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<strong>[ Article ]</strong>
<p>The Escapist have an <a href="http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High">interesting piece up about Demigod</a>: </p><blockquote><p><span>In yesterday's <a href="http://forums.demigodthegame.com/346815/" target="_blank">Day One Status Report</a>, Stardock CEO Brad Wardell revealed that the company's network was clobbered by a heavy influx of users anxious to get online with <em>Demigod</em>, the vast majority of whom were running illegitimate copies. "The system works pretty well if you have a few thousand people online at once. The system works... less well if there are tens of thousands of people online at once," he wrote. "And if there are over 100,000 people, well, you get horrific results such as the game being incredibly unresponsive due to simple web service calls that were considered pretty benign during the beta that suddenly start to bring down firewalls and such due to the sheer massive number of calls that are being made."</span></p><p><span> "Before the game shipped, I wrote a scary email to our team saying how disastrous things would be and predicted doom for us and <a href="http://www.gaspowered.com/" target="_blank">GPG</a> if there were problems with multiplayer," he wrote</span>
</p></blockquote><p>So if the game had sold a hundred thousand copies legitimately, what would happen then? Only 18,000 of the 120,000 copies are reported to be legitimate. <a href="http://forums.demigodthegame.com/346815/">The Day One Status Report</a> goes over how they're addressing the problem by shuttling pirates off to a different server.</p><p>What I'd like to see is the break-down of statistics that shows which countries those pirates come from.
</p>
<p>The Escapist have an <a href="http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High">interesting piece up about Demigod</a>: </p><blockquote><p><span>In yesterday's <a href="http://forums.demigodthegame.com/346815/" target="_blank">Day One Status Report</a>, Stardock CEO Brad Wardell revealed that the company's network was clobbered by a heavy influx of users anxious to get online with <em>Demigod</em>, the vast majority of whom were running illegitimate copies. "The system works pretty well if you have a few thousand people online at once. The system works... less well if there are tens of thousands of people online at once," he wrote. "And if there are over 100,000 people, well, you get horrific results such as the game being incredibly unresponsive due to simple web service calls that were considered pretty benign during the beta that suddenly start to bring down firewalls and such due to the sheer massive number of calls that are being made."</span></p><p><span> "Before the game shipped, I wrote a scary email to our team saying how disastrous things would be and predicted doom for us and <a href="http://www.gaspowered.com/" target="_blank">GPG</a> if there were problems with multiplayer," he wrote</span>
</p></blockquote><p>So if the game had sold a hundred thousand copies legitimately, what would happen then? Only 18,000 of the 120,000 copies are reported to be legitimate. <a href="http://forums.demigodthegame.com/346815/">The Day One Status Report</a> goes over how they're addressing the problem by shuttling pirates off to a different server.</p><p>What I'd like to see is the break-down of statistics that shows which countries those pirates come from.
</p>