what am i doing
Arcane
- Joined
- Dec 24, 2018
- Messages
- 1,784
I hope not, because Unreal is shit and always looks like plastic.
This was true for earlier versions but in UE4 the signature Unreal Engine plastic look was gone.
I hope not, because Unreal is shit and always looks like plastic.
Funny coincedence: that Samaritan demo shows of UE3 subsurface scattering of light, ie when light gets reflected under your skin and it shines a little. It is specificially demo'ed when he plays with fire there.
Now the coincedence is that Outer Worlds HAS subsurface scattering, you can see it on ears in some dialogues. And it looks like trash
I also expect a Half-Terabyte or more games soon. All that fancy photogrammetry,textures,materials and zbrush data is going straight to your hdd.
Well yeah, that's the other side of things. The more AAA the game, the bigger the budget, the more constrained by PC cult box-ticking it has to be, the more bug people are involved, the more awful it is. So all that lovely graphics potentially ends up facilitating the mass production of highly polished turds.
I can give them that UE5 can make some nice realtime movies. Hollywood and Animations Studios I am sure will be excited.
Might have something to do with Unity still being single-threaded.I don't know. I can always tell when a game was made in Unity. They all have this plastic, artificial feel and atrocious loading times. In my opinion Unreal is much more performant and somehow games... just feel more professional?
My hope is that other smaller engines will take this information and focus on becoming the best 2D engine or even genre-specific like RPG Maker. For them, that false hope of ever catching up for 3D should be done with now.
The interest in a lot of smaller engines was driven by their lower cost. Back in the day you couldn't even get started and look at the source code of Unreal until you forked over half a million dollars.
That argument is out the window now.
Along the way you learn industry-standard tools for employability.
Unless your dream is to make an engine there isn't a strong reason to learn on something other than Unreal as a general purpose engine. Hence the need for smaller engines to become known as "XCOM maker", "RTS maker", etc.
one major reason to not use Unreal is the compilation times
quickly iterating on a design is difficult due to this
Goodluck convincing a programmer to use blueprints.one major reason to not use Unreal is the compilation times
quickly iterating on a design is difficult due to this
That's what blueprints are for
Goodluck convincing a programmer to use blueprints.