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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

jungl

Augur
Joined
Mar 30, 2016
Messages
1,420
I prefer guys with 70+ defense, who also - in addition to Lone Wolf - heavily invested in Resolve and HP so they don't break or die and can hold up 3-4 Orc Warriors or Chosen.

They also can make a run to a Necromancer, Geist or Priest, because with defense that high they can slip through enemies' zone of control.

At that point your larping 70 melee defense the game is over and your brothers outleveled all the content. shamshirs and three headed maces are even more not optimal and useless late game.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,395
I prefer guys with 70+ defense, who also - in addition to Lone Wolf - heavily invested in Resolve and HP so they don't break or die and can hold up 3-4 Orc Warriors or Chosen.

They also can make a run to a Necromancer, Geist or Priest, because with defense that high they can slip through enemies' zone of control.

At that point your larping 70 melee defense the game is over and your brothers outleveled all the content. shamshirs and three headed maces are even more not optimal and useless late game.

Let's see you outlevel the Black Monolith :lol:
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
I prefer guys with 70+ defense, who also - in addition to Lone Wolf - heavily invested in Resolve and HP so they don't break or die and can hold up 3-4 Orc Warriors or Chosen.

They also can make a run to a Necromancer, Geist or Priest, because with defense that high they can slip through enemies' zone of control.

At that point your larping 70 melee defense the game is over and your brothers outleveled all the content. shamshirs and three headed maces are even more not optimal and useless late game.
What? Larping? I don't get it.

Anyway, you don't 'outlevel' the content just because you have a decent tank. A Bro with around 10 starting defense and 2-3 stars in it is easy to find and with a heater, 'Gifted' and 'Shield Expert' he'll get to roughly 70 at lvl 11. Nothing 'OP' about it either.

The three headed flail stays a great weapon for a tank. I don't know what to tell you. It's either that or a spear, if the tank has enough fatigue for a spearwall or two. (A tank can make use of famed 'Medium Armor' here.)

As for the Shamshir - yeah it's not great. Congratulations, you've found one of the 10-15% of weapon (categorie)s that are so 'niche' they can be called useless. The great weapon variety is still one of BBs biggest assets.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Slave soldiers in history - well trained, well armed often fully professional or elite, with plenty of carrier advancement possibilities
Slave soldiers in BB - expendable rabble barely armed with anything

So tired of this trope
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,252
Slave soldiers in history - well trained, well armed often fully professional or elite, with plenty of carrier advancement possibilities
Slave soldiers in BB - expendable rabble barely armed with anything

So tired of this trope
Mongols did exactly this - sent captives first.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh hell yes http://battlebrothersgame.com/dev-blog-132-gunpowder-weapons/

DEV BLOG #132: GUNPOWDER WEAPONS

As you’ve already learned here, the southern city states are places where medieval science flourishes. Advancements in medicine, astrology and alchemy are unlike anything found in the north. You’ve also learned a good deal about the alchemy part already, but now it’s time to look at their finest alchemical achievement: Gunpowder weapons. This requires a bit of an introduction, so let’s start!

INTRODUCTION
Battle Brothers is set in an era spanning the early to high medieval ages as we move from Scramasax to Greatsword and across all the tiers of equipment. There’s a few outliers, such as the Fencing Sword, but by and large this dictates what kind of equipment may make its way into the game. It’s also the reason why there isn’t any full-blown plate armor available. Naturally, the same restrictions apply to any gunpowder weapons we’re going to introduce.

Until the ‘Blazing Deserts’ DLC, the setting was limited to draw inspiration from Europe. Gunpowder weapons weren’t much of a thing there at the time, but it doesn’t mean that other cultures weren’t employing them. The gunpowder weapons we’re going to introduce aren’t the muskets that many people may immediately think of, because these clearly would fall out of the era that Battle Brothers covers. Instead, they are very early firearms based on what eastern cultures actually had available at the time.

ingame.jpg


Gunpowder weapons work differently from any other ranged weapons in the game and fill their own niche. Their attacks don’t target individual opponents, but instead hit an area of effect covering multiple tiles and always hit both body and head. Also differently from any other weapons, the skill of a shooter and the defenses of a target don’t determine whether a target is hit at all, but rather for how much damage it is hit. The higher the skill of a shooter, the more damage a target receives. The higher the defenses of a target, the less damage it receives. For example, while you’ll have a hard time dodging a load of shrapnel being shot at you in its entirety, a shield offers good protection against it and will reduce any damage you might otherwise take.

overlay.jpg


Because it’s important to understand the area of effect an attack with a gunpowder weapon will cover, not least to avoid friendly fire, we’ve revised how these are displayed in the game. No matter if a tile is empty or not, you’ll now always see which tiles are in the line of fire. Naturally, this goes for any melee attacks already in the game as well. So with all that said, let’s take a closer look at the gunpowder weapons available for you to use.

THE FIRELANCE
The Firelance is an explosive charge mounted on a wooden stick. Once ignited, it will spew fire in a straight line covering multiple tiles in front of the shooter. It has limited range, but can still be safely fired from the backline without hitting your own men. Victims caught in the jet of fire may suffer one of the new burning injuries.

blog_gunpowder_01-1024x483.jpg


The Firelance has a single use in combat, after which it is burned out and useless. Like throwing weapons, it is automatically refilled after each battle and can be used again in the next one. Firelances are particularly useful to soften enemy ranks in deep formation, as they are able to set ablaze opponents in their backline that are out of reach of most polearms or Greatswords and are guaranteed to hit. The conscripted armies of city states regularly make use of them before battle lines clash.

THE HANDGONNE
The Handgonne is a massive cast iron cannon with a wooden handle. It fires shrapnel in a cone and can hit multiple targets with one shot for devastating damage, but at less range than either bow or crossbow. Similar to a crossbow, it has to be reloaded after every shot with shrapnel and powder carried in the ammunition slot. As it is heavier and more cumbersome to reload than even a crossbow, a character carrying a Handgonne can not fire, reload and move in the same turn.

blog_weapons_03-1-1024x483.jpg


The Handgonne excels against multiple lightly armored targets, but can also be effectively employed for damaging several more heavily armored opponents at once. Because the Handgonne covers a wide cone, smart positioning and watching out for friendly fire is important. Used right, it can quickly even the odds if overwhelmed by superior enemy numbers – after all, the more enemies, the more targets to hit. And any target thus hit may suffer both piercing and burning injuries.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,908
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Until the ‘Blazing Deserts’ DLC, the setting was limited to draw inspiration from Europe. Gunpowder weapons weren’t much of a thing there at the time, but it doesn’t mean that other cultures weren’t employing them. The gunpowder weapons we’re going to introduce aren’t the muskets that many people may immediately think of, because these clearly would fall out of the era that Battle Brothers covers. Instead, they are very early firearms based on what eastern cultures actually had available at the time.

They have no problem adding armour from the era of muskets designed with muskets in mind though. Classic.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,691
Until the ‘Blazing Deserts’ DLC, the setting was limited to draw inspiration from Europe. Gunpowder weapons weren’t much of a thing there at the time [...] The gunpowder weapons we’re going to introduce aren’t the muskets that many people may immediately think of, because these clearly would fall out of the era that Battle Brothers covers. [...]
Really? I'd say gunpowder weapons (hand cannons) were a thing at the time:

The hand cannon was widely used in China from the 13th century onward and later throughout Europe in the 14th century until at least the 1560s, when it was supplanted by the matchlock arquebus, which is the first firearm to have a trigger.
I am not against implementing guns, but they shouldn't make bullshit arguments.
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
Slave soldiers in history - well trained, well armed often fully professional or elite, with plenty of carrier advancement possibilities
Slave soldiers in BB - expendable rabble barely armed with anything

So tired of this trope
Depends on the region and how slavery was practiced. A viking thrall had full rights of becoming a respected free man if he proved himself in battle. How slaves are treated is often inversely correlated to their performance and general equipment in battle.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,015
Steve gets a Kidney but I don't even get a tag.
Until the ‘Blazing Deserts’ DLC, the setting was limited to draw inspiration from Europe. Gunpowder weapons weren’t much of a thing there at the time, but it doesn’t mean that other cultures weren’t employing them. The gunpowder weapons we’re going to introduce aren’t the muskets that many people may immediately think of, because these clearly would fall out of the era that Battle Brothers covers. Instead, they are very early firearms based on what eastern cultures actually had available at the time.

They have no problem adding armour from the era of muskets designed with muskets in mind though. Classic.
Until the ‘Blazing Deserts’ DLC, the setting was limited to draw inspiration from Europe. Gunpowder weapons weren’t much of a thing there at the time [...] The gunpowder weapons we’re going to introduce aren’t the muskets that many people may immediately think of, because these clearly would fall out of the era that Battle Brothers covers. [...]
Really? I'd say gunpowder weapons (hand cannons) were a thing at the time:

The hand cannon was widely used in China from the 13th century onward and later throughout Europe in the 14th century until at least the 1560s, when it was supplanted by the matchlock arquebus, which is the first firearm to have a trigger.
I am not against implementing guns, but they shouldn't make bullshit arguments.
my dudes

boom stick go boom
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,097
Seems weird that they're AOE, damage to both head & body & there's no hitchance. They're probably going to be a pain in the ass to balance properly.
 

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