Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,105
The most obvious flaw with all of these games is that they give the player unlimited health and mana regen, whether through a billion potions with no cost or cooldown, or ungodly amounts of lifeleech, or both. And then they balance the game around this, so everything is just unavoidable damage you're expected to regen through. There's no mechanical gameplay, no moving back to make space, no dodging attacks, no strategic use of defensive buffs. None of that shit mattes. Just spam every button in your hotkey bar and overwhelm with sheer stats while stuff blows up around you. A boss fight should not consist of me standing toe to toe with something and hitting all my abilities as often as possible.
Path of Exile avoids that in the late game, but at that point everything dies in 10 seconds and you move faster than a fucking sports car so 'dodge' isn't really the applicable word.
Well a lot of that probably stems from Diablo and it's control method being point-and-click. I'm a little surprised they haven't ever visualized all the abstracts of these games, like dodges and misses being something with there own animations instead of just text that pops up, and those animations creating situations you'll need to deal with. Back when I was playing Nox and Diablo 2 I figured that'd be the next step. That with 3D getting bigger at that time they could just go crazy with the stats and simulate different combat scenarios, and have your character act different depending on how many characters they're taking on at once, what type of character they're fighting, how they're hit, and maybe even what kind of terrain they're on. When your maximum amount of interaction is clicking to tell your character where to go, clicking on which enemy to attack, and picking which specials they do it opens ups of a whole lot of stat driven simulation possibilities...but instead the genre just kind of stopped.
Now it is weird all that stuff you're talking about never really showed up on consoles, at least when it comes to the possibility of moments. The moment consoles got twin sticks you'd think you would've seen more twin stick shooters, and there would've been more isometric games taking advantage of that kind of control method. But weirdly the twin stick shooters went away during that PS2 Xbox era, and the PC Hack n Slash wasn't really something anyone did on the Xbox despite Diablo 2 being one of the biggest games around at the time.