Fader
Barely Literate
- Joined
- Apr 27, 2020
- Messages
- 2
1. Color code dead ends: I spent a half hour trying to figure out how to power on an electrical panel that was had no power so I could get though a door put up as a thematic dead end. It was very cool that the borders are blocked off thematically but it was frustrating to sink the time.
2a. Crafting raw ingredients from scrap. I am a hoarder at heart and if I understand the logic and limitations of the merchants and I even respect it as a design choice but what am I supposed to do with 47 daggers!?! And don't say throw them away or don't pick them up it is obvious my my stack of 200 ratpelts crammed in my locker that isn't happening.
2b. A faction donation location that will take anything you want to give them for another currency this currency is unlimited however you can only spend it at the donation centers and you turn in these tickets for random piece of higher level gear in appreciation for your help.
3. Utility psionics: a very inefficient out of combat heal. A power that makes conversations easier, the ability to sense the minds in a zone you are in. A psychic recharge for gear. A teleport to set locations (basically anywhere a boat or train goes.
4. A companion system. Even if they are a liability, even if it is just Dogs, rats and bots it would be nice to know this guy has some ability to make connections.
5. A drone build. You take feats to unlock and upgrade progressively stronger more capable bot(s) that you can sink money into and control in combat.
6. The a ability to see though walls where my cursor is (I have had to do so may leaps of faith I feel like Sean Connery is my dad)
2a. Crafting raw ingredients from scrap. I am a hoarder at heart and if I understand the logic and limitations of the merchants and I even respect it as a design choice but what am I supposed to do with 47 daggers!?! And don't say throw them away or don't pick them up it is obvious my my stack of 200 ratpelts crammed in my locker that isn't happening.
2b. A faction donation location that will take anything you want to give them for another currency this currency is unlimited however you can only spend it at the donation centers and you turn in these tickets for random piece of higher level gear in appreciation for your help.
3. Utility psionics: a very inefficient out of combat heal. A power that makes conversations easier, the ability to sense the minds in a zone you are in. A psychic recharge for gear. A teleport to set locations (basically anywhere a boat or train goes.
4. A companion system. Even if they are a liability, even if it is just Dogs, rats and bots it would be nice to know this guy has some ability to make connections.
5. A drone build. You take feats to unlock and upgrade progressively stronger more capable bot(s) that you can sink money into and control in combat.
6. The a ability to see though walls where my cursor is (I have had to do so may leaps of faith I feel like Sean Connery is my dad)