main quests.
The game grew in other ways as well. It always was central to our vision to make players feel like a vampire through gameplay. One side of it is to create this freedom in movements that a mere mortal could never experience. This led us to the decision to expand your baseline Thinblood abilities to traversal - you can use Chiropteran Glide, Mentalism Pull for specific objects or Nebulation through vents at any time, regardless of your primary Thinblood Discipline choice. We went through the game, particularly the hubs, and investigated all the ways we could make them even more exciting and seamless for you to use. These powers have been with us for a long time, and we can fully leverage their potential uses throughout all levels for puzzles, rewards, and perhaps some secrets for you to find.
We organized a mocap session in February, focusing on facial and dialogue animations. Our animation team has been polishing things like the feeding animations, combat, Discipline usage, and other vampire mainstays (no devs were hurt in the recording of this mocap session, proof in images).
Thanks for reading and stay safe!
One side of it is to create this freedom in movements that a mere mortal could never experience. This led us to the decision to expand your baseline Thinblood abilities to traversal - you can use Chiropteran Glide, Mentalism Pull for specific objects or Nebulation through vents at any time, regardless of your primary Thinblood Discipline choice.
Not necessarily. With access to many abilities, it's easy to spread yourself Thin.One side of it is to create this freedom in movements that a mere mortal could never experience. This led us to the decision to expand your baseline Thinblood abilities to traversal - you can use Chiropteran Glide, Mentalism Pull for specific objects or Nebulation through vents at any time, regardless of your primary Thinblood Discipline choice.
Does this mean that you basically have all three Thinblood disciplines right from the start? If so you would really be a very powerfull Thinblood...
One side of it is to create this freedom in movements that a mere mortal could never experience. This led us to the decision to expand your baseline Thinblood abilities to traversal - you can use Chiropteran Glide, Mentalism Pull for specific objects or Nebulation through vents at any time, regardless of your primary Thinblood Discipline choice.
Does this mean that you basically have all three Thinblood disciplines right from the start? If so you would really be a very powerfull Thinblood...