Anonona
Learned
- Joined
- Oct 24, 2019
- Messages
- 528
Unless each scenario would require you to create a new party, I foresee huge balancing issues.
Plus that would imply a mission structure, preventing free exploration.
Perhaps a system similar to Darkest Dungeon or Gloomhaven where you retire adventurers after reaching a certain goal or level, or perhaps use a "wound" system similar to X-Com. It could be a game about a guild of adventurers which the player manage and send to different jobs, each job being an adventure. And depending on how you complete you receive different rewards and adventurers need to rest, so it incentivizes you forming different parties, and sending low level parties to low level adventures and trying to manage them well to avoid wounding them too much or losing members. I think for once I'm ok without free exploration, just going to tightly designed scenarios may be fun.