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Incline Colony Ship Combat Beta Thread

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,689
Location
Perched on a tree
Just finished my sniper playthrough. (4 6 11 11 6 4)
Much more painful than the SMG one, had Billy, Mason and then Vasquez killed.

Last time i checked the skills, it was rifle 8, crit 6, evade 5 and armor 4 (probably before the last fight), level 6.

Last fight is extremely buggy, enemies get stuck right side of the screen, not even on walls, just on themselves and i was also stopped / stuck on the left side while trying to reach the small square cover.
Even had to restart it once because the named enemy got stuck and was marked as blocked even after every other goon was killed and as he didn't feel like moving, he just shot us like rabbits while on god mode (constantly blocked target).

Second try i shot him dead with the energy rifle and threw a gas grenade in front of the door for them to steer clear of that Bermuda triangle, everything was fine after that, except a stopped run (not by any reaction fire, just by a wall while trying to reach that small cover) but i could resume the movement.

So, for now, with a high perception build, SMG >> Rifle (energy rifle aside, that thing even bypass the energy field ^^' )

Next ...

Hammer Time!
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,689
Location
Perched on a tree
i hope with the full game i get to join the bruhtherhood in my own volition and not under the barrel of a gun.

On the contrary, every other game does that, i find it refreshing to have this kind of extreme situations where you can still have a choice but with severe consequences.

Having antagonists and bounty hunters after you in a cRPG is fun, Arcanum and Fallout Resurrection have factions sending assassins after you, Wizardry 8 has the Dark Savant sending his troopers, it should be done more often.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,544
It's an upgrade to implant, you have to loot base implant first (motor one drops very late in the demo so reload).
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Just finished my sniper playthrough. (4 6 11 11 6 4)
Much more painful than the SMG one, had Billy, Mason and then Vasquez killed.

Last time i checked the skills, it was rifle 8, crit 6, evade 5 and armor 4 (probably before the last fight), level 6.

Last fight is extremely buggy, enemies get stuck right side of the screen, not even on walls, just on themselves and i was also stopped / stuck on the left side while trying to reach the small square cover.
Even had to restart it once because the named enemy got stuck and was marked as blocked even after every other goon was killed and as he didn't feel like moving, he just shot us like rabbits while on god mode (constantly blocked target).
Do you have a save before the last fight? If yes, please upload or email to info@irontowerstudio.com
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Lone Wolf is a big bundle sales that can range from a crazy deal if you can use everything in it to just a good deal if you can only use some.
Initiative can be an overkill, crit is of limited use to but some builds. Evasion and reaction alone make a good perk but not neccessarily "the pick".

Yeah I already had over 100% Reaction for both pistols but started encountering more Fast Runner enemies, and the extra initiative wouldn't have helped because I started first every time except against Carter, so I'd say good-great deal for me, and a better deal than Sharpshooter, at least for the last fight.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
Yeah I already had over 100% Reaction for both pistols but started encountering more Fast Runner enemies, and the extra initiative wouldn't have helped because I started first every time except against Carter, so I'd say good-great deal for me, and a better deal than Sharpshooter, at least for the last fight.

I think I didn't add any fast runner enemies... But keep in mind they have to get inside your weapon range (the subtle red line) and you need to have a clear shot.
 

conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
847
Grab the Codex by the pussy Pathfinder: Wrath
Is the only ammo available for the energy pistol in the second store? I finished those and they were like only 10. Shame I really liked the weapon and don't want to sell it.
 

Deleted Member 22431

Guest
if you use it though you must end the finds quickly or the -3 every turn will eventually kill you, lost last fight against the bruhs trio because of that.
If you have the healing factor feat (10 CON), it will be -1 every turn.

Vault Dweller,

any chances of allowing the player to have more than one heroic feat, or allowing him to pick them later? It feels gamey as fuck having the stats but not the ability to choose the feat.

Initiative can be an overkill, crit is of limited use to but some builds. Evasion and reaction alone make a good perk but not neccessarily "the pick".

Yeah I already had over 100% Reaction for both pistols but started encountering more Fast Runner enemies, and the extra initiative wouldn't have helped because I started first every time except against Carter, so I'd say good-great deal for me, and a better deal than Sharpshooter, at least for the last fight.
Try playing with a low DEX character without Lone Wolf and see what happens.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Vault Dweller,

any chances of allowing the player to have more than one heroic feat, or allowing him to pick them later? It feels gamey as fuck having the stats but not the ability to choose the feat.
If concerned about balance, maybe make it require some sort of training? Or gate it behind some side quest. More reward for specialists, though, not sure if a good thing or a bad thing?
 

Deleted Member 22431

Guest
If concerned about balance, maybe make it require some sort of training? Or gate it behind some side quest. More reward for specialists, though, not sure if a good thing or a bad thing?
It could be like this: one heroic feat -> two regular feats -> one heroic feat.
 

Deleted Member 22431

Guest
From Steam:

Тварь 20 Apr @ 3:04pm
Low-Dex melee tank 6 Charisma builds. Did that 2 times, it's a bit painful but it works. A solo rifle/shotgun Lone Wolf/Second Wind high Dex/Per build. It works so far but it feels inferior compared to 3-man parties. Mostly because NPC's are good (the smg guy and Varquez or whatever he is called) and you have the gear to make them absolute beasts. Still I think Lone Wolf/Second Wind has some potential and I'm just doing it wrong.


dglivramento 20 Apr @ 6:52pm

First build was a somewhat hybrid build with no dumped stats and no Stat (at character creation) higher than 8:

ST 6 CON 5 DEX 8 PER 7 IN 6 CHA 8

Feats were Warrior, Fast Draw, Tough Bastard and Sarge and I tagged Bladed, Critical Strike and Evasion. Strategy was simple, rush dudes and hit them in the head with Axes. Full party buffed with Sarge made everyone quite deadly, minus Mason who essentially was the CPU punching bag, but hey that has strategic value in itself: better for a 60Hp with high DR being the target rather than my lightly armored 35HP melee character.

Second Character was a squishy Pistolero:

ST 4 CON 4 DEX 10 PER 9 IN 7 CHA 6

Feats were Fast Runner, Pistolero, Fast Draw, Artful Dodger and Weapons Blaster (I think that's the name for it, the energy weapons one) with Pistol, Evasion, Critical Strike and Armor tagged. The 20 HP wasn't a problem since due to the high evasion the AI largely didn't bother targetting my character. Strategy was using revolvers, get that dual fanning opening turn (usually killing one opponent to start the combat) and progress from there. This time around Billy used Rifles (as to not overlap with my character) and they were quite effective now that the deployment area is wider.
 

Deleted Member 22431

Guest
From Steam:

Tigranes 16 Apr @ 5:17pm

That's interesting. I am a huge fan of hammers, and always thought blade isn't up to par. I guess that shows you how different players & playstyles can change things.

The thing with blunt is that even from the start, you can use it to knock people down. They have to spend AP to get up, and then try to get away from you, which is when you use your passive Reaction stat to get a free hit. Maybe you knock them down again! Then they have to get up again...

The starting hammer I find is good for the first 3 battles or so. After that, you have enough levels/feats & weapon upgrades where you can maximise knockdown chance (or something else if you prefer).

Ultimately though, just like their previous game, this game is hard but fair. I had a head start as a beta tester, and I died many times at the start, and then I started to figure out how it works and now it feels great to even solo Hammer all the way. Enemies play by exactly the same rules as you, so over time you can figure out their weaknesses too.

There's other valid builds, but for me high DEX/PER hammer build is great because you can stack Reaction as well as Evasion. End turn in front of the enemy with the big gun. They try to move? Reaction hit them, send them flying.

LDiCesare 17 Apr @ 12:50pm

SMG burst attacks are weird.
If you have 5% chance to hit, a short (3)burst may have 35% graze, a 5-bullet bursts has 45% and an aimed burst has 40%.
So aimed burst is slightly better than short burst, but less likely to hit than a 5-bullet burst, per bullet, all are as likely to hit or crit when you're this bad.
The options are:
-15% hit +15% graze
-25% hit +10% graze (-5 crit)
-50% hit + 20% graze (-10 crit)
With the starting SMG (-5/+10) you end up with:
-20/+25, -30/+20, -55/+30.
I somehow had 15% base chance to hit, which gets reduced to 0 then becomes 5% and I actually crit'ed several times, so the total chance to crit is quite good with ♥♥♥♥-poor accuracy.
Why are there minimal chances to hit and crit?
With 15% base to hit chance, 5 burst is always the best option, which may make sense because if you can't aim, you're probably better off shootinf like a maniac, but why is it so much better, per bullet than both other options?
Shouldn't we be allowed to have 0% to hit or crit, particularly with such inaccurate weapons (I mean, probability to hit would be -35% and I still managed to land 2 crits out of 5 bullets)?
The fights would be less subject to random bouts of RNG good/bad luck.

AND LOL, PARTICIPATION AWARD!

Avendt 21 Apr @ 5:13am

I really do not care what you fan boys and developer think but shutting down people who are saying this games combat is unbalanced has convinced me not to buy this game. I got the other 2 games from this developer but this game is for hardcore gamers not for people who play for enjoyment...no buy!!! There are so many other games here on steam that are better for players like me!


:whatho:
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,588
I've completed the demo and have some mixed feeling about the combat system. It tries to move from RNG, but in the end it's more RNG than AoD was.

Basically, most of the fights are deadly to the point that if you don't do something exceptional on your first turn you're pretty much done. What's the point in selecting a type of RNG then? You have to kill at least one of the enemies or do a head crit. So, we have a heavy crit dependence. Also, you'll always have to move first or you're also done, so you need initiative. "The victory is definitely within your grasp"... if you reload 250 times to get a perfect row of rolls.

Then the reaction. If you managed to get an interruption in JA2 you'll also need some AP left from your last turn, otherwise you won't be able to do anything. Here though, it's free and it can be deadly and ruin everything, but it's also RNG and unreliable.

Then we have the arenas. The last fight elevates everything said above to the max. You don't have any cover, there is no tactic to help you so it's a completely and totally luck based. If the elevator was bigger and had some cover, you would probably have some chances after the first turn, but as of now it's a head crit and a lot of prayers. And I think the elevator being bigger will do much more than having a few crates for cover as they are mostly useless. Apparently having a shield is much better than being behind a few rows of steel.

AI does some crazy things and sometimes is painful to watch. For example, during the fight with Carter, if you place yourself on one special tile in the beginning he will throw a smoke grenade as usual, then move himself behind the cover and... won't shoot you until the next turn.

Overall, I feel like this is nowhere near ready and needs to be rethought and redesigned.
 

Deleted Member 22431

Guest
So pistols can do reaction shots at point-blank with snapshots. Interesting.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,469
there is no tactic to help you so it's a completely and totally luck based.
You can use gadgets and drugs. You need to prepare for that fight and save some if you plan to win it. Stasis grenade can help.

Its the same thing as in AoD, if combat is so much rigged against you, you must rig it yourself with everything you got to raise your chances.
You don't have any cover...If the elevator was bigger and had some cover
But you do have cover in the elevator. It is not good but you have it. Did you try to use invis gadget?
For example, during the fight with Carter, if you place yourself on one special tile in the beginning he will throw a smoke grenade as usual, then move himself behind the cover and... won't shoot you until the next turn.
I know what you are talking about but it felt logical. Bots try to outflank you or just go for cover for better position on the next turn. They choose what to do based on your current position. By moving in that spot he chooses cover but he has no AP left to shoot you.
 
Last edited:

Deleted Member 22431

Guest
Elhoim, I noticed that the player doesn't have different quicksave slots. Also, is there a way to select all your saves from each character and delete them at once? It may seem like a small thing, but neither AoD or DR had this feature, and it would make the experience so much more enjoyable.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
elevator fight was rather easy, especially if you play a rifleman since you get an energy rifle from the muties.
 

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