I'm over 30 and a game wasting my time is unforgivable.
I don't mind difficulty if you explain your game systems adequately beforehand. But letting the player trap himself into a sub-par or even unwinnable build with no warning is a sign of poor design.
No, gamedevs, I don't wanna restart the game 3 times until I have enough meta-knowledge to know what to expect and build my character accordingly. No, I don't want to savescum fights because you make adapting on-the-fly impossible.
Either get your balance right, or err on the side of too easy if you can't do QA.
I don't mind difficulty if you explain your game systems adequately beforehand. But letting the player trap himself into a sub-par or even unwinnable build with no warning is a sign of poor design.
No, gamedevs, I don't wanna restart the game 3 times until I have enough meta-knowledge to know what to expect and build my character accordingly. No, I don't want to savescum fights because you make adapting on-the-fly impossible.
Either get your balance right, or err on the side of too easy if you can't do QA.