Pink Eye
Monk
Before I begin, this thread was not created out of some erratic whim. It appears that some anons have taken insult to my monk builds. Indeed, said individuals, are revolted over the notion of an individual having fun with a class that they so dearly love. Why, said individuals are quite exasperated by monks and the idea of fun - the hubris of it all! So, pray tell, what does this have to do with this specific community?
The idea of fun vs min maxxing is not unique to the mongrels that inhabit /pfg/. Such debates have raged on since time itself. Indeed, if you're not abusing mechanic x y and z, then your build is considered inferior. If you're not exploiting untended bug, or feature of the game, then your build is rubbish. Or perhaps even, the most baboon form of thinking; if you're not squeezing that small 0.5 incremental damage, that is inconsequential in the grand scheme of things, then your build is considered unoptimal.
We've all had fun and creative ideas for a good build. Only to realize said build isn't as good in game. So we proceed to a public forum and ask for advice from experienced players, on how to make the build work. Only to have some mutated fetus of a man, that should have been aborted during early pregnancy. Vomit out refuse on how we're idiots, or how said build is lame, or how we should ditch that idea completely. This form of nethanderal rational stifles both creativity and fun, and leads to the worst offense known. Min maxxing for the sake of min maxxing. Where fun ends and nonsensical begins. This very manifestation is what devours build making circles, and leads to uncivilized discourse.
I've always based myself on one single metric when evaluating a build's peformance - can I beat the game with this build? If I can, then said build is fine. If I can't, then I revise and figure out how to make the build work in a matter that is both fun and appealing to me. We often forgot that people play games for fun.
The idea of fun vs min maxxing is not unique to the mongrels that inhabit /pfg/. Such debates have raged on since time itself. Indeed, if you're not abusing mechanic x y and z, then your build is considered inferior. If you're not exploiting untended bug, or feature of the game, then your build is rubbish. Or perhaps even, the most baboon form of thinking; if you're not squeezing that small 0.5 incremental damage, that is inconsequential in the grand scheme of things, then your build is considered unoptimal.
We've all had fun and creative ideas for a good build. Only to realize said build isn't as good in game. So we proceed to a public forum and ask for advice from experienced players, on how to make the build work. Only to have some mutated fetus of a man, that should have been aborted during early pregnancy. Vomit out refuse on how we're idiots, or how said build is lame, or how we should ditch that idea completely. This form of nethanderal rational stifles both creativity and fun, and leads to the worst offense known. Min maxxing for the sake of min maxxing. Where fun ends and nonsensical begins. This very manifestation is what devours build making circles, and leads to uncivilized discourse.
I've always based myself on one single metric when evaluating a build's peformance - can I beat the game with this build? If I can, then said build is fine. If I can't, then I revise and figure out how to make the build work in a matter that is both fun and appealing to me. We often forgot that people play games for fun.
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