Because he shot up some people in an island and he's locked up now.Why hasn't David Brevik produced anything notable after the Hellgate London failure? No publisher willing to sponsor a Diablo clone now that Blizzard has been past its prime for years?
Maybe Diablo was the only good idea he's ever had? He admits to being a terrible businessman, so I'm sure that factors in to the dearth of projects with his name attached.
He should team up with Richard Garriott - maybe the two of them can do something worthwhile if they put their heads together.
Because he shot up some people in an island and he's locked up now.Why hasn't David Brevik produced anything notable after the Hellgate London failure? No publisher willing to sponsor a Diablo clone now that Blizzard has been past its prime for years?
J/k, but Hellgate being as unremarkable as it was, and the market being so saturated with ARPGs and specifically Diablo clones, I don't see his name as bringing any appeal to any title.
It was a sum of the parts, really, just like Bullfrog, where the rest of the team moderated Molyneux's impulses to go full retard, or old Lucasfilm, where George Lucas had people keeping him in the straight and narrow.It's disappointing that devs who left Blizzard saw little success outside of that company. There was some magic at old Blizzard that is now missing.
Because only nerds actually cares about names behind games.
Two friends of mine have been playing Diablo non-stop for the last 20 years (I'm not joking, they play Diablo 1 for a couple of years, than switch to 2 for another year or so, then restart 3 and when they finish it they go back to 1) and they have never even heard the name "David Brevik".
Only degenerates who care enough about this world to create an account on a forum actually pay attention to names.
Look at Underworld AscendantThat said. People get older. They don't stay hitmakers. Look at The Outer Worlds.
I love Brevik but, given how "fast" today's world moves, having released your last hit 20 years ago doesn't exactly give you an impressive track record (at least in the eyes of someone who has the only goal of making money). After Diablo 2 he only worked on shitty free-to-play with microtransactions mmorpgs or very minor projects.Because only nerds actually cares about names behind games.
Two friends of mine have been playing Diablo non-stop for the last 20 years (I'm not joking, they play Diablo 1 for a couple of years, than switch to 2 for another year or so, then restart 3 and when they finish it they go back to 1) and they have never even heard the name "David Brevik".
Only degenerates who care enough about this world to create an account on a forum actually pay attention to names.
It's not about names, it's about skills demonstrated in past projects. Would you rather hire a person with a track record or someone inexperienced to design a new game?
Brevik's Diablo would have been TURN-BASED!Because he's not the genius people make him out to be. Half the decisions that made OG Diablo a success were Blizzard's ideas that he was reluctant to implement.
Normies do care about and really pay attention to names and brands like Blizzard though. Even though they have no idea or interest about people's names like you said.Because only nerds actually cares about names behind games.
Two friends of mine have been playing Diablo non-stop for the last 20 years (I'm not joking, they play Diablo 1 for a couple of years, than switch to 2 for another year or so, then restart 3 and when they finish it they go back to 1) and they have never even heard the name "David Brevik".
Only degenerates who care enough about this world to create an account on a forum actually pay attention to names.
Brevik's Diablo would have been TURN-BASED!
THIS. He's not a genius, dude was making a roguelike with fancy graphics, then was forced to make it real-time. He was not a visionary director, he was the code monkey.Because he's not the genius people make him out to be. Half the decisions that made OG Diablo a success were Blizzard's ideas that he was reluctant to implement.
THIS. He's not a genius, dude was making a roguelike with fancy graphics, then was forced to make it real-time. He was not a visionary director, he was the code monkey.Because he's not the genius people make him out to be. Half the decisions that made OG Diablo a success were Blizzard's ideas that he was reluctant to implement.
Also, he's dishonest as fuck, every single interview or presentation he does he gloats about inventing Action RPGs, about how magical it was to see a warrior hit a skeleton in real-time... Diablo began development in 1995, Ultima 8 came out in 1994, FFS. It's a shitty game but it's an ULTIMA, it was on the cover of every game magazine. Not to mention all the previous action-RPGs, like Prophecy, The Summoning and Veil of Darkness.
Dunno why anyone expects anything of him.
He was ONE of the people in charge, in a team of 40+ developers, who last made a hit almost 20 years ago. That's not a great pitch.He was in charge of Diablo 2 and that was a huge success. Some gamers claim it was the last truly great Blizzard game.
Yes, because brands names are continuously thrown at them, even if just by the intro/loading screen of a game. It's honestly sad that publicity actually works.Normies do care about and really pay attention to names and brands like Blizzard though. Even though they have no idea or interest about people's names like you said.Because only nerds actually cares about names behind games.
Two friends of mine have been playing Diablo non-stop for the last 20 years (I'm not joking, they play Diablo 1 for a couple of years, than switch to 2 for another year or so, then restart 3 and when they finish it they go back to 1) and they have never even heard the name "David Brevik".
Only degenerates who care enough about this world to create an account on a forum actually pay attention to names.
Warcraft III was still a smash out of the park.THIS. He's not a genius, dude was making a roguelike with fancy graphics, then was forced to make it real-time. He was not a visionary director, he was the code monkey.Because he's not the genius people make him out to be. Half the decisions that made OG Diablo a success were Blizzard's ideas that he was reluctant to implement.
Also, he's dishonest as fuck, every single interview or presentation he does he gloats about inventing Action RPGs, about how magical it was to see a warrior hit a skeleton in real-time... Diablo began development in 1995, Ultima 8 came out in 1994, FFS. It's a shitty game but it's an ULTIMA, it was on the cover of every game magazine. Not to mention all the previous action-RPGs, like Prophecy, The Summoning and Veil of Darkness.
Dunno why anyone expects anything of him.
He was in charge of Diablo 2 and that was a huge success. Some gamers claim it was the last truly great Blizzard game.
Warcraft III was still a smash out of the park.THIS. He's not a genius, dude was making a roguelike with fancy graphics, then was forced to make it real-time. He was not a visionary director, he was the code monkey.Because he's not the genius people make him out to be. Half the decisions that made OG Diablo a success were Blizzard's ideas that he was reluctant to implement.
Also, he's dishonest as fuck, every single interview or presentation he does he gloats about inventing Action RPGs, about how magical it was to see a warrior hit a skeleton in real-time... Diablo began development in 1995, Ultima 8 came out in 1994, FFS. It's a shitty game but it's an ULTIMA, it was on the cover of every game magazine. Not to mention all the previous action-RPGs, like Prophecy, The Summoning and Veil of Darkness.
Dunno why anyone expects anything of him.
He was in charge of Diablo 2 and that was a huge success. Some gamers claim it was the last truly great Blizzard game.