Anonona
Learned
- Joined
- Oct 24, 2019
- Messages
- 569
Ideally, I would love a game with an extremely small inventory that forces you to make choices on what to carry around. However, seeing D:OS 1 and 2, I don't think that's the kind of game Larian is going for.
Right now the closest example I can think of would be Dragon's Dogma. Your character height and weight determine how much you can carry. Depending on your burden, you character will be superlight, light, average, heavy, very heavy and overburden. Usually you want to be at least light so you can move fast, consume less stamina and recover stamina faster. This means that you want at least a tall and strong party member to carry weight, skills that allow you to carry more weight are very useful, and you cannot bring too much consumables with you as they will make you slower. Armor and weapons also weight, so usually small characters will become overburden faster if you equip them with heavy armors and two handed weapons. I think it is an interesting system and there is even a quest that makes use of it by having the player transport heavy table stones out of a dungeon.