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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
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Location
Romania
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,900
Location
大同
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting. That aside though, he wasn't more of a Gary Stu than your average CRPG protagonist.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,524
Location
Romania
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting. That aside though, he wasn't more of a Gary Stu than your average CRPG protagonist.
Meh, they could use the diablerie excuse and be done with it. Not really familiar with thinblood lore but it's clear that you'll own everyone in the game by the end.

Edit: typos.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,524
Location
Romania
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Except roguelikes, simulations/simulators and survival games.
Yeah but knowing is half the battle. Once you understand the mechanics and patterns and you have priorities set up, threats in roguelikes and survival games become predictable and easy to overcome.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Except roguelikes, simulations/simulators and survival games.
Lol. You mean those game where you chop down a tree for 10s using a stone axe and then get as nice bundle of stacked wood?! And you never hit yourself by accident, get Sepsis and die?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,773
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Except roguelikes, simulations/simulators and survival games.
Lol. You mean those game where you chop down a tree for 10s using a stone axe and then get as nice bundle of stacked wood?! And you never hit yourself by accident, get Sepsis and die?
I was thinking more along the lines of NEO Scavenger, where you can die of...:
  • Acute bleeding to the lung
  • Cardiac arrest
  • Severe traumatic brain injury
  • Blood loss
  • Cholera
  • Poisoning
  • Dehydration
  • Hypotermia
  • Starvation
...you know, a proper SURVIVAL game? Not some happy crafting game masquerading as a survival game.

Yeah but knowing is half the battle. Once you understand the mechanics and patterns and you have priorities set up, threats in roguelikes and survival games become predictable and easy to overcome.
True, but same can be said for pretty much any game, because in most of them the challenge decreases the more you learn about it.

Still, these games don't lend themselves well to power fantasy fulfillment. In these cases surviving is enough and that's a different area.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Except roguelikes, simulations/simulators and survival games.
Lol. You mean those game where you chop down a tree for 10s using a stone axe and then get as nice bundle of stacked wood?! And you never hit yourself by accident, get Sepsis and die?
I was thinking more along the lines of NEO Scavenger, where you can die of...:
  • Acute bleeding to the lung
  • Cardiac arrest
  • Severe traumatic brain injury
  • Blood loss
  • Cholera
  • Poisoning
  • Dehydration
  • Hypotermia
  • Starvation
...you know, a proper SURVIVAL game? Not some happy crafting game masquerading as a survival game.
Still does not compare with real life like the person you quoted said. You jump into this shark infested sea yourself.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,770
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.

Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible :)!
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,773
Still does not compare with real life like the person you quoted said. You jump into this shark infested sea yourself.
What kind of an argument is that supposed to be? Nothing compares to life. Games will be games - you can should only take the interesting bits and leave out the tedious bits. And hope the whole ends up being fun. That's it. So don't try to sell me "real life". It's not as fun as you might think.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,425
reason why wrpgs are power fantasy cause the story and gameplay suck you are mostly killer hoboing everyone.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,900
Location
大同
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.

Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible :)!
I know, I know. Still somewhat of a cop-out though, especially given that White Wolf refuses to acknowledge VtMB's taxi driver as Caine.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,515
reason why wrpgs are power fantasy cause the story and gameplay suck you are mostly killer hoboing everyone.
That is because westerners seem to have this fetish for murderhoboing and being asshats in general. Take away the option to be Evil in your RPG and watch the whines start.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
All games are power fantasies in some way or another, as they should be. You want balance or to feel powerless or simulate a survival situation? Then you have real life for that.
Main issue with the PC was that his rise in power level couldn't be explained in a straightforward manner in terms of the tabletop setting.

Oh, Troika even thought of that. Several NPC remark on your power and Caine himself is driving you around for fun so everything is possible :)!
I know, I know. Still somewhat of a cop-out though, especially given that White Wolf refuses to acknowledge VtMB's taxi driver as Caine.
White Wolf is cancelled when it comes to darkest lore of BL1.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,900
Location
大同
The MC was a mega-super-giga-snowflake in Bloodlines 1 too, but they were subtle about it.
They were compltely unsubtle about it. NPCs call you out on it, even. What's unique is that the game acknowledges it and leaves it up to interpretation.
Don't really mind it either way. Even if the lore might be twisted here and there, the game itself doesn't portray the PC as a Gary Stu. You're still an errand boy going around and doing the bidding of your betters and your actions end up shaping the local vampire hierarchy, no world shattering stuff.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
The MC was a mega-super-giga-snowflake in Bloodlines 1 too, but they were subtle about it.
They were compltely unsubtle about it. NPCs call you out on it, even. What's unique is that the game acknowledges it and leaves it up to interpretation.
NPCs became aware of that quite late, too late for anyone to do anything about it. IIRC, the first time someone *can* mention anything is when you bring the sarcophagus to LaCroix's office and have 5 points into a discipline. Beckett says that it's extraordinary to have mastered a discipline so fast. That's almost end-game at that point.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
There is a perfectly good explanation that doesn't feature Cain/the cabbie at all - the PC was an old ghoul with wiped memories before they were turned into a vampire. Dracula is a precedent.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
We don't know our generation, the blood points aren't influenced only by it. Old ghouls have more blood points too.
 
Vatnik Wumao
Joined
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Messages
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Location
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We don't know our generation, the blood points aren't influenced only by it. Old ghouls have more blood points too.
Eh, it's still a stretch. Is it theoretically possible? Sure, but there are no hints within the game to point towards that. All of it points towards Caine's direct involvement if anything.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
Nothing points to Caine's involvement outside of the game's file names. Yes, it was intended for Caine to be it, but involving him would be bad writing, especially when there's another more plausible explanation.
 
Vatnik Wumao
Joined
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Messages
17,900
Location
大同
More plausible maybe, but it is not hinted at all. At least it could be Caine given the taxi driver's mysteriousness, even if WW denied it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
It's not hinted because it was intended for Caine to be the instigator. However, perhaps Troika weren't aware that an old-ghoul-turned-vampire can do the things the PC can. It explains both the faster acquisition of disciplines and the blood points while having a high generation. Dracula is one such case.
 

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