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Mount & Blade II: Bannerlord

Bohrain

Liturgist
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Joined
Aug 10, 2016
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norf
My team has the sexiest and deadliest waifus you can recruit.
I get massive fps drops at big fights, but it happens inconsistently. If I move my viewpoint away from the largest meatblob in the map the framerate goes back to around 60. And sometimes the game does the fps drops regardless even if there is only couple of dozen units around.
Anyone know if multiple crossbow types are in the game, but just disabled? I'd figure they have pretty much all the ingame assets done, but they just checked that things work superficially for the singleplayer.
 

Zariusz

Arbiter
Joined
Nov 13, 2019
Messages
1,879
Location
Civitas Schinesghe
I get massive fps drops at big fights, but it happens inconsistently. If I move my viewpoint away from the largest meatblob in the map the framerate goes back to around 60. And sometimes the game does the fps drops regardless even if there is only couple of dozen units around.
Anyone know if multiple crossbow types are in the game, but just disabled? I'd figure they have pretty much all the ingame assets done, but they just checked that things work superficially for the singleplayer.
Over 200 items were disabled because devs forgot to change multiplayer_item = true to false. I think that there was one or more crossbows among those items, like light crossbow.

EDIT: Oh shit i just remembered when Taleworlds removed buildable castles during dev diaries. Do you think that there are any leftovers in code?
 
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RK47

collides like two planets pulled by gravity
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Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
So it's a Turkish dating game with RNG attached to it.

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Phaea rejected me, so I attacked her party and ransomed her off for 1500 denars. Stupid bitch.

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Went to Kherjit lands and found another nice target.
:lol: Successfully pass all 3 checks...and your proposal for marriage is accepted.

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Surely you won't marry your princess to some low-level wandering warband whose achievement is basically raiding 3-5 villages and killing 200+ looters? I guess I have to prove myself by winning a battle, or solving some quest or something?

unknown.png


Oh, it's all about money in the end. :lol:

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And that's that. I'm married through registration... bride is absent. Had to ride across the world to find her.

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Told her to disband her army and let me absorb hers. Hand over her stuff (which is worth 3x of the dowry LOL)

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This thing felt very half-baked.
 
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PrettyDeadman

Guest
No practice fight exp, +1.5% damage perks and other boring perks, wtf?

Practice fight so you can improve getting better, not sure why there has to be XP involved in this. Keep seeing this all over. Stats don't seem to have that much of an impact anymore, it's your skill that determines if you die or survive.
Thats complete BS. If anything, it's PRACTICE fights which should be used to build up your SKILLS (aka XP), not real fights. Those idiots got everything BACKWARDS.
BTW, even with MAXXED OUT skill aptitude, it would take hundreds of hours to get to the same amount of skills as npcs. Don't even think about going beyond hundred in skills. It would take thousands or millions of hours and trillions of gold (if we are talking about blacksmith).
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Did they put some way for the player to follow another entity or do I have to again click around caravans when I'm escorting them? Pfff
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,067
https://forums.taleworlds.com/index...up-for-long-campaigns-but.401603/post-9282532

This guy has a point:

The execution is definitely not facilitating that.

As far as the mechanics of the game itself, it seems geared for long campaigns -- things like clans, being able to have children and presumably play as them later, the grindiness of the skill system, the relatively slow burn of gaining influence against the high cost of spending it. Everything in the bones, the skeleton of the game itself, seem set up for campaigns that last a very long time.


But there's just so much missing to make the campaigns last this long, and so many things that are also counter-intuitive to a long campaign. A few examples:



Faction snowballing: We've all seen this to some degree. If you haven't yet, you surely will as you continue playing. Once a faction wins a few large set-piece battles, the faction on the losing end often has a very, very difficult time recovering. I've heard a lot of theories about this and I've got a few of my own. I personally think it has a lot to do with the speed/availability for recruits which significantly hampers an AI lord's ability to get back on their feet once they've been wiped out. Obviously, their AI has a lot to do with it. They shouldn't be sallying out without any troops in their army because they just end up getting captured by bandits which starts a vicious cycle of it happening over and over again.

INTENSE WARMONGERING:
The AI doesn't ever seem content with its gains. Whenever I join my faction's army and we start rolling, we take one city and immediately set the objective for the next. We all made jokes about those feasts in Warband over the years but that sort of thing helped to sort of soft reset campaigns and get everyone back to doing normal things. In Bannerlord, you just roll from castle to castle, city to city, and if your faction's army is big enough, you roll right through them without difficulty.

A Lack of Intrigue:
This one is, I think, very important. Outside of the occasional vote for a castle or some new lawful provision, there is very little intrigue within factions. The absence of intrigue between lords is a major blow to fracturing the power base of factions. It turns them into monolithic juggernauts that win hard, or lose hard. And it leaves very little to do other than steamrolling through castles. I think these last two go hand-in-hand and maybe the warmongering is part of TaleWorlds' plan to cover for these missing features -- I don't know. But I miss denouncing lords, getting into duels, trying to provoke wars on border skirmishes. Now, the wars just seem to start without provocation and without any real explanation. The game loses a lot with these things being absent.

A Lack of Patrols:
There just aren't any faction patrols anywhere on the map aside from the few minor factions active. I guess you could also call this 'too many bandits' but bandits are also very important to facilitating early game which, again, might really point out the grindy skill system as the largest detriment here because you absolutely need to fight bandits constantly at the beginning of your campaign or else you'll just never get anywhere. But I think adding some faction patrols around castles and urban centers would do a lot to, hopefully, prevent the AI lords from sallying out without any armies and just instantly getting captured. It would help to just improve the AI of those lords but: why not both?

The ARMY Feature: And finally, and I think most importantly, is the system of joining these massive roving armies prowling around the map. This feature seems absolutely worse in every single way than the Marshal system from Warband because there's just no give to it, no elasticity or flexibility. When a Marshal called an army, it would lead to these gigantic roving bands of multiple lords and their men storming through the map, YES, but a few of those lords would always bleed off to chase bandits, or follow a caravan, or something. There was a chance that steamroll would lose its steam. In this Army feature, it seems to happen a lot less. People join a gigantic army and they just stick together until it dissolves which leads to 900+ troop armies just steamrolling around the map and given the grindiness of the skill system, and of the renown, when am I ever going to be able to stop that sort of thing on my own? It just seems impossible. You can either run away, conceding your castles, or try to form a bigger army and hope you win. And when these gigantic armies collide? The winner continues to steamroll, the loser finds his faction utterly decimated due to the other problems listed above. This is breaking so many campaigns right now because the balance is just abysmal. Everything centers around these gigantic battles and once they're done, the war is basically over. Is this more realistic and historically accurate? Yeah, I suppose it is. But it's not the best for gameplay at all. The stakes are too high in these confrontations and a faction's life or death is decided in them with very little chance for them to recover.

The game seems to want me to play for a long time but it also seems to undercut that from happening. Even if the player kingdom system was full and finished, there would be nothing to do but fight against a gigantic monolithic faction that had taken over the entirety of the map once it had steamrolled everything else. And that would ultimately come down to encountering these massive armies and either winning or losing against them. Once someone had won or lost that encounter, the outcome would be academic as things stand due to the game's other issues.


There are a lot of small tweaks that can greatly improve these things but I fear that for the time being, every campaign is going to feel fairly cookie cutter, just with some random elements about which faction attains supremacy and starts to snowball first.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Everything I'm hearing about this game is making me think that all those years were wasted. Is this thing worth 40 dollars or should I just wait some more?
Honestly most of the complaints that you hear are "high level" issues that you won't notice until you get pretty good with the game and proceed to the later parts of it.
As it stands it's already pretty good but yeah, it needs a lot of work to be a stable, balanced game
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
Practice fight so you can improve getting better, not sure why there has to be XP involved in this. Keep seeing this all over. Stats don't seem to have that much of an impact anymore, it's your skill that determines if you die or survive.

Same could be said for normal fights too, but ...RPG, you know?
Should we also have the npc in the arena tell our character "you can participate in practice fights, so that the person controlling you can improve their button pushing skills".
I would guess the logic was that practice fights have no downside while real battles have you lose troops, hp and you can be captured.
 

A horse of course

Guest
Everything I'm hearing about this game is making me think that all those years were wasted. Is this thing worth 40 dollars or should I just wait some more?

I'm having fun but it's a huge mess. Wait at least one year.
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,392
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
It's an early access game. They were upfront about the end game not being feature complete.

All those criticism are valid, but balance is going to take years to bake into the cake. Each time a new feature gets released (and I hope they do this often) there will be new balancing issues.

This version of the game never committed itself to being balanced.

My hope is that this game's post-release development cycle would compete with something like CKII.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Everything I'm hearing about this game is making me think that all those years were wasted. Is this thing worth 40 dollars or should I just wait some more?
It's a long term investment. I'd say wait 5 years, when the dollar will have depreciated and then buy it on sale for $25 2025 dollars, it will be worth maybe $20 2020 ;)

The serious (or is it) answer is - depends on how much roughness and technical problems you are ready to put up with. It will be buggy and unbalanced, and will have memory leaks, at least for the next 6 months.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Heh, apparently their savegame fix was valid for exactly ONE load/save. Meaning, it fixed the already corrupted savegames, but if you load them and try to save/load again then the game still crashes.

Feels like the PF:KM release.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,574
Is anyone else having trouble putting together a decent party? I can't keep troops alive long enough to reach the higher tiers, even just grinding trash mobs.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
Heh, apparently their savegame fix was valid for exactly ONE load/save. Meaning, it fixed the already corrupted savegames, but if you load them and try to save/load again then the game still crashes.

Feels like the PF:KM release.
Worse TBH. Sure the game is enjoyable, but after a glimpse of current mods it's quite apparent that lots of stuff is placeholder. PKM had truckloads of content (quests, dialogues) but they were just bugged. MB2B is in beta state.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,409
Location
UK
Heh, apparently their savegame fix was valid for exactly ONE load/save. Meaning, it fixed the already corrupted savegames, but if you load them and try to save/load again then the game still crashes.

Feels like the PF:KM release.
Worse TBH. Sure the game is enjoyable, but after a glimpse of current mods it's quite apparent that lots of stuff is placeholder. PKM had truckloads of content (quests, dialogues) but they were just bugged. MB2B is in alpha state.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,557
Location
Standin' pretty. In this dust that was a city.
To what degree does the height of the character affect the personal combat?
Quite a bit. It does use physics, so smaller characters have smaller hitboxes and can hide behind shields easier, but taller characters have longer arms reach, and move a lot faster. They actually did some serious work when it comes to kinesiology, different footing has different attack speeds for instance.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,779
Location
Australia
https://forums.taleworlds.com/index...up-for-long-campaigns-but.401603/post-9282532

This guy has a point:

The ARMY Feature: And finally, and I think most importantly, is the system of joining these massive roving armies prowling around the map. This feature seems absolutely worse in every single way than the Marshal system from Warband because there's just no give to it, no elasticity or flexibility. When a Marshal called an army, it would lead to these gigantic roving bands of multiple lords and their men storming through the map, YES, but a few of those lords would always bleed off to chase bandits, or follow a caravan, or something.

No, they'd all fuck off and start chasing bandits, herding sheep and guarding caravans. Criticise the Army feature for allowing snowballing all you like, but the Marshal system in Warband was fucking arse.
 

user

Savant
Joined
Jan 22, 2019
Messages
839
Practice fight so you can improve getting better, not sure why there has to be XP involved in this. Keep seeing this all over. Stats don't seem to have that much of an impact anymore, it's your skill that determines if you die or survive.

Same could be said for normal fights too, but ...RPG, you know?
Should we also have the npc in the arena tell our character "you can participate in practice fights, so that the person controlling you can improve their button pushing skills".
I would guess the logic was that practice fights have no downside while real battles have you lose troops, hp and you can be captured.

That's a good point, but practice fights could have diminishing returns/reduced xp, like in "real life". Got the TournamentXP mod, set practice fights to 30% xp and they do feel like training that isn't really worth doing after a while. Imo practice should not kill you, but it should lower your hp and force you to heal.
 

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