Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 14,982
Is the toughness feat hp per level or like a flat +4 like it is in d20? At any rate, 10 con is miserable for a mage. Warriors can skimp with their bigger hit dice, d4 hit dice only give 2.5 hp on average, so 28 is about normal for 10 con. 16 will give you an extra 3 per level, pretty much doubling that.And it's with one toughness feat. He has 10 con (elf penalty) and since I'd re-rolled my stats I chose to not get max hp per lvl. Plenty of 1 hp/ lvl and only one 4hp/lvl. 16 con will give me a bonus of +2, right?
As for that fight/area, I can't remember it well. That's the dungeon with all the gnolls? I had 3 mages so it was a fireball steamroll. It's obviously too late now, but initiative is the second most important thing for a mage after hp precisely so they get to alpha strike enemies instead of the other way around. Put your next feat towards that if you haven't already and get your mage some decent AC even if it gives him 5 or 10% spell fail chance. Better to fail a spell 1 in 10 times than to die to an arrow 3 in 10 times. I'm not sure what sort of tactics fit a 2 warrior party, but I'd assume the battles last a lot longer so stuff like web,grease, wall of stone and haste are all top priorities.