someone else
Arcane
Fields of Glory got added to steam. No not Field of Glory, fieldsss.
The units tremble!
Fields of Glory got added to steam. No not Field of Glory, fieldsss.
IMPACT
You, your trigger finger, and a steel-toed boot against a skyscraper full of bad guys. Chain together wall runs, dives, dropkicks, and bullet time to take every last enemy down.
One armed fighter
Play as Eve, a one-armed gunslinger fighting for her freedom. There is no reloading in IMPACT - pick your shots well and be ready to pry a loaded weapon from your enemies' cold dead hands.
Stylish combat
Dodge bullets, leap off walls, slide kick, throw weapons - do whatever it takes to come out on top in intense and frenzied firefights.
Fully destructible environment
Impact is a fast-paced visceral FPS set in a completely destructible environment. Pepper through plaster with sharp 4.7 mm rounds or punch through thick concrete with .50 cal slugs.
Dynamic AI
No two battles are the same thanks to dynamic, unscripted, squad-based AI.
HARDCORE SHIP MANAGEMENT
SPACE SURVIVAL
- Hundreds of buttons over multiple consoles and functional blocks
- Subsystems defined by blocks
- Docking + station services
- Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
- Toggle blocks to save power
- Great ui design for ship controls
- Nuclear reactor + fuel + turbine management
EXPLORATION
- Farming, crafting
- Sleep, eat, heal, drink, and other mundane everyday tasks
- EVA suit for looting and raiding
- After you disable drones, go inside them and scavenge resources with tools
SPACE SIM
- Hundreds of sectors per galaxy (procedurally generated)
- Multiple points of interest (stations, asteroid fields, planets, bases,....)
- MFM drive (ftl+stl travel)
- Planets can be explored with a planet elevator and a rover
LOOTING
- Newtonian physics + autopilot
- Docking (ship-ship or station-ship)
- Dogfight against enemy drone waves
- Mine asteroids + use hook gun to grab the ore
SHIP BUILDING
- Hundreds of items and crafting recipes
- Drones and bases are filled with loot containers and rare blocks that can be dismantled
- Stations have many traders (and one secret trader) that can buy your extra loot
- Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
PROGRESSION
- Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
- The hull is editable with tools (NYI)
- Draw ship design in pda and purchase at station with money from trading and missions
- Repair after drone fights and upgrade blocks
IMMERSIVE
- Missions, campaign,
- Many upgradable tiers for blocks
- Research, skills (NYI)
FEATURE FULL
- No loading screens, no press E to insta drive
- Realistic and complex ship procedures
- Use planet elevator to reach planet with rover, explore wreckages after drone fights
MULTIPLAYER
- Over 30-40 standalone mechanics
- Adrorium has the most features that I have ever seen in a game
OTHER
- Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
- Currently using Photon to avoid NAT issues, dedicated servers will come soon
- Joystick/controller support
- Localization (NYI, coming soon)
- Memory efficient (only 160 MB)
- Runs on potatoes, very well optimized
- Full modding support
- The game is in early access so expect regular updates with new features and bugfixes
A derpy, dialogue-heavy RPG with multiple endings, stat checks, and choices with consequences, set in a factory run by robots. Make crucial decisions like whether to turn an upside down box, right side up. Work your way up the ranks and help the factory deliver the mysterious "Product" to the masses.
this looks cool and it came out of nowhere but oh my god why is it early access