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The STEAM Sales and Releases Thread

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
IMPACT, "a stylish and visceral FPS with loads of bullet time, completely destructible environments, and a dark electronic soundtrack."





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IMPACT
You, your trigger finger, and a steel-toed boot against a skyscraper full of bad guys. Chain together wall runs, dives, dropkicks, and bullet time to take every last enemy down.

One armed fighter
Play as Eve, a one-armed gunslinger fighting for her freedom. There is no reloading in IMPACT - pick your shots well and be ready to pry a loaded weapon from your enemies' cold dead hands.

Stylish combat
Dodge bullets, leap off walls, slide kick, throw weapons - do whatever it takes to come out on top in intense and frenzied firefights.

Fully destructible environment
Impact is a fast-paced visceral FPS set in a completely destructible environment. Pepper through plaster with sharp 4.7 mm rounds or punch through thick concrete with .50 cal slugs.

Dynamic AI
No two battles are the same thanks to dynamic, unscripted, squad-based AI.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
This... looks like something. Space exploration game where you control space ship with several hundreds of buttons. I guess space sim junkies in Codex will be interested in this...





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HARDCORE SHIP MANAGEMENT
  • Hundreds of buttons over multiple consoles and functional blocks
  • Subsystems defined by blocks
  • Docking + station services
  • Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
  • Toggle blocks to save power
  • Great ui design for ship controls
  • Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
  • Farming, crafting
  • Sleep, eat, heal, drink, and other mundane everyday tasks
  • EVA suit for looting and raiding
  • After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
  • Hundreds of sectors per galaxy (procedurally generated)
  • Multiple points of interest (stations, asteroid fields, planets, bases,....)
  • MFM drive (ftl+stl travel)
  • Planets can be explored with a planet elevator and a rover
SPACE SIM
  • Newtonian physics + autopilot
  • Docking (ship-ship or station-ship)
  • Dogfight against enemy drone waves
  • Mine asteroids + use hook gun to grab the ore
LOOTING
  • Hundreds of items and crafting recipes
  • Drones and bases are filled with loot containers and rare blocks that can be dismantled
  • Stations have many traders (and one secret trader) that can buy your extra loot
  • Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
SHIP BUILDING
  • Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
  • The hull is editable with tools (NYI)
  • Draw ship design in pda and purchase at station with money from trading and missions
  • Repair after drone fights and upgrade blocks
PROGRESSION
  • Missions, campaign,
  • Many upgradable tiers for blocks
  • Research, skills (NYI)
IMMERSIVE
  • No loading screens, no press E to insta drive
  • Realistic and complex ship procedures
  • Use planet elevator to reach planet with rover, explore wreckages after drone fights
FEATURE FULL
  • Over 30-40 standalone mechanics
  • Adrorium has the most features that I have ever seen in a game
MULTIPLAYER
  • Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
  • Currently using Photon to avoid NAT issues, dedicated servers will come soon
OTHER
  • Joystick/controller support
  • Localization (NYI, coming soon)
  • Memory efficient (only 160 MB)
  • Runs on potatoes, very well optimized
  • Full modding support
  • The game is in early access so expect regular updates with new features and bugfixes

Free pre-alpha version is already available on itch btw: https://beholdernx.itch.io/adrorium
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
Remember that first person slasher game from Techland - Hellraid?

it's back
and its remains used as an assets for DLC for 5 years old game
 
Last edited:

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Out of Shapes, "a derpy, dialogue-heavy RPG with multiple endings and choices with consequences, set in a factory run by robots". Old World Bland, maybe.





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A derpy, dialogue-heavy RPG with multiple endings, stat checks, and choices with consequences, set in a factory run by robots. Make crucial decisions like whether to turn an upside down box, right side up. Work your way up the ranks and help the factory deliver the mysterious "Product" to the masses.
 

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