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Resident Evil 3 Remake - Nemesis has a nose now!!!

Adon

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May 8, 2015
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667
I've finished the game on Normal and started another playthrough on Hardcore.

Some quick impressions:

- I don't like it as a remake or even a reimagining. If this game didn't already exist, I would be okay with it, but as is, they cut out just way too damn much. It's essentially a streamlined version of the events in the same vein as Umbrella Chronicles is, but that game at least had the excuse of being a literal on-rails shooter that just condenses the events of the games it covers into 3-4 levels. Water treatment plant, the park, clocktower, about the majority of the street sections were cut out, and game immediately throws you into damn near the halfway point of the original. This is probably their biggest mistake, and why the game ends up being short. You could've easily alleviated the time, and some complaints if they had expanded that section. They could've gotten away with cutting out the inside of the clock tower and even switching the plant for a lab if they had done that instead.

- Almost feels like the team behind this game had no reverence or understanding of what made RE3 different from the rest of series, and what makes it so beloved by some people, or the intention behind the original devs and why it works. Yes, RE3 is naturally a more action-oriented game due to its inclusion of Nemesis and how the game is built around him. But no, it doesn't completely forego the formula set up by its predecessors; it branches off from it by introducing a different kind of tension and enemy. That's where the more action-oriented part comes from, but everything else is still there.

- Disagree with the assessment that the game is one set piece after another, but there's enough that they should've dialed back. The initial streets of Raccoon City, the hospital, and the lab are where the game is at its most traditional and they could've been great, but they're just too short for the player to become intimately familiar with any one area the same way they have to become familiar with Spencer Mansion or the Raccoon City Police Department. This is probably why people think the game is rushed. It's not that the game doesn't take its time (at least not as much as it should've), but there's a certain kind of tempo they decided to follow that did the game no favors. Action doesn't mean rushing from one section to another.

- I do love the combat mechanics and the visuals, but dislike that they cut some stuff out from RE2R. RE2 was great in letting you know when your condition deteriorated so I was slightly irked that RE3 didn't do the same. RE2 also let you immediately attach custom parts to your weapon upon initially picking them up, RE3 forces you to put it into your inventory before being able to combine it into your weapon. I don't particularly care about defensive items being excluded because you have a mighty useful dodge, but don't see the reason for them to take it out either considering the dodge isn't a free get-out-of-a-grab card.

- A small theory I have about Nemesis and why the streets section is short is that they thought they made him too good at chasing you, and the idea of having a Terminator going after you for half the game didn't sound appealing and they didn't know how implement that without having him being annoying. They also probably didn't want to make Nemesis too much like Mr. X considering he's now Nemesis-lite.

- Small thing that they added that I thought was great was Jill's fear of being infected and slightly traumatized from the events of the first game.
 
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Major_Blackhart

Codexia Lord Sodom
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The last sentence is nice. Other than that, I expected everything else.

Also, I think they could have made it more interesting having the Nemesis chasing you through the streets. Maybe make it so he doesn't know where you are all the time, so if you duck behind some shit, he starts looking elsewhere and you can sneak around him, or maybe something else. Or hell, when you make him drop a knee it damages him and he resets his tracker, essentially just roaming until he locates you maybe and then pursues like a maniac.

Also, he should have had his goddamn rocket launcher sooner.

Didn't Capcom essentially say that they outsourced this to a non-cap studio tho?
 

Generic-Giant-Spider

Guest
The little BITCHES from RE2 Remake that whined about Mr. X likely got Nemesis nerfed to being setpiece porn than a persistent threat like he should have always been. If they designed the game without rushing through it then at least you'd have a big city to try and lose Nemesis in than a much more restrictive confined area like RCPD.

It also lead to multiple situations where Nemesis could have very easily killed Jill considering he has her head in his hand but instead opts to 'toy around' or some shit. The fuckin' killing machine forgot how to kill.
 

Major_Blackhart

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Yeah, this one was just a rushed mess. Nemesis has his rocket launcher for like 2 scenes max. Then right after the train he becomes some near-quadruped monstrosity almost immediately. I would have rather preferred an emphasis on his tentacles after the train and his using his extended limbs to fight at range, and really fuck Jill up that way, and then when he gets injured bad enough some other catastrophic way, jump to the quadruped beast monster, and then from there the nemesis body gets so damaged, and so on.

I definitely wasn't a fan of it's final form this time around. That made it more like a G-Virus mutation rather than an advanced T-Virus Tyrant with the Nemesis Alpha Parasite. I did however like the addition of some sort of computer instructor or mutation inhibitor embedded in its chest, and would have preferred he kept his face armor a bit longer.

Edit: In RE 3 Original the Nemesis Body got so damaged the parasite essentially mutated and took control and it consumed a Tyrant corpse, and then mutated further. What got killed by the rail gun was basically a Nemesis Alpha parasite mutant that consumed at least one Tyrant body. This thing didn't have any of that depth, it just kept mutating and ended up looking like a fleshy venus fly trap.
 

SumDrunkGuy

Guest
I just cannot get the timing of that fucking dodge down. I've been practicing it for over two hours and no improvement. It just seems random to me. Anyways I'm digging the game. Combat is much more enjoyable in this than it was in REmake 2, mainly due to Jill's enhanced mobility and enemies not being bullet sponges.

New Jill has grown on me. The fact that the mansion incident really fucked her up and turned her into a pill popping boozehound is a really nice touch and makes her a more relatable character, which is something Resident Evil has never really had up to this point. Also she's a fan of pizza and has a nice butt. She is absolutely the best of the reimagined characters thus far. Incline as fuck.

As for Nemesis being relegated to action setpieces, I don't really give a shit. Personally I've always found stalker enemies to be pretty overrated. Alien Isolation was the only game I ever felt did it right. That xenomorph was just a fucking monster.
 

Generic-Giant-Spider

Guest
I think his rocket launcher lasted only one segment actually. He has the flamethrower which is the boss fight, then when Jill is running back towards the subway train Nemesis takes out the rocket launcher and after that he gets blown up on the train and turns into the dog thing (along with the hilarious scene of Nemesis apparently feeling pain while on fire... despite you blowing him into flames in the previous boss fight and he had zero care). His normal humanoid form doesn't last nearly as long as I'd like, you don't even get to see it gradually break down like in the OG game where he's losing his protective coat and shit after multiple encounters and events like blowing up a diner or electrocuting him.

And even though it was second fiddle, the lack of Grave Digger sucked too. It was a nice little break and reminder that it wasn't just Nemesis out there but all of Raccoon City has become so irreversibly fucked that you have monsters like that roaming around.

She is absolutely the best of the reimagined characters thus far. Incline as fuck.

Carlos upstages her hard because he's actually likable in this game while Jill comes off less like a traumatized survivor and more like a bitch with a chip on her shoulder. This isn't the voice of reason, cool headed Jill of yesteryear. This is the bitchy interpretation who is overloaded with uncharismatic snark like "I -know- how to use a RADIO." Part of me was happy when Nicholai locked her ass in the subway car.
 

DalekFlay

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Personally I've always found stalker enemies to be pretty overrated. Alien Isolation was the only game I ever felt did it right. That xenomorph was just a fucking monster.

Stalker enemies can easily tip "intense and scary" over into "annoying and frustrating," which is why a lot of people hate them. Alien Isolation mostly got shit on for the early medical level where you literally had almost nothing to make the alien go away, which with save points and insta-kill was really frustrating. Later on with the flamethrower and more gadgets, he was fine. The RE examples, to my mind, were never too bad because you could shoot the fuck out of them and get out of dodge. I get why some hate them in general though. I remember hating the Dead Space one, though don't ask me anything about it.
 

SumDrunkGuy

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I don't remember Dead Space ever having a stalker enemy. The second game sort of had one I think, but I don't recall it showing up until the near the very end.
 
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As for Nemesis being relegated to action setpieces, I don't really give a shit. Personally I've always found stalker enemies to be pretty overrated. Alien Isolation was the only game I ever felt did it right. That xenomorph was just a fucking monster.
The problem is the tyrant in the RE2 remake was really well done (aside from being locked out of certain rooms which was bullshit). I saw loads of people on forums talking about how great he was and how they were expecting nemesis to be even scarier, but he's not. Kind of a letdown.
 

SumDrunkGuy

Guest
The problem is the tyrant in the RE2 remake was really well done (aside from being locked out of certain rooms which was bullshit). I saw loads of people on forums talking about how great he was and how they were expecting nemesis to be even scarier, but he's not. Kind of a letdown.

Why do people keep praising that aspect of REmake 2? It was a damn fine game but Mr. X had nothing at all to do with it being good. He's literally a far less threatening version of the Xenomorph from Alien Isolation. Nothing more than a lame ripoff. He was slow as fuck and never posed any danger unless you were sandwiched between him and other enemies. This version of the Nemesis, while lacking all of the fancy gimmicks, is far more threatening as an enemy.
 

Wunderbar

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The problem is the tyrant in the RE2 remake was really well done (aside from being locked out of certain rooms which was bullshit). I saw loads of people on forums talking about how great he was and how they were expecting nemesis to be even scarier, but he's not. Kind of a letdown.

Why do people keep praising that aspect of REmake 2? It was a damn fine game but Mr. X had nothing at all to do with it being good. He's literally a far less threatening version of the Xenomorph from Alien Isolation. Nothing more than a lame ripoff. He was slow as fuck and never posed any danger unless you were sandwiched between him and other enemies. This version of the Nemesis, while lacking all of the fancy gimmicks, is far more threatening as an enemy.
Mr. X is an enemy with dynamic AI who is a persistent threat through like half of the game. He makes you plan your route so you won't be in the same room with him and lickers or zombies.
NuNemesis is just a lame miniboss who spawns during scripted sequences during first quarter of campaign.
 

SumDrunkGuy

Guest
Mr. X is an enemy with dynamic AI who is a persistent threat through like half of the game. He makes you plan your route so you won't be in the same room with him and lickers or zombies.
NuNemesis is just a lame miniboss who spawns during scripted sequences during first quarter of campaign.

Seriously play Alien Isolation. Not only did it do the exact same thing that REmake 2 did five fucking years earlier, but it did it A LOT better. Like I said before, Mr. X was not some innovative thing. He was a shitty ripoff and nothing about him was impressive.
 

Wunderbar

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Mr. X is an enemy with dynamic AI who is a persistent threat through like half of the game. He makes you plan your route so you won't be in the same room with him and lickers or zombies.
NuNemesis is just a lame miniboss who spawns during scripted sequences during first quarter of campaign.

Seriously play Alien Isolation. Not only did it do the exact same thing that REmake 2 did five fucking years earlier, but it did it A LOT better. Like I said before, Mr. X was not some innovative thing. He was a shitty ripoff and nothing about him was impressive.
i played alien isolation.
Alien is impressive at first glance, but then you realize that AI cheats and teleports alien back to you. Not to mention that A:I is a linear game where you don't need to backtrack all that much, because of that there's no tactics in your traversal - just be quiet, don't hide in lockers and don't abuse motion detector.

Mr. X is way better in actual gameplay - he makes you rethink your strategies on fly when you hear him stomping, and he doesn't instakill you like Alien so there's always a way out.
 
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Why do people keep praising that aspect of REmake 2? It was a damn fine game but Mr. X had nothing at all to do with it being good. He's literally a far less threatening version of the Xenomorph from Alien Isolation. Nothing more than a lame ripoff. He was slow as fuck and never posed any danger unless you were sandwiched between him and other enemies. This version of the Nemesis, while lacking all of the fancy gimmicks, is far more threatening as an enemy.
Yeah, that's the point. Tyrant wasn't threatening. People were expecting nemesis to be constantly hunting you like the tyrant but very capable of murdering you on top of that.
I mean, you said Alien Isolation was the only game to do a pursuer like that right. People wanted REmake 3 to be the second game to do it right. Just it didn't happen like that. If you weren't hoping for it then obviously that's not a problem, but if someone was then that's a letdown for them.
 

SumDrunkGuy

Guest
Mr. X is an enemy with dynamic AI who is a persistent threat through like half of the game. He makes you plan your route so you won't be in the same room with him and lickers or zombies.
NuNemesis is just a lame miniboss who spawns during scripted sequences during first quarter of campaign.

Seriously play Alien Isolation. Not only did it do the exact same thing that REmake 2 did five fucking years earlier, but it did it A LOT better. Like I said before, Mr. X was not some innovative thing. He was a shitty ripoff and nothing about him was impressive.
i played alien isolation.
Alien is impressive at first glance, but then you realize that AI cheats and teleports alien back to you. Not to mention that A:I is a linear game where you don't need to backtrack all that much, because of that there's no tactics in your traversal - just be quiet, don't hide in lockers and don't abuse motion detector.

Mr. X is way better in actual gameplay - he makes you rethink your strategies on fly when you hear him stomping, and he doesn't instakill you like Alien so there's always a way out.

You and me had different experiences. I played REmake 2 on hard difficulty and Mr. X was never once a major obstacle for me. He was just a nuisance who slowed my progress. I never felt scared or challenged by him but I was certainly annoyed. Now the Alien, that thing could move ten times faster than you and rape your ass in a second. It was terrifying and relentless and it demanded your respect. There's a difference.
 
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SumDrunkGuy

Guest
Yeah, that's the point. Tyrant wasn't threatening. People were expecting nemesis to be constantly hunting you like the tyrant but very capable of murdering you on top of that.
I mean, you said Alien Isolation was the only game to do a pursuer like that right. People wanted REmake 3 to be the second game to do it right. Just it didn't happen like that. If you weren't hoping for it then obviously that's not a problem, but if someone was then that's a letdown for them.
If this Nemesis worked the same way as Mr. X and was as prevalent throughout the majority of REmake 3, that shit would get old fast. It simply would not be an enjoyable experience having this dude up your ass constantly.
 

Wunderbar

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You and me had different experiences. I played REmake 2 on hard difficulty and Mr. X was never once a major obstacle for me. He was just a nuisance who slowed my progress. I never felt scared or challenged by him but I was certainly annoyed. Now the Alien, that thing could move ten times faster than you and rape your ass in a second. It was terrifying and relentless and it demanded your respect. There's a difference.
alien is an instakill machine. If you're spotted, then you're dead - you can't run away and you can't fight him without a flamethrower (and after you get a flamethrower the game plummets).
The difference is that with Mr X you could use your wits to avoid him, with Alien there is only one way to play.
 

SumDrunkGuy

Guest
You and me had different experiences. I played REmake 2 on hard difficulty and Mr. X was never once a major obstacle for me. He was just a nuisance who slowed my progress. I never felt scared or challenged by him but I was certainly annoyed. Now the Alien, that thing could move ten times faster than you and rape your ass in a second. It was terrifying and relentless and it demanded your respect. There's a difference.
alien is an instakill machine. If you're spotted, then you're dead - you can't run away and you can't fight him without a flamethrower (and after you get a flamethrower the game plummets).
The difference is that with Mr X you could use your wits to avoid him, with Alien there is only one way to play.

I agree that Alien: Isolation wears out it's welcome and goes to shit after a certain point (not right after you get the flamethrower though), but the first 3/4 of that game is god damned incredible. It's different tastes I guess. Had I not played Isolation I probably would have been impressed by Mr. X so whatever. Agree to disagree.

Stalker enemies are a gimmick that Resident Evil has historically been better without, and it's ironic that the franchise sort of invented the trend. The best games in the franchise don't have stalkers. REmake 1 (the GOAT), RE1, RE2, Code Veronica, RE4; NONE of them have that stalker bullshit. It's also even more ironic that the remake of the game that started the lame trend thumbs it's nose at that shit. I approve.
 
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JDR13

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i played alien isolation.
Alien is impressive at first glance, but then you realize that AI cheats and teleports alien back to you. Not to mention that A:I is a linear game where you don't need to backtrack all that much, because of that there's no tactics in your traversal - just be quiet, don't hide in lockers and don't abuse motion detector.

I clearly recall a lot of of backtracking in Alien Isolation. It had an almost metroidvania type level design where many areas were blocked off until you had the right tools, and there was a lot of back & forth between levels because of that.
 

Wunderbar

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i played alien isolation.
Alien is impressive at first glance, but then you realize that AI cheats and teleports alien back to you. Not to mention that A:I is a linear game where you don't need to backtrack all that much, because of that there's no tactics in your traversal - just be quiet, don't hide in lockers and don't abuse motion detector.
I clearly recall a lot of of backtracking in Alien Isolation. It had an almost metroidvania type level design where many areas were blocked off until you had the right tools, and there was a lot of back & forth between levels because of that.
90% of the time the game just railroads you into going back, it's not free backtracking where you can pick your route. You just happen to go to a previous location and now you can open two new doors with a wrench/hacktool/NPC's help (one of those two doors leads you further into story, while another contains collectible).
 

JDR13

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People were expecting nemesis to be constantly hunting you like the tyrant but very capable of murdering you on top of that.

Not me. Yeah, I want Nemesis to be deadly, but I also don't want every moment of the game to be about him. I agree with SumDrunkGuy, that would get old and annoying pretty fast.

To get the most tension out of those moments, you need to have time in between them.
 

JDR13

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i played alien isolation.
Alien is impressive at first glance, but then you realize that AI cheats and teleports alien back to you. Not to mention that A:I is a linear game where you don't need to backtrack all that much, because of that there's no tactics in your traversal - just be quiet, don't hide in lockers and don't abuse motion detector.
I clearly recall a lot of of backtracking in Alien Isolation. It had an almost metroidvania type level design where many areas were blocked off until you had the right tools, and there was a lot of back & forth between levels because of that.
90% of the time the game just railroads you into going back, it's not free backtracking where you can pick your route. You just happen to go to a previous location and now you can open two new doors with a wrench/hacktool/NPC's help (one of those two doors leads you further into story, while another contains collectible).

That's what backtracking is. Picking a route has nothing to do with it. Alien Isolation isn't an open-world game.
 

Generic-Giant-Spider

Guest
If this Nemesis worked the same way as Mr. X and was as prevalent throughout the majority of REmake 3, that shit would get old fast. It simply would not be an enjoyable experience having this dude up your ass constantly.

The whole point of Nemesis is that he's supposed to come off as a threat you always have at the forefront of your mind. At any point he can enter into the area you're in and fuck things up for you. Backtracking to get some missing items? He could appear. Trying to take it slow and advance cautiously? He could appear. While playing REmake 2 there were points I'd be in a really bad place health and ammo wise, then Mr. X would come through a doorway and at the time I'd feel frustration but looking back would think it was actually enjoyable. It was enjoyable because Mr. X takes you out of your comfort zone.

Nemesis should have eliminated comfort zones entirely. The second the game introduces him, Nemesis is always lurking around and looking for you. The tension writes itself because now you have this unstoppable monster changing how you thought you were going to tackle an area on the fly.

Hence why Nemesis in REmake 3 is a failure. This relentless force is only relentless in certain segments when he's permitted to appear and do his thing. Unfortunately the audience these REmake games tend to hit don't like the horror part of survival horror and why we'll inevitably end up back at Matrix Wesker and boulder punching stupidity.
 

SumDrunkGuy

Guest
If this Nemesis worked the same way as Mr. X and was as prevalent throughout the majority of REmake 3, that shit would get old fast. It simply would not be an enjoyable experience having this dude up your ass constantly.

The whole point of Nemesis is that he's supposed to come off as a threat you always have at the forefront of your mind. At any point he can enter into the area you're in and fuck things up for you. Backtracking to get some missing items? He could appear. Trying to take it slow and advance cautiously? He could appear. While playing REmake 2 there were points I'd be in a really bad place health and ammo wise, then Mr. X would come through a doorway and at the time I'd feel frustration but looking back would think it was actually enjoyable. It was enjoyable because Mr. X takes you out of your comfort zone.

Nemesis should have eliminated comfort zones entirely. The second the game introduces him, Nemesis is always lurking around and looking for you. The tension writes itself because now you have this unstoppable monster changing how you thought you were going to tackle an area on the fly.

Hence why Nemesis in REmake 3 is a failure. This relentless force is only relentless in certain segments when he's permitted to appear and do his thing. Unfortunately the audience these REmake games tend to hit don't like the horror part of survival horror and why we'll inevitably end up back at Matrix Wesker and boulder punching stupidity.

RE3 was a shitty Resident Evil game and fuck you. This remake is incline. There's my argument, bitch.
 

Daedalos

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i played alien isolation.
Alien is impressive at first glance, but then you realize that AI cheats and teleports alien back to you. Not to mention that A:I is a linear game where you don't need to backtrack all that much, because of that there's no tactics in your traversal - just be quiet, don't hide in lockers and don't abuse motion detector.
I clearly recall a lot of of backtracking in Alien Isolation. It had an almost metroidvania type level design where many areas were blocked off until you had the right tools, and there was a lot of back & forth between levels because of that.
90% of the time the game just railroads you into going back, it's not free backtracking where you can pick your route. You just happen to go to a previous location and now you can open two new doors with a wrench/hacktool/NPC's help (one of those two doors leads you further into story, while another contains collectible).

That's what backtracking is. Picking a route has nothing to do with it. Alien Isolation isn't an open-world game.

This a thousand times. Having nemesis stalk you in every waking minute of the game, would be fucking annoying and retarded. Mr. X in RE2R was perfect, because it was only a part of the game, and it really was felt. I could have use more moments with Nemesis in RE3R, but he is far stronger and faster than Mr. X, so it would get insanely annoying, if there were no "free exploration and roaming" moments.

And yea, RE3 was a shitty resident evil game. It might be okay because of the AKSHUN and combat and nemesis, but that was never was resident evil was about. Which is why RE1 and RE2 will always be infinitely better than RE3. The remake actually makes RE3 more comparable to RE1 and RE2 and a better game imo, even with the cut shit.

Lastly, Alien Isolation is the carbon copy reference best survival horror game with a stalker AI ever done. Game was near perfect, although the aLien got abit annoying at times, it was a fucking BLAST to play. My personal GOTY 2015 or whatever yea it came out.
 

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