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Mount & Blade II: Bannerlord

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,392
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
New patch:

Patch Notes e1.0.2

Versions

Native: e1.0.0
SandboxCore: e1.0.2
Sandbox: e1.0.2
Storymode: e1.0.2
CustomBattle: e1.0.2

  • Some of the crashes from older saves are fixed and these saves can be used again. (especially caused by fencing stolen goods & rival gang leader quests).
  • Enabled Steam cloud saves.
  • A bug that was preventing some players (especially Windows 7 users) from logging into the multiplayer lobby has been fixed. There may be further issues in this regard. We are investigating the matter.
  • Fixed a crash that occurred when entering a custom battle.
  • Various localisation fixes. Some texts are only in English due to lacking localisation tags. Now they can be updated by translators and will be added to the game soon.
  • Some variable texts were not shown correctly. Some of them are fixed, more will be fixed in upcoming patches.
  • Some Turkish translation corrections and typo fixes.
  • Fixed an AI-related issue that crashed the game.
  • Fixed an AI calculation error on aiming ranged weapons against mounted enemies.
  • Fixed launcher not being visible for some users.
  • Fixed errors and crashes after changing language in multiplayer.
  • Fixed encyclopedia faction "Part of" crash on creating player faction.
  • Hero crafting stamina is now saved. Loading does not restore stamina.
  • Localised text manager does not crash on invalid source file.
  • Fixed a crash that occurs in some towns when we try to take a walk.
  • Fixed a crash that occurs during a conversation with various characters.
  • Fixed a crash that occurred after activating the “Fencing Stolen Goods” quest.
  • Fixed a crash when creating a new hero. Mainly happened when opening a new campaign or having a baby.
  • Fixed a crash that occurred when “Headman Needs Grain” issue time out.
  • Fixed a crash that occurred when the player clan gained renown while the player character is a prisoner.
  • Fixed a crash that occurred when a quest time out in Quest Manager.
  • A crash caused by initiating peace barter with heroes that do not have parties has been fixed.
  • Fixed a crash that occurred when the player has created their own kingdom and the conspiracy progress quest starts.
  • Added notifications to certain parts of the Main Storyline.
  • Fixed a bug where using the ransom all prisoners button didn’t give roguery XP.
  • Removed ransoming prisoners' trade skill gain.
  • Decreased ransoming prisoners' roguery skill gain by 40%
  • An issue with the 3rd banner piece fixed.
  • Party initialisation in Radagos' Hideout is changed to a more stable version.
  • Fixed a crash that occurred when selecting "You're breaking the law." option when the "Family Feud" quest is active.
  • Fixed quest NPC remains in the player's clan at the end of the Family Feud quest bug.
  • Fixed quest NPC remains in the player's clan at the end of the Lord Needs Tutor quest bug.
  • Fixed getting Family Feud quest NPC as a companion and progressing in Rebuild Your Clan quest bug.
  • Fixed a crash that occurred when LordWantsRivalCapturedIssueQuest Quest Giver becomes a prisoner.
  • Fixed a crash that occurred when trying to force village notables to give supplies/recruits.
  • Fixed a crash that occurred when a game that is saved during the ExtortionByDeserters quest is loaded.
  • Fixes a possible crash that might occur if the player loads a game that was saved during the following quests: MerchantNeedsHelpWithLooters, EscortMerchantCaravan, LocateAndRescueTraveller (tutorial quest), TravelToVillage (tutorial quest), IstianasBannerPiece, ArzagosBannerPiece.
  • Players that are at war with minor factions will now be able to join kingdoms even if the kingdom is not at war with that minor faction.
  • Fixed the bug where war state with factions that have been destroyed was not being cleared.
  • A crash related to successfully making peace through barter has been fixed.
  • Changed Strong Smith perk description to Controlled Smith
  • Fixed a charm skill exploit which happens in marriage barter.
  • Fixed a bug where companions were unable to be used after sending them to fix an issue.
  • If you have some troops outside of the hideout, you are no longer taken as a prisoner anymore when you lose an encounter.
  • Fixed a crash that occurs sometimes after a siege battle (after dying in siege battle, after go to defend in a siege, after trying to exit from a siege etc.)
  • Fixed a crash that occurred when the player tried to select & sell prisoners.

https://www.taleworlds.com/en/News/328
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,601
Is it even implemented yet?


Yeah I've done it successfully.

ziwSxnV.png

The two cities with the "bear" banner are the "Empire of Calradia", my Imperial faction.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,067
Its just two days and Taleworlds probably fixed more bugs than Bethesda tried to fix in Fallout 76 since its premiere.
They could have easily done that within these past few months before the release. 8 years spent on development and your company doesn't even seem to care for basic game testing.
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,392
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Its just two days and Taleworlds probably fixed more bugs than Bethesda tried to fix in Fallout 76 since its premiere.
They could have easily done that within these past few months before the release. 8 years spent on development and your company doesn't even seem to care for basic game testing.
If you read the dev diaries you'd know that their focus has mostly been on the sim.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,803
Will be a while longer before we get proper gameplay patches – fixing crashes is always the top priority for any game dev company, so we'll only see more of that for now. I am surprised by the state of the game, however – the many obvious issues seem to be screaming that the release was rushed. REALLY rushed when even the starting quest is bugged (first time user experience – shit that should also rest on top of the priority checklist, and be thoroughly tested. If your game has bugs, you sure as hell do not want to show them during first impressions). But why? This game was in development for an insane amount of time, the devs have been steadily refusing to give out a release date for years. So why the rushed delivery and panicked hotfixing?
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,669
Location
Wandering the world randomly in search of maps
[*]Fixed a bug where using the ransom all prisoners button didn’t give roguery XP.
[*]Removed ransoming prisoners' trade skill gain.
[*]Decreased ransoming prisoners' roguery skill gain by 40%
Funny that an action wasn't giving XP so they fix it, but then nerf it. Because we can't have players gaining skills or leveling up in our game.
 
Last edited:

LizardWizard

Cipher
Joined
Feb 14, 2014
Messages
995
Its just two days and Taleworlds probably fixed more bugs than Bethesda tried to fix in Fallout 76 since its premiere.

Except Warband is still a better game

But considering Betheseda hasn't developed a decent game since 2002 that's a pretty apt comparison
 
Last edited:

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
Funny that an action wasn't giving XP so they fix it, but then nerf it. Because we can't have players gaining skills or leveling up in our game.
Doubt it was meant to double dip xp with both trade and roguery (even if it does make sense) since other player actions don't seem to have that dual benefit. Right now, the skill gains (as is leveling because of it) in general are slow as hell; hopefully they'll be adding skill books, trainers and such later on.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,601
How difficult are you finding it?

Relatively easier than Warband so far. Especially when it comes to conquering new cities, since cities (and lords, after they are defeated) no longer have a garisson of 200 troops spawing at any given moment by default (their militia and garisson size are tied to improvements their owner can construct), so when I tried besieging Zeonica for example I had an army of 200-300 against a local militia garisson of 100 mostly low-level troops.

Naturally, some faction will declare war on you sooner or later if you are relatively weak, and begin sending 400+ armies against you. I was fortunate because my first city had been awarded to me before I had started my faction, when I was still with the Western Empire, so I had already bolstered its garisson considerably with top-tier troops, and then if you select "Leave Faction" you have the option to retain your holdings, which I naturally did. So with a combination of good garisson and the occasional exploit like the one in the video I posted before, I've managed to survive the initial onslaught and expand.

It also seems to be easier to negotiate peace, as well. When you talk to an enemy leader, you can offer money, fiefs, prisoners, or even trade/gear items in order to convince them to make peace. Since I'm swimming in money now, whenever I feel like it I can just give 50-100k to my enemies and make peace.
 

Zariusz

Arbiter
Joined
Nov 13, 2019
Messages
1,879
Location
Civitas Schinesghe
I think i found on forums fix for missing armour

Go to Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData open up spitems (you can use notepad if you have nothing to edit .xml files with) and delete all
>multiplayer_item="true"
that you find.

There you go, now you can buy all that items that are meant to be sold but aren't. Like the crowned helmet, highland warlords shoulders, and the Vlandian surcoats over mail.
It seems that some items were blocked as multiplayer only.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,669
Location
Wandering the world randomly in search of maps
One of the guys I need to talk to for the Talk to Nobles Story quest is always in the arena somehow and has no presence outside of tournaments. He's not listed as being in the city, I can't find him in the arena itself, or the tavern, or the center, or the keep.
 

eater of pie

Novice
Joined
Jun 6, 2015
Messages
6
Been waiting so long for this to be released but i'm just going to force myself to come back to this in at least 6 months time when the game is more complete & possibly some decent mods are out. I don't want to waste my time on an unfinished game.
 

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