Disagree.
Deus Ex feels like Deus Ex.
Invisible War feels like dumbed down Deus Ex.
Project: Snowblind feels like a generic (but kinda fun) shooter with a few implants lifted from Deus Ex.
Human Revolution feels like Metal Gear Solid with random references to DX lore.
The Fall feels like dumbed down Human Revolution.
Mankind Divided feels like Human Revolution with better gameplay but little else.
Invisible War neither looks nor feels like Deus Ex. It was so massively not like DX that it killed the series, had the fans watch in disbelief as they played through that console garbage. Tiny levels, wafer thing plot, universal ammo, and the banal level designs.
DXHR is very clearly an anime love letter, so it's going to look like a lot of animu inspired works, most obviously Ghost in the Shell and others. Namedropping MGS is neither here nor there, yes that game and dozens of others.
The Fall is also some mobile/console trash which isn't worth considering, tbh.
Project Snowblind is not Deus Ex and has nothing to do with Deus Ex. It being the product of an aborted attempt at DX3 is irrelevant, it's completely combat oriented and made by Crystal Dynamics.
DXMD is obviously a derivative of HR, but trying to approach the original DX instead of Watashi animu ghost in the shell.
That it plays a lot like (a refined) HR is neither here nor there, nothing about HR gameplay is unique.
Like DX before it, it's a generic FPS. DX was never defined by the generic FPS nature of the gameplay, but the combination of FPS elements, RPG elements, immersive sim elements, level design and so on. It's not like any other game and yet it's completely like a ton of other games.