Silly Germans
Guest
That's a pity. On the bright side, South Park has proven itself yet again to be a source of wisdom.
i think companions auto level?
I tried to self-destruct it but it just set my toon on fire. Besides, you get extra xp (and loot?) if you kill it the old fashioned way. I did use the remote to prevent it from electrocuting us, though, it's impossible to save the guys if you let it use its electricity attack. Unless you keep it permanently frozen I guess.why dont you just enter the sequence to remote?
DOS1 has shitty art direction, news at 11.
I decided to play some Original Sin to get an idea of where the Baldur's Gate franchise is going. My character is so beautiful it's hard to believe she'd ever be an adventurer. She'd be an actress or model or whatever the medieval equivalent is - some Duke's mistress? Most women don't want to be fighters.
My character seems to be about 6-feet tall and is striding about like a cat walk model. Her 'armour' consists of brown (leather?) yoga pants with bits of metal strapped to the front of her legs. Her boots are knee-length high-heels (always practical). At least we know Baldur's Gate III will have good looking people.
Also, the blonde archer character claims to have been raised by bears - but her hair betrays her. She just stepped out of a salon, for sure.
You're just not paying attention. Because writing is unbearable and it's impossible to take game's world even remotely serious. Details are in the dialogues and next to journal there some recent history of them but that's pointless (by the way, since you're playing in german maybe there's some localisation issues as well). Some simple chapter about NPC who the fuck is who would be nice instead. Crafting recipes are in various books across the world and I'm not fan of that either.The problem is that the quest doesn't give you any pointers whatsoever about what you are supposed to be doing. It's too vague. What am I looking for, game? Where?
Why can't this just be a hook to keep in mind for later? Not every quest has to be immediately solvable right away.The problem is that the quest doesn't give you any pointers whatsoever about what you are supposed to be doing. It's too vague. What am I looking for, game? Where? Another example is the Legionnaire's Will quest where you are supposed to find his wife, but surprise, surprise it's not stated where she is and I'm not about the go through the entire Cyseal to mouse over every NPC to find her.
Either that, or they've played old-school CRPGs, which also often have themed zones.Another thing is that the game feels like a Super Mario game in terms of zones and themes. You have the pirate zone (water world), the undead zone/s (let's say air world for no reason), the orc world (let's say fire world), Hiberheim (ice world), Silverglen and the zones around it (kind of a Savannah world), etc. It feels like their designers have all grown up with Nintendo games like Zelda and Mario, and nothing else.
I tried to self-destruct it but it just set my toon on fire. Besides, you get extra xp (and loot?) if you kill it the old fashioned way. I did use the remote to prevent it from electrocuting us, though, it's impossible to save the guys if you let it use its electricity attack. Unless you keep it permanently frozen I guess.why dont you just enter the sequence to remote?
Not sure what to tell you, it felt p old-school to me ¯\_(ツ)_/¯I also very much doubt they've played old-school RPGs. I remember M&M3 having themed regions, but it honestly feels more like Zelda or Mario to me.
You are given no clues from the ghost in the lighthouse apart from "I sunk their ship". If it were logical, she would be a ghost on the beach or maybe an undead pirate with the rest of them, but she's not, I remember she's alive.
Looks like you're mixed up this two quests after passed years. The dead presumably whorish woman is in the forgotten cove next to some debris, which it's pretty logical and the legionnaire's wife in the Silverglen - your localisation is fucked for sure mate, look:That undead legionnaire doesn't tell you where his wife is, I assume she's in Cyseal, but Cyseal is way too big for me to go around mousing over every NPC.
Even though it seems these two quests are logical and I was the problem, it's not that I want to complete them now, I just want to have some sort of direction because I do get jittery when I might miss a quest solution/item/place and then having to read a walkthrough to find where exactly in the huge map that is.In fact that's partly precisely because it gives you these quest hooks without much of a direction and expects you to stumble upon the solution further down the line. If leaving a quest unsolved causes you this much gnashing of teeth I can see how such a mode of quest design would not be enjoyable.