Child of Malkav
Erudite
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting. That aside though, he wasn't more of a Gary Stu than your average CRPG protagonist.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Except roguelikes, simulations/simulators and survival games.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Meh, they could use the diablerie excuse and be done with it. Not really familiar with thinblood lore but it's clear that you'll own everyone in the game by the end.Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting. That aside though, he wasn't more of a Gary Stu than your average CRPG protagonist.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Yeah but knowing is half the battle. Once you understand the mechanics and patterns and you have priorities set up, threats in roguelikes and survival games become predictable and easy to overcome.Except roguelikes, simulations/simulators and survival games.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Lol. You mean those game where you chop down a tree for 10s using a stone axe and then get as nice bundle of stacked wood?! And you never hit yourself by accident, get Sepsis and die?Except roguelikes, simulations/simulators and survival games.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
I was thinking more along the lines of NEO Scavenger, where you can die of...:Lol. You mean those game where you chop down a tree for 10s using a stone axe and then get as nice bundle of stacked wood?! And you never hit yourself by accident, get Sepsis and die?Except roguelikes, simulations/simulators and survival games.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
True, but same can be said for pretty much any game, because in most of them the challenge decreases the more you learn about it.Yeah but knowing is half the battle. Once you understand the mechanics and patterns and you have priorities set up, threats in roguelikes and survival games become predictable and easy to overcome.
Still does not compare with real life like the person you quoted said. You jump into this shark infested sea yourself.I was thinking more along the lines of NEO Scavenger, where you can die of...:Lol. You mean those game where you chop down a tree for 10s using a stone axe and then get as nice bundle of stacked wood?! And you never hit yourself by accident, get Sepsis and die?Except roguelikes, simulations/simulators and survival games.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
...you know, a proper SURVIVAL game? Not some happy crafting game masquerading as a survival game.
- Acute bleeding to the lung
- Cardiac arrest
- Severe traumatic brain injury
- Blood loss
- Cholera
- Poisoning
- Dehydration
- Hypotermia
- Starvation
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
What kind of an argument is that supposed to be? Nothing compares to life. Games will be games - youStill does not compare with real life like the person you quoted said. You jump into this shark infested sea yourself.
I know, I know. Still somewhat of a cop-out though, especially given that White Wolf refuses to acknowledge VtMB's taxi driver as Caine.Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible !
That is because westerners seem to have this fetish for murderhoboing and being asshats in general. Take away the option to be Evil in your RPG and watch the whines start.reason why wrpgs are power fantasy cause the story and gameplay suck you are mostly killer hoboing everyone.
White Wolf is cancelled when it comes to darkest lore of BL1.I know, I know. Still somewhat of a cop-out though, especially given that White Wolf refuses to acknowledge VtMB's taxi driver as Caine.Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible !
They were compltely unsubtle about it. NPCs call you out on it, even. What's unique is that the game acknowledges it and leaves it up to interpretation.The MC was a mega-super-giga-snowflake in Bloodlines 1 too, but they were subtle about it.
Don't really mind it either way. Even if the lore might be twisted here and there, the game itself doesn't portray the PC as a Gary Stu. You're still an errand boy going around and doing the bidding of your betters and your actions end up shaping the local vampire hierarchy, no world shattering stuff.They were compltely unsubtle about it. NPCs call you out on it, even. What's unique is that the game acknowledges it and leaves it up to interpretation.The MC was a mega-super-giga-snowflake in Bloodlines 1 too, but they were subtle about it.
NPCs became aware of that quite late, too late for anyone to do anything about it. IIRC, the first time someone *can* mention anything is when you bring the sarcophagus to LaCroix's office and have 5 points into a discipline. Beckett says that it's extraordinary to have mastered a discipline so fast. That's almost end-game at that point.They were compltely unsubtle about it. NPCs call you out on it, even. What's unique is that the game acknowledges it and leaves it up to interpretation.The MC was a mega-super-giga-snowflake in Bloodlines 1 too, but they were subtle about it.
NPCs became aware of that quite late, too late for anyone to do anything about it.
Eh, it's still a stretch. Is it theoretically possible? Sure, but there are no hints within the game to point towards that. All of it points towards Caine's direct involvement if anything.We don't know our generation, the blood points aren't influenced only by it. Old ghouls have more blood points too.