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Zelda: Leaks of the kingdom thread

HeatEXTEND

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that serves no purpose
Except in the case of botw I'd argue that it does serve a purpose, there is so much samey stuff sprinkled around, there isn't really any actual incentive to combe through all and everything, leaving you to just romp around and see what's over the hill. Pretty sure this was done on......purpose.
Collecting all the seeds gives you an actual pile of shit...
That being said the itemization was obviously less than stellar, not to say bad.

The entire point of games is to provide the player with limitations, rules, challenges.
That's games an sich, without those there is no game. If a game features thousands of fun/cool weapons, would you criticize it because trying them all would take forever? I doubt anyone would, assuming the game is good. If you don't like botw that's your good right, but shitting on it because you just had to pick up every single mushroom is meh.
 
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I didn't feel as if the game was actively prompting you to seek out certain items or hoard them. If you just pick up whatever is about along the way you have more than enough, really. It's a shame there wasn't a limit on the amount of food you could store in your inventory. The reward for Korok seeds would've been made more interesting if the player had to pick between more storage for health items or weapons.

If anyone has that children's toy the "3DS" I very much recommend A Link Between Worlds, it's a great game. Not a Zelda or Nintendo fan at all but that game and BotW impressed me a lot
 

TheHeroOfTime

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Has anyone played the Master Quest? I might do a MQ run in the lead up to BOTW2

If you mean the "hard mode", I played it. This mode forces you to play in an optimal way regarding combat. Because enemies are one level stronger (The base enemies are the blue bokoblins, no the red ones) and they have regenerating health. The rest of the game, riddles and shrines are the same.
 

Sentinel

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BotW was a game for people who enjoy exploration and wandering around. If you are the kind of a retard that needs to be told what to do every 5 seconds in tightly scripted quests, then yes, you might not enjoy it. But 'tis truly a great game.
what's there to explore?
 

Drakortha

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BotW was a game for people who enjoy exploration and wandering around. If you are the kind of a retard that needs to be told what to do every 5 seconds in tightly scripted quests, then yes, you might not enjoy it. But 'tis truly a great game.
what's there to explore?

not a lot.

there's a million things in the world to collect, though.
 
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Everything. Beautiful world with varying geographic zones, towns, out of the way NPCs, shrines, quests, memories, equipment, animals, etc.
 
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They were pretty novel actually, with most boasting of some new approach or mechanics required. Compare them to the typical RPG dungeon: kill 30 of this, 20 of that, loot, continue.
 

Wirdschowerdn

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https://www.eurogamer.net/articles/...ed-the-legend-of-zelda-project-starring-sheik

Artwork reveals Retro Studios' cancelled The Legend of Zelda project

The missing Link.

News by Tom Phillips, News Editor

Updated on 6 May 2020
A now-cancelled The Legend of Zelda project was once in pre-production at Retro Studios, the Nintendo-owned developer behind Metroid Prime.

jpg

Ideas for the project have been shown off in several newly-surfaced galleries of concept artwork, drawn by former Retro Studios contract artist Sammy Hall (thanks, Shinesparkers).

The tone of the game was meant to be dark, and its story designed to offer an origin tale for the Master Sword set within the "bad ending" timeline branch of the series storyline - the one which has Link fail to defeat Ganon in Ocarina of Time.

Perhaps most surprising? Series hero Link is nowhere to be seen in the artwork. Instead, his place is taken by a male Sheik, a character normally represented as a hidden guise for Zelda.

"Fun pre-pre-pre-production origin story of the Master Sword," Hall wrote alongside one gallery. "[Set] within the bad ending of Ocarina of Time exploring the last male Sheik's (after a genocidal ethnic-cleansing) journey transforming into the Master Sword. All while the Dark Gerudo are giving their 100 year birth to Ganon."

Images include a petrified Deku Tree, a dark Windfish-like creature called the KindlerFish, a version of Majora's Mask's Clock Town, ideas for the Dark Gerudo tribe and all manner of weird landscapes, monsters and enemies.

Hall worked on the project between 2005 and 2008, a fascinating period for the Zelda franchise overall. Nintendo released Twilight Princess in 2006, after spending several years in development pivoting away from the colourful cel-shaded Wind Waker.

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A petrified Deku Tree.
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Kindlerfish.
Much of this artwork is clearly inspired by Twilight Princess, which makes sense considering the development timeframe - although Nintendo eventually pivoted back from Twilight Princess' darker style for Skyward Sword, which released after a protracted development in 2011.

And while this Retro Studios project never saw the light of day, the story of a character transforming into the Master Sword is one which features heavily in Skyward Sword, suggesting some ideas were taken on by Nintendo, even as the project itself was shelved.

Hall's art profile is well worth a browse - there's also a few concepts for a cancelled handheld game project starring King Boo, another in the long list of Retro Games titles cancelled before the seeing light of day.

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A dark, trilobite-inspired landscape.
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Clock Town.
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Dark Gerudo.
 

Onionguy

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Zelda game from western dev would kill the franchise. Metroid is the only japanese brand that, miraculously wasn't butchered by westerners.
 

Nito

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Zelda game from western dev would kill the franchise. Metroid is the only japanese brand that, miraculously wasn't butchered by westerners.

It gives off pretty strong DMC 2013 energy in that regard. Grim-dark, self-flagellating early-2010s reboot made by mildly contemptuous Westerners who can only parse things through irony.
 

DJOGamer PT

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A Retro Studios take on Zelda would be pretty cool.
However in it comes to their ip's Nintendo is very strict (doubly so for their more profitable ones), so Retro got the project I am sure they wouldn't enjoy a great deal of creative freedom.

Considering this project was being developed around 2005-2008 it pretty clear that the darker vibes came from Twiligth Princess.

Metroid is the only japanese brand that, miraculously wasn't butchered by westerners.

That's because Retro Studios are a genuinely talented team.
 

JBro

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Prime 1 was the only good Prime game. New Donkey Kong was decent at best. Retro was always overrated.
 

DJOGamer PT

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Prime 2 is good as well, and 3 while weaker than the last 2 isn't a bad game - and it does have it's moments:

metroid-prime-3-corruption.jpg


Tropical Freeze is a great platformer (easily one of the best of the decade) and unfortunately extremely underrated.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Prime 2 is good as well, and 3 while weaker than the last 2 isn't a bad game - and it does have it's moments:
Prime 2 is just prime 1 with slightly more polished core gameplay and gadgets and much less imaginative maps and enemies. Prime 3 was clearly dumbed down, there was almost no exploration off the rails, or alternative progression orders, only one weapon+missiles, corruption mode being IDDQ, etc.

That being said, I remember thinking the controls were really cool since they mapped very well to Samus arm movements. To use your left arm grapple you... throw with your left arm in real life (ie jiggle the left hand controller), same for the awkward buttons on the bottom of the wiimote, where when you click, Samus uses her left arm to push stuff at the base of her gun, which is the easiest way to hit those buttons in real life. A shame they forgot how to do metroidvania map and level design while working on it.
 

DJOGamer PT

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Holy shit!
How could I've missed this:




Seems that with the success the BotW experiement was, they're more confident with it and want to further push the boundries they can do with it
We all know the game is a direct sequel to BotW, so once again it takes palce in same Hyrule map, but it seems that due vampire Ganon's awakening, the land suffered massive changes
The Hyrule Castle itself is now levitating, it would be cool if Ganon's plan is to raise it to a level it could act as a meteor, as that would imply a time limit to the main quest
There seems to be more powers this time around, even item based powers (like that dragon glove flamethrower), this is good, hope this means more unique items
In fact it's one of the things I wished them to improve on - also Link's right arm seems to have been fused with Sheika magical tech, and this is how he casts spells now
So here's hoping they also improve the side quests quality, expand the enemy roster, make more interior dungeons (like Hyrule) and overall make a tighter experience!
 
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DJOGamer PT

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Levitating structures has been a motiff since Minish Cap (2 years before Twilight Princess Sky City)
And there are part where you can see the Hyrule field from those levitating rocks and vice-versa, so unlike Skyward Sword in which they are 2 seprate maps, this is supposed to take place all in the same huge overworld
My guesss is that the vampire's spell is in some way fucking with gravity surrounding places of power in Hyrule
 

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