Thanks to quarantine and this epic hysteria, I had the chance to play through DXMD, at long last.
I'm glad I did, it's a very good game. I highly recommend it to anyone, it is an experience.
Fair warning: it is not a "perfect" game and far inferior to its namesake from Ion Storm. It is also a Square Enix game with all the baggage that brings, so if you are easily offended by corporate greed and shallow marketing, you'll hate this just for existing. That's fair, but it doesn't change the game, which is quite good. Definitely worth 30 bucks or so, I got easy 50 hours of playtime out of it and many memorable moments.
Where the game shines is in gameplay, its shortcomings are in the narrative. Even so, both of these elements have their highs and lows.
The Gameplay is well thought out and polished, as one would expect from gameplay which is derived directly from the earlier title, DXHR. The story seems to suffer from two main issues, on the one hand Square Enix meddling and penny pinching and on the other, the timid and uninspired approach by the main writers. The side missions and background stories are serviceable and sometimes inspired, the main story is not. The writers are seemingly lost when it comes to this world they're creating, it's like they don't know what it is, where it is heading and what they want to say.
The story itself is very basic, a terrorist bombs a train station and you are on a mission to find and stop this terrorist. Simple enough premise and with some inspired writing, this could have been the basis for something larger, a starting point where you begin to pull the threads of the tapestry to revel something more behind the scenes. Sadly, this doesn't happen. You just solve the case, find the terrorist and the game ends. You do travel to different places, deal with different factions and meet different people along the way, but there is no twist, no deeper meaning, no meaningful reveal at the end.
Just like with HR, the game before this one, the creators don't seem to know what they want to do with this franchise. Yet, the game works as a Deus Ex game, and it stands on its own. Very much on its own, in fact, nobody even in shouting distance. Some have (rightly) pointed out that HR was more a Ghost in the Machine game than Deus Ex, this one is more Deus Ex than Ghost in the Machine, but so alone, so far from its origins and ostensible inspiration with regards to the story, that I would question if the executive producers are in fact right for the job. Many plot threads are left hanging, dropped or forgotten when the game ends - only the main thread is concluded.
Storywise it's all too safe and at the same time the message and thrust of the story is too bland for my tastes. Treating augmented humans like a "race" of people doesn't make a lick of sense, while them being ostracized and distrusted after the "incident" makes complete sense. But one is not like the other, and so the core of the story simply does not make sense. It's more that the writers *wanted* it to make sense, for whatever reason.
But a game is more than just the story, and this game has excellent gameplay mechanics which saves it. It's not perfect, for one thing it is way, *way* too easy. Halfway through the game you are OP OP and in the final level of the game you are basically an uber-soldat with more money than the Illuminati and more equipment than the poor sods you are after. In the latter half of the game it feels like you are the Terminator and your opponents are just squishy meatbags waiting to be popped by an unstoppable force. That doesn't mean it isn't fun, it's just not a challenge.
The voice acting is all over the place from terrible to serviceable to occasionally inspired. The fake Czech accent is mostly annoying, and sounds like someone's best attempt at fake Russian. Peter Serafinowicz is poorly utilized as some hardass butch, and doesn't even manage to stand out. Sad times indeed, he's a master voice actor and the director of voice acting couldn't make more out of his talent than this. What a waste.
I don't know if this game will ever get a sequel, and tbh, perhaps that's a blessing in disguise, because the current caretakers of this IP seem clueless on where to go from here anyway.