Sorry, but I'm inclined to disagree regardless.As someone who shat on Gothic 3 for decades, and earlier in this very thread, I have to say, I changed my mind on it very recently. It has a lot of flaws, and in some ways it is definitely way worse than G1 and G2, but you know, with the community patches installed, and with the right settings, it is possible to have a lot of fun in Gothic 3.
As I mentioned in another thread here, install the Community Patch 1.75, then the update pack. Set Alternative AI ON, and Alternative Balancing ON, and put it on Medium difficulty. Try to use a single one-handed sword, as 2-handers are too slow, unless you want to cheese things with their range. Shields also seem to be slow to block.
With these settings, combat becomes decent against humanoids, as CP introduces timed blocks, and you have to dodge power attacks, so it's not a bad system. Block regular attacks, side-step power attacks, and they attack aggressively and in different patterns, so you will always have your hands full. Against beasts, archery is best methinks, as melee generally sucks.
So once you get past the combat system, the rest of the game is ... clunky as fuck, different in some ways from G1/2, but still ... fun. It's huge, it's dangerous, it has that Piranha Bytes vibe that no one else seems to be able to reproduce, and it's real. Instead of being the chosen one, you get to participate in a massive 2 faction conflict, with everybody treating you like shit.
Yes, it lacks much of G1/2's design tightness, with a much bigger and perhaps emptier world (in some parts), but it still has a lot of PB magic. There are factions in the game, and you have to work your way up their ranks, by doing things for them. You get faction armor as you progress. Quest hub locations are still fun as hell, with quests feeling a lot more engaging than your typical Bethesda/Ubisoft crap. There is a ton of stuff to discover and explore, there are no quest markers, but actual directions. A ton of skills to develop and play around with.
So to all of you who hate Gothic 3, I say take it from me, I've hated it for 15 years or so, and as a recovering anti-Gothic 3 addict, I just want to say, if you can make the effort to get through the bullshit, its a fun RPG.
I get what you're trying to say, but hear me out: I feel like you're missing the point a bit.No, for the simple fact that the world is too big. Gothic is not Elder Scrolls and Elder Scrolls is not Gothic. I know many people like to compare the two but they are actually extremely different games with different objectives.
The main and most important ingredient of Gothic is a small, intimate, interconnected world where everything you do matters. It makes more sense if you look at it like you would at a really big Doom map. You just can't get that level of complexity in a much bigger map. Not because the developers aren't talented or anything like that but because of the sheer workload and amount of moving parts. Sometimes it works, like in Witcher 3 but if you look at what was sacrificed for the size of the world, you will see that it wasn't worth it. What definies Gothic is the clever level design, the flawed but very fun combat, the music and guilds.
Everything is also different in Gothic 3 from the character models, musical style, gameplay, combat. Gothic 2 was a clear upgrade of the previous game whereas Gothic 3 was more of a reboot. For example, the scavanger model in G2 is the same as the one from G1 but higher res. The music of G1 and G2 is either rugged and rythmic or what I like to call "tense campfire music" where you can almost feel the soldiers' boredom combined with constant fear. The G2 VOM music perfectly exemplifies this. In contrast, Gothic 3 has peaceful picnic music. In G1 and 2 nature was threatening and foreboding, with a constant feeling of danger while the forests of G3 feel like a peaceful nature vacation The combat in G2 is clunky but very enjoyable whereas G3 has button spam combat.
I could go on, you get the point.
You can, indeed, somewhat enjoy Gothic 3 like that, but my question is - why would you?
Oh no, I hate when actions have logical consequences in my role playing games.To add insult to injury, if you free enough cities, you will get declared an enemy of orcs
I get what you're trying to say, but hear me out: I feel like you're missing the point a bit.No, for the simple fact that the world is too big. Gothic is not Elder Scrolls and Elder Scrolls is not Gothic. I know many people like to compare the two but they are actually extremely different games with different objectives.
The main and most important ingredient of Gothic is a small, intimate, interconnected world where everything you do matters. It makes more sense if you look at it like you would at a really big Doom map. You just can't get that level of complexity in a much bigger map. Not because the developers aren't talented or anything like that but because of the sheer workload and amount of moving parts. Sometimes it works, like in Witcher 3 but if you look at what was sacrificed for the size of the world, you will see that it wasn't worth it. What definies Gothic is the clever level design, the flawed but very fun combat, the music and guilds.
Everything is also different in Gothic 3 from the character models, musical style, gameplay, combat. Gothic 2 was a clear upgrade of the previous game whereas Gothic 3 was more of a reboot. For example, the scavanger model in G2 is the same as the one from G1 but higher res. The music of G1 and G2 is either rugged and rythmic or what I like to call "tense campfire music" where you can almost feel the soldiers' boredom combined with constant fear. The G2 VOM music perfectly exemplifies this. In contrast, Gothic 3 has peaceful picnic music. In G1 and 2 nature was threatening and foreboding, with a constant feeling of danger while the forests of G3 feel like a peaceful nature vacation The combat in G2 is clunky but very enjoyable whereas G3 has button spam combat.
I could go on, you get the point.
The point you itarated points out that Gothic 3 could not have been a good Gothic game in particular - a point which, absolutely, holds true in every regard. It wasn't even trying to be a Gothic game, it was trying to be some kind of an epic experience that was more of just an epic proportions failure.
However, I would like to say that in the example I presented an idea of how Gothic 3 could have been a good game overall - irrespective of the design paradigms and ideas associated with the prior series. I presented it specifically as an idea that was structured and extrapolated off the presented focus of the game on subterfuge, rebellion and guerilla combat - and indeed, if Gothic 3 had really focused on those with some cleverness and more clear vision in terms of game design, perhaps it could have legitimately been a good game about a concept you don't really see - fantasy guerilla combat where you're your own little squad leader, somewhat of a Mount and Blade but where you are not leading a consistent band, but only organizing people in hand-crafted, local situations for predefined combat purposes, and in a more fantasy setting than the realism-centered M&B. This, while I am claiming it would make Gothic 3 into a good game, would still leave it a terrible Gothic game, since it would miss the entire point, and be pretty much a complete betrayal and a non-sequitur follow-up to the series, but I could at least then lay claims for it being a game with some worth on its own. While, as it is in reality, is has no genuine worth in basically any point of view or approach.
Yeah, no, fuck off with that bullshit, the game straight up locks you out of half its content if you decide to do some quests early, and doesn't even bother to warn you about it. Therefore, the best way to play in order to get the content is to tour all of Myrtana, finish all the quests in every city except the last one, where you'll just go "Yeah, let's overthrow the orcs, attack on my signal" and then fuck off to another city, and then, finally, revisit each and every city and finally give the signal to attack. It's stupid and it's just bad design.Oh no, I hate when actions have logical consequences in my role playing games.
Yeah, no, fuck off with that bullshit, the game straight up locks you out of half its content if you decide to do some quests early, and doesn't even bother to warn you about it. Therefore, the best way to play in order to get the content is to tour all of Myrtana, finish all the quests in every city except the last one, where you'll just go "Yeah, let's overthrow the orcs, attack on my signal" and then fuck off to another city, and then, finally, revisit each and every city and finally give the signal to attack. It's stupid and it's just bad design.Oh no, I hate when actions have logical consequences in my role playing games.
Sure, PB was obviously in over their heads, they didn't have the resources (time, manpower, expertise) to realise a game with such a large scope.Gothic 3 still could have had a large open world but let's be honest, if you cut half of the content in all 3 continents, you would not have noticed and the game would have been better for it.
No, just no. Locking content in DLC's is Oblivion tier levels of decline. And it would completely mess up one of the strongest points of G3: the way the map is designed.Or the other two could have been expansion pack areas.
Time flies, G3 ws released between 2000 and 2010, 2 decades ago.Honestly, this applies to every Open World game in the last decade.
Sure, PB was obviously in over their heads, they didn't have the resources (time, manpower, expertise) to realise a game with such a large scope.Gothic 3 still could have had a large open world but let's be honest, if you cut half of the content in all 3 continents, you would not have noticed and the game would have been better for it.
No, just no. Locking content in DLC's is Oblivion tier levels of decline. And it would completely mess up one of the strongest points of G3: the way the map is designed.Or the other two could have been expansion pack areas.
Time flies, G3 ws released between 2000 and 2010, 2 decades ago.Honestly, this applies to every Open World game in the last decade.
Flaw #1 - Basic gameplay mechanics and balance
Flaw #2 - Story, faction and quest system
Yeah, no, fuck off with that bullshit, the game straight up locks you out of half its content if you decide to do some quests early, and doesn't even bother to warn you about it. Therefore, the best way to play in order to get the content is to tour all of Myrtana, finish all the quests in every city except the last one, where you'll just go "Yeah, let's overthrow the orcs, attack on my signal" and then fuck off to another city, and then, finally, revisit each and every city and finally give the signal to attack. It's stupid and it's just bad design.Oh no, I hate when actions have logical consequences in my role playing games.
If you speak to Orcs between liberations, you get warning signs that they know someone is undermining their rule and that you are a prime suspect. And yes, first you need to prepare events in every town before starting a series of uprisings. This way you capture orks by surprise.
lay off cocaine
(presumably in between cocaine snorts)