Darth Canoli
Arcane
Just completed the demo, looks like i skipped the last fight and i didn't save because i wasn't sure if it was a new arena ...
The energy rifle made it worthwile to have even an under-levelled rifle secondary skill.
It's very good but shields and camo devices are overpowered, each very tough fights features the next gen shield.
The fight after visiting the bar was the most difficult had to restart 2/3 times and saved when when i only had the bar recruit dying.
Mostly, what makes fights harder is not having a say in your companion's builds.
- SMG are kings but you need every bit of THC you can get
- Pistols are good to debuf enemies and finish enemies off, Billy did well, finally.
- I want to like rifles (i always have a sniper in a team when i can) but it's really not very good until you get that energy rifle, it's probably going to be better in the main game when you don't always start so close, also, i didn't play a fully developed/specialized sniper (stopped after 5/6 fights) all the way though.
- You should add some difficulty settings in the final release, otherwise, theretards steam people are going to sink the game's ratings (option : one easy "fix" could be an extra free special feat for the easy mode, beginner's Luck : +10 THC +10 Evade +10 HP)
Combat is really good, the little writing there is doesn't disappoint but i'll add my voice for a larger font/UI as i like to play far away from the screen.
I'm going to try a different build soon, probably a shotgun or a full sniper (i'm a masochist sometimes).
The energy rifle made it worthwile to have even an under-levelled rifle secondary skill.
It's very good but shields and camo devices are overpowered, each very tough fights features the next gen shield.
The fight after visiting the bar was the most difficult had to restart 2/3 times and saved when when i only had the bar recruit dying.
Mostly, what makes fights harder is not having a say in your companion's builds.
- SMG are kings but you need every bit of THC you can get
- Pistols are good to debuf enemies and finish enemies off, Billy did well, finally.
- I want to like rifles (i always have a sniper in a team when i can) but it's really not very good until you get that energy rifle, it's probably going to be better in the main game when you don't always start so close, also, i didn't play a fully developed/specialized sniper (stopped after 5/6 fights) all the way though.
- You should add some difficulty settings in the final release, otherwise, the
Combat is really good, the little writing there is doesn't disappoint but i'll add my voice for a larger font/UI as i like to play far away from the screen.
I'm going to try a different build soon, probably a shotgun or a full sniper (i'm a masochist sometimes).