Robespierre
Madame Guillotine
Just finished Amid Evil, and it was good ... for the most part. The level design is mostly good, until the last episode which is interesting in concept and beautiful to look at but doesn't play as good as the other episodes, I think the abstract design of the episode is the main culprit here: for it to be playable the designers kinda had to make the levels more linear, which is a shame.
The enemy design was meh though, either bland either repetitive, mostly generic (those fucking golems in the episode 3), but they play well which is the more important as far as I'm concerned. The weaponry is as classic as it goes : you basically have your chainsaw (the axe and don't underestimate it, for it remains useful from start to finish), your BBgun (but it comes with homing missiles, those are good against aerial opponents), your shotgun (the star of torment which nails enemies to walls, and yeah it's fun), your missile launcher (oh god, I blew off the Earth yet again while rocket jumping), your rifle (the voltride) and your BFG. All of them work as intended, and you do have to use them all in order to kill efficiently everything the game throws at you. The weapons also have special modes, which you can trigger by collecting the souls enemies drop when killed.
Amid Evil is a bit easy however, but I won't hold this against it for I played on hard difficulty (I didn't find the Evil difficulty at first) and I hardly ever died (and most of my deaths occured during the platforming bits, which are a-plenty in the fifth episode).
It currently costs 11€ on GOG, and I would recommend it. It doesn't try to reinvent the wheel, nor does it try to break new grounds, but almost everything it does it does right. It's fun, it's very atmospheric, it's long, secrets are hard to find, and it runs godly even on a potato. And the soundtrack is great and fits the game just fine.
Good shooters are hard to find these days, and this one stands among the good ones.
The enemy design was meh though, either bland either repetitive, mostly generic (those fucking golems in the episode 3), but they play well which is the more important as far as I'm concerned. The weaponry is as classic as it goes : you basically have your chainsaw (the axe and don't underestimate it, for it remains useful from start to finish), your BBgun (but it comes with homing missiles, those are good against aerial opponents), your shotgun (the star of torment which nails enemies to walls, and yeah it's fun), your missile launcher (oh god, I blew off the Earth yet again while rocket jumping), your rifle (the voltride) and your BFG. All of them work as intended, and you do have to use them all in order to kill efficiently everything the game throws at you. The weapons also have special modes, which you can trigger by collecting the souls enemies drop when killed.
Amid Evil is a bit easy however, but I won't hold this against it for I played on hard difficulty (I didn't find the Evil difficulty at first) and I hardly ever died (and most of my deaths occured during the platforming bits, which are a-plenty in the fifth episode).
It currently costs 11€ on GOG, and I would recommend it. It doesn't try to reinvent the wheel, nor does it try to break new grounds, but almost everything it does it does right. It's fun, it's very atmospheric, it's long, secrets are hard to find, and it runs godly even on a potato. And the soundtrack is great and fits the game just fine.
Good shooters are hard to find these days, and this one stands among the good ones.